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render: implement wgsl-preprocessor, split shaders
2024-09-14 20:08:18 -04:00
.forgejo/workflows ci: switch to ForgeJo actions 2024-06-28 13:50:26 -04:00
.lapce render: get first image from RenderGraph, just a simple hard coded triangle 2024-05-08 18:27:10 -04:00
.vscode render: fix shadow map atlas packing by writing my own skyline packer 2024-07-12 14:58:18 -04:00
examples render: rewrite PCF for spot lights to somehow fix PCSS directional lights 2024-08-09 22:01:57 -04:00
lyra-ecs ecs: create DynamicViewOne 2024-09-02 20:34:02 -04:00
lyra-game render: implement wgsl-preprocessor, split shaders 2024-09-14 20:08:18 -04:00
lyra-math render: rewrite PCF for spot lights to somehow fix PCSS directional lights 2024-08-09 22:01:57 -04:00
lyra-reflect reflect: fix warnings 2024-04-01 11:17:19 -04:00
lyra-resource render: move most of the mesh processing to a MeshPrepare node 2024-06-29 22:23:49 -04:00
lyra-scene scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00
lyra-scripting ecs: create DynamicViewOne 2024-09-02 20:34:02 -04:00
src Large restructuring so lyra-scripting can create a Plugin 2024-01-04 23:25:29 -05:00
wgsl-preprocessor@70daf32082 render: implement wgsl-preprocessor, split shaders 2024-09-14 20:08:18 -04:00
.envrc reflect: fix type registry from changes with ecs resources 2024-03-30 22:42:41 -04:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
.gitmodules render: implement wgsl-preprocessor, split shaders 2024-09-14 20:08:18 -04:00
Cargo.lock render: implement wgsl-preprocessor, split shaders 2024-09-14 20:08:18 -04:00
Cargo.toml render: fix shadow map atlas packing by writing my own skyline packer 2024-07-12 14:58:18 -04:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain.toml Switch nix-shell to use oxalica overlay to get miri working, fix memory leak in archetypes 2024-03-31 10:56:04 -04:00
shell.nix scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.