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SeanOMik 778546adb5
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ignore renderdoc captures and nsight imgui configs, add 'system_update_world_transforms' and 'system_sprite_atlas_animation' systems to DefaultPlugins
2026-03-11 19:34:12 -04:00
.forgejo/workflows ci: remove last version of nightly, try to fix cache 2025-01-02 23:51:28 -05:00
.github Enable OSV vulnerability alerts 2025-12-16 21:06:17 -05:00
.lapce render: get first image from RenderGraph, just a simple hard coded triangle 2024-05-08 18:27:10 -04:00
crates ignore renderdoc captures and nsight imgui configs, add 'system_update_world_transforms' and 'system_sprite_atlas_animation' systems to DefaultPlugins 2026-03-11 19:34:12 -04:00
examples ignore renderdoc captures and nsight imgui configs, add 'system_update_world_transforms' and 'system_sprite_atlas_animation' systems to DefaultPlugins 2026-03-11 19:34:12 -04:00
src render(vulkan): implement egui rendering as a separate crate 2025-12-23 20:21:47 -05:00
.envrc Update game and gltf to use the new async executor based off of smol (fixes #64) 2026-02-03 19:55:14 -05:00
.gitignore ignore renderdoc captures and nsight imgui configs, add 'system_update_world_transforms' and 'system_sprite_atlas_animation' systems to DefaultPlugins 2026-03-11 19:34:12 -04:00
.gitmodules render: use push constants and buffer device address for mesh vertices, mesh instances, and camera uniform 2025-09-01 21:53:40 -04:00
Cargo.lock ecs: fixes #70, and cargo update 2026-03-07 17:53:55 -05:00
Cargo.toml ecs: fixes #70, and cargo update 2026-03-07 17:53:55 -05:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain.toml Switch to stable rust 2025-12-16 17:47:07 -05:00
shell.nix render: add slang for a shader language 2025-08-30 21:30:45 -04:00

Lyra Engine

This is a very WIP custom game engine written in Rust.