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SeanOMik 5c1ce809ff
render: get some lights showing up with tiled forward rendering
For some reason there's weird square in the light source, and the dynamic light is only applied to the top left tile
2024-03-17 15:20:17 -04:00
.vscode Create a new crate! lyra-scene for representing a SceneGraph in an ECS world 2024-03-09 00:46:42 -05:00
.woodpecker ci: fix ci and change triggers 2024-03-02 22:51:46 -05:00
examples/testbed render: get some lights showing up with tiled forward rendering 2024-03-17 15:20:17 -04:00
lyra-ecs ecs: fix warning 2024-03-09 00:48:22 -05:00
lyra-game render: get some lights showing up with tiled forward rendering 2024-03-17 15:20:17 -04:00
lyra-math Some cleanup 2024-03-09 00:46:42 -05:00
lyra-reflect reflect: create ReflectedMap 2024-03-10 00:17:09 -05:00
lyra-resource resource: implement waiting for resource dependencies to be loaded 2024-03-10 00:11:15 -05:00
lyra-scene cleanup some simple compiler warnings 2024-03-09 00:48:23 -05:00
lyra-scripting resource: asyncronous loading of resources 2024-03-09 00:48:22 -05:00
src Large restructuring so lyra-scripting can create a Plugin 2024-01-04 23:25:29 -05:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
.gitmodules ci: fix ci and change triggers 2024-03-02 22:51:46 -05:00
Cargo.lock resource: implement waiting for resource dependencies to be loaded 2024-03-10 00:11:15 -05:00
Cargo.toml Create a new crate! lyra-scene for representing a SceneGraph in an ECS world 2024-03-09 00:46:42 -05:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain.toml Fix woodpecker ci 2023-12-28 22:40:37 -05:00
shell.nix scripting: fix math type wrapper macro for lua. Expose math types as userdata through LuaProxy trait 2024-02-19 17:57:48 -05:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.