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render: resize light grid with window, improve light buffer, add spot lights to the light cull compute
Spot lights are buggy. They get culled when they shouldn't be, maybe still an issue with the light grid :(
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.vscode Create a new crate! lyra-scene for representing a SceneGraph in an ECS world 2024-03-09 00:46:42 -05:00
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lyra-math Some cleanup 2024-03-09 00:46:42 -05:00
lyra-reflect reflect: create ReflectedMap 2024-03-10 00:17:09 -05:00
lyra-resource resource: implement waiting for resource dependencies to be loaded 2024-03-10 00:11:15 -05:00
lyra-scene cleanup some simple compiler warnings 2024-03-09 00:48:23 -05:00
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src Large restructuring so lyra-scripting can create a Plugin 2024-01-04 23:25:29 -05:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
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Cargo.lock resource: implement waiting for resource dependencies to be loaded 2024-03-10 00:11:15 -05:00
Cargo.toml Create a new crate! lyra-scene for representing a SceneGraph in an ECS world 2024-03-09 00:46:42 -05:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain.toml include correct rust install in nix-shell 2024-03-19 21:40:08 -04:00
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README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.