SeanOMik
7ae38476fa
Merge pull request 'Fix #6 : Rendering Shared 3D Models' ( #10 ) from bug/6-rendering-shared-models into main
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ci/woodpecker/push/debug Pipeline failed
Details
Reviewed-on: #10
2024-04-01 11:03:00 -04:00
SeanOMik
0a9e5ebcdb
render: improve fix for rendering shared 3d modules
2024-04-01 10:50:17 -04:00
SeanOMik
dd61e8e66c
render: hack to get rendering shared 3d modules working
2024-03-31 23:02:18 -04:00
SeanOMik
a3118f32e2
resource: implement retrieving loaded SceneGraph dependencies
2024-03-31 13:37:25 -04:00
SeanOMik
aa8d94851c
game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer
2024-03-31 13:24:32 -04:00
SeanOMik
a39d259bb4
Switch nix-shell to use oxalica overlay to get miri working, fix memory leak in archetypes
2024-03-31 10:56:04 -04:00
SeanOMik
a17c035c05
resource: use a SceneGraph for loading gltf nodes, make resources Send + Sync
2024-03-31 00:32:31 -04:00
SeanOMik
a2aac25249
ecs, reflect: implement Bundle for (), use `nobuild` instead of `compile_fail` for reflect rustdocs
2024-03-31 00:29:12 -04:00
SeanOMik
e5018c8258
reflect: fix type registry from changes with ecs resources
2024-03-30 22:42:41 -04:00
SeanOMik
e00d0d71d1
examples: move assets outside of testbed for other examples
2024-03-30 22:20:53 -04:00
SeanOMik
46cdcfdd3b
ecs: make resources Send + Sync, rewrite Commands, CommandsQueue so that they are Send + Sync
2024-03-30 22:20:52 -04:00
SeanOMik
61efc358ce
scene: make scenes own its own world, no references
2024-03-24 22:40:38 -04:00
SeanOMik
763d51ae36
move some stuff out of testbed into lyra-game
2024-03-22 22:55:22 -04:00
SeanOMik
0f11fe2e6d
render: fix spot light culling
2024-03-22 10:46:52 -04:00
SeanOMik
e2844a11a6
render: create toggleable debug light cull view
2024-03-20 19:03:39 -04:00
SeanOMik
f0b413d9ae
render: resize light grid with window, improve light buffer, add spot lights to the light cull compute
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Spot lights are buggy. They get culled when they shouldn't be, maybe still an issue with the light grid :(
2024-03-20 11:41:40 -04:00
SeanOMik
65ff7c4f23
render: retrieve light properties from components
2024-03-19 22:40:15 -04:00
SeanOMik
f63a7ae86a
include correct rust install in nix-shell
2024-03-19 21:40:08 -04:00
SeanOMik
834a864544
render: get forward+ rendering working with multiple light sources
2024-03-19 21:08:24 -04:00
SeanOMik
014abcf7e6
render: fix the tile frustum used for culling lights
2024-03-19 21:07:39 -04:00
SeanOMik
76ec9606ec
render: add some fields to the camera uniform
2024-03-17 16:07:24 -04:00
SeanOMik
5c1ce809ff
render: get some lights showing up with tiled forward rendering
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For some reason there's weird square in the light source, and the dynamic light is only applied to the top left tile
2024-03-17 15:20:17 -04:00
SeanOMik
c73c1a7f43
render: fix segfault in LightCullCompute
2024-03-16 22:58:38 -04:00
SeanOMik
4ce21d4db0
render: dont send the same material to the gpu multiple times, speeding up gpu texture loading
2024-03-16 19:12:32 -04:00
SeanOMik
1818a0b48b
position the camera in a good position in the scene
2024-03-16 18:50:22 -04:00
SeanOMik
cfd5cabfbb
render: create light cull compute shader, bind buffers, etc.
2024-03-16 18:39:07 -04:00
SeanOMik
22c08ba66e
render: improve the render buffer wrapper, use it for the camera uniform
2024-03-14 23:08:21 -04:00
SeanOMik
f345f065c1
reflect: create ReflectedMap
2024-03-10 00:17:09 -05:00
SeanOMik
aa3a4a17d7
resource: implement waiting for resource dependencies to be loaded
2024-03-10 00:11:15 -05:00
SeanOMik
4a285e5866
Merge branch 'feature/async-resource-loading' into main
2024-03-09 00:48:42 -05:00
SeanOMik
1c29e6fa72
cleanup some simple compiler warnings
2024-03-09 00:48:23 -05:00
SeanOMik
de64b06e46
ecs: fix warning
2024-03-09 00:48:22 -05:00
SeanOMik
dead32dbab
resource: asyncronous loading of resources
2024-03-09 00:48:22 -05:00
SeanOMik
1d7d13eb7b
Merge pull request 'Some gltf improvements' ( #4 ) from feature/gltf-scene-fixes into main
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Reviewed-on: #4
2024-03-09 00:46:42 -05:00
SeanOMik
cd27c9602c
Inline a few things
2024-03-09 00:46:42 -05:00
SeanOMik
5331cfc2c4
resource, render: load in texture sampler from gltf and use them in the renderer
2024-03-09 00:46:42 -05:00
SeanOMik
b941fa2fe0
cleanup some simple compiler warnings
2024-03-09 00:46:42 -05:00
SeanOMik
e36307eef7
render: fix the TransformBuffers that could only store a single Transform for an entity
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This caused Scenes to be rendered poorly since all meshes would use the Transform of the last processed mesh
2024-03-09 00:46:42 -05:00
SeanOMik
fba925512b
render: process GltfScenes and Node local transforms
2024-03-09 00:46:42 -05:00
SeanOMik
c1b5ca768f
resource: Create Gltf object, expand GltfScene to collect all node transforms, other qol changes
2024-03-09 00:46:42 -05:00
SeanOMik
c3de9e77db
ecs: fix filters
2024-03-09 00:46:42 -05:00
SeanOMik
7db913d15b
resource: load multiple gltf scenes
2024-03-09 00:46:42 -05:00
SeanOMik
556b603f83
resource: improve gltf loader to show scene hierarchy and node local transform
2024-03-09 00:46:42 -05:00
SeanOMik
ad40621f7c
scene: some cleanup
2024-03-09 00:46:42 -05:00
SeanOMik
bcc035ab91
Some cleanup
2024-03-09 00:46:42 -05:00
SeanOMik
8aae479df3
Create a new crate! lyra-scene for representing a SceneGraph in an ECS world
2024-03-09 00:46:42 -05:00
SeanOMik
b76832ec05
ecs: fix World::insert, finish a TODO related to it
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The TODO was that if the archetype has a single entity, add a component column for the new component instead of moving the entity to a brand new archetype
2024-03-09 00:46:42 -05:00
SeanOMik
ad82f61cf4
Merge pull request 'Implement relationships in the ECS' ( #3 ) from feature/ecs-relations into main
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Reviewed-on: #3
2024-03-03 16:22:39 -05:00
SeanOMik
70fecc8cdd
fixes across crates after changes to ecs
2024-03-02 22:55:13 -05:00
SeanOMik
c0df9f2d65
ecs: fix a typo in docs
2024-03-02 22:55:12 -05:00