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2025-02-10 20:57:19 -05:00
.forgejo/workflows ci: remove last version of nightly, try to fix cache 2025-01-02 23:51:28 -05:00
.lapce render: get first image from RenderGraph, just a simple hard coded triangle 2024-05-08 18:27:10 -04:00
.vscode render: implement 2d sprite rendering 2024-11-30 22:12:17 +00:00
crates lua: set expose_table_wrapper to pub, add requries in some lua type defs 2025-02-10 20:57:19 -05:00
examples Create related_by query, remove tracing feature from examples 2024-12-21 14:31:10 -05:00
src lua: change lyra-scripting path in lyra-engine crate 2024-10-09 11:08:21 -04:00
.envrc reflect: fix type registry from changes with ecs resources 2024-03-30 22:42:41 -04:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
.gitmodules move crates into 'crates' folder 2024-11-01 11:17:36 -04:00
Cargo.lock lua: remove ReflectBranch::as_component_unchecked and improve error handling 2025-01-07 19:18:00 -05:00
Cargo.toml Remove tracing subscriber from game crate, rename Has<C> to With<C> create Without<C> ecs filters 2024-12-18 22:08:58 -05:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain.toml update wgpu and winit to latest versions 2024-09-18 19:47:55 -04:00
shell.nix scripting: fix lua scripting (), create an example for it 2024-04-27 00:52:47 -04:00

Lyra Engine

This is a very WIP custom game engine written in Rust.