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2107b8f7b0
engine: move winit ApplicationHandler to winit plugin
chore/winit-wgpu-update
SeanOMik
2024-09-19 17:30:30 -0400
8b1077cab7
engine: get a window showing and things rendered
SeanOMik
2024-09-18 21:45:15 -0400
45fd190409
update wgpu and winit to latest versions
SeanOMik
2024-09-18 19:47:55 -0400
2b44d7f354
render: implement wgsl-preprocessor, split shaders
main
SeanOMik
2024-09-14 20:06:55 -0400
60c139f9b2
ecs: create DynamicViewOne
SeanOMik
2024-09-02 19:29:37 -0400
256025849e
Merge pull request 'Implement Shadows' (#24 ) from feat/shadow-maps into main
SeanOMik
2024-08-09 23:10:28 -0400
8545e7e27d
render: rewrite PCF for spot lights to somehow fix PCSS directional lights
feat/shadow-maps
SeanOMik
2024-08-09 22:01:57 -0400
a85178eeea
Revert "render: shadow maps and PCF for spot lights"
SeanOMik
2024-08-09 21:51:56 -0400
8c1738334c
render: shadow maps and PCF for spot lights
SeanOMik
2024-07-24 20:10:32 -0400
fefcf58765
render: make shadow depth bias configurable per light source
SeanOMik
2024-07-21 21:53:02 -0400
b0a6d30afc
render: fix directional light shadows
SeanOMik
2024-07-21 21:09:29 -0400
fef709d5f1
render: implement PCF for point lights, support per-light shadow settings
SeanOMik
2024-07-21 12:02:35 -0400
c91ee67961
render: improve shadow settings to make it possible to switch between PCF, PCSS, hardware 2x2 PCF, or disable filtering all together
SeanOMik
2024-07-19 17:56:27 -0400
c961568b96
render: update the shadow filting poisson disc when shadow settings are modified
SeanOMik
2024-07-19 16:07:40 -0400
54b47c2178
ecs: implement change tracking for world resources
SeanOMik
2024-07-19 16:07:03 -0400
4449172c2b
render: implement PCSS for directional lights
SeanOMik
2024-07-18 23:43:08 -0400
4c6c6c4dd5
render: PCF with poisson disc on directional lights
SeanOMik
2024-07-14 22:14:08 -0400
27bc88c5a7
render: pass shadow settings to gpu
SeanOMik
2024-07-14 19:46:15 -0400
ff06bd55f3
render: simple PCF
SeanOMik
2024-07-14 19:06:38 -0400
d02258224a
render: fix bug with texture atlas not packing textures in last column
SeanOMik
2024-07-14 12:24:13 -0400
b45c2f4fab
render: point light shadows in texture atlas, fix bug with unaligned GpuSlotBuffer
SeanOMik
2024-07-13 00:56:09 -0400
40fa9c09da
render: fix shadow map atlas packing by writing my own skyline packer
SeanOMik
2024-07-12 14:58:18 -0400
87aa440691
render: create a GpuSlotBuffer for stable indices in a gpu buffer
SeanOMik
2024-07-11 20:00:46 -0400
cc1c482c40
render: provide shadow texture atlas frame for each shadow casting light
SeanOMik
2024-07-11 18:27:26 -0400
a4ce4cb432
render: implement packed texture atlas for shadow maps
SeanOMik
2024-07-10 20:16:21 -0400
e2b554b4ef
render: implement simple texture atlas for the shadow maps
SeanOMik
2024-07-05 17:29:38 -0400
6d57b40629
render: cull back faces, code cleanup to fix warnings
SeanOMik
2024-07-04 23:28:21 -0400
fd65f754cf
render: get simple directional shadow maps working
SeanOMik
2024-07-04 13:43:36 -0400
6c6893149a
render: bind direction light projection matrix to meshes shader
SeanOMik
2024-06-30 21:58:08 -0400
1c649b2eb6
render: bind the shadow map atlas to the meshes shaders
SeanOMik
2024-06-30 21:42:08 -0400
7b2d2424a3
render: start moving to a shadow map atlas texture and expose the resources as slots
SeanOMik
2024-06-30 20:56:41 -0400
e8974bbd44
render: create a depth map for the directional light
SeanOMik
2024-06-30 19:33:51 -0400
3a80c069c9
render: move most of the mesh processing to a MeshPrepare node
SeanOMik
2024-06-29 22:23:49 -0400
7ff67a194b
create an example for testing shadow maps
SeanOMik
2024-06-28 16:15:21 -0400
c4aebdb25d
render: implement fxaa (#8 )
SeanOMik
2024-06-28 15:26:14 -0400
5ebbec8cf9
ci: switch to ForgeJo actions
SeanOMik
2024-06-28 13:50:26 -0400
2eeca335e2
game: run clippy
SeanOMik
2024-06-28 13:25:48 -0400
96dea5b1f9
render: code cleanup
SeanOMik
2024-06-28 13:16:47 -0400
007b1047ef
render: implement view target chains for post processing steps
SeanOMik
2024-06-27 23:48:24 -0400
545da71cda
render: create ViewTarget to make it easier to render to a non-surface texture and chain together postprocess steps
SeanOMik
2024-06-26 21:33:39 -0400
0e71c5734f
render: make it easier to get Frame from RenderTarget
SeanOMik
2024-06-26 17:14:31 -0400
6c1bff5768
render: get sub render graphs working and create a simple test of them
SeanOMik
2024-06-25 21:32:29 -0400
5f1a61ef52
render: create RenderTarget and Frame, making it easier to render to a non-surface texture
SeanOMik
2024-06-23 20:25:57 -0400
f755a4c53b
render: create a node for sub render graphs, create a graph init node
SeanOMik
2024-06-22 17:00:32 -0400
9d3de88c50
render: cleanup
SeanOMik
2024-06-21 22:10:35 -0400
f440f306be
render: impl Node for RenderGraph in prep for sub-graphs
SeanOMik
2024-06-21 22:06:58 -0400
f17bf40c77
render: rename RenderGraph::add_pass to add_node
SeanOMik
2024-06-21 21:58:40 -0400
5fc1a0f134
Add todo panic in code when window is resized
SeanOMik
2024-06-16 20:05:04 -0400
3209d65b93
push code for debugging
debug/sig-abort
SeanOMik
2024-06-16 15:34:06 -0400
33358662e2
fix docstest errors in render graph
SeanOMik
2024-06-16 00:15:54 -0400
0edba69b02
fix warnings, remove some commented code from base shader
SeanOMik
2024-06-16 00:11:21 -0400
6182a4b9c8
render: simplify light buffer updating
SeanOMik
2024-06-15 23:52:46 -0400
7576979797
render: fix lighting with more than one light
SeanOMik
2024-06-15 23:52:10 -0400
acb58a15ff
Merge pull request 'Implement a Render Graph' (#16 ) from feature/render-graph into main
SeanOMik
2024-06-15 18:54:46 -0400
d5348ec172
render: a tiny bit of code cleanup
SeanOMik
2024-06-12 21:30:09 -0400
9ce79e6b29
resource: fix tests, render: remove warning
SeanOMik
2024-06-12 21:23:27 -0400
6d7932f6a5
render: remove IDs for everything, use only labels to identify things
SeanOMik
2024-06-11 20:59:55 -0400
28b9604189
render: rename RenderGraphPass to Node to better represent what it actually is in the RenderGraph
SeanOMik
2024-06-06 19:37:25 -0400
a0a2acfec0
render: add todo in code
SeanOMik
2024-06-03 19:06:07 -0400
ef68b2a4c5
render: create a RenderGraphLabel trait for graph labels instead of strings
SeanOMik
2024-06-02 21:35:59 -0400
41d77c5687
render: a tiny bit of code cleanup in mesh pass
SeanOMik
2024-06-01 23:05:43 -0400
bb21805278
render: add a debug_assert to ensure the developer doesn't reuse ids for slots
SeanOMik
2024-06-01 22:55:50 -0400
c846d52b0d
render: finally get meshes and entities rendering again with the render graph!
SeanOMik
2024-05-31 20:11:35 -0400
7f5a1cd953
render: a bit of code cleanup
SeanOMik
2024-05-25 19:37:43 -0400
9a48075f07
render: change to manual creation of render graph exeuction path, rewrite light cull compute pass into the render graph
SeanOMik
2024-05-25 19:27:36 -0400
fc57777a45
render: move render targets to be graph slots, create present passes and base passes
SeanOMik
2024-05-19 12:56:03 -0400
8c3446389c
render: code cleanup
SeanOMik
2024-05-18 11:02:07 -0400
64e6e4a942
render: make it easier to share bind groups and bind group layouts between passes
SeanOMik
2024-05-17 17:43:46 -0400
cee6e44d61
render: support creating bindgroups for passes and updating buffers every frame
SeanOMik
2024-05-14 18:46:35 -0400
b94a8e3cd3
Make it possible to create a complete pipeline descriptor for a pass
SeanOMik
2024-05-11 09:19:58 -0400
bccf6287c0
render: get first image from RenderGraph, just a simple hard coded triangle
SeanOMik
2024-05-08 18:27:10 -0400
daa6fc3d4b
move profiles to root workspace Cargo.toml so they aren't ignored
SeanOMik
2024-05-08 18:25:12 -0400
a4e80d4fec
render: continue work of render graph, expanding RenderGraphPass and removing things from the renderer
SeanOMik
2024-05-04 10:02:50 -0400
4c2ed6ca80
render: create foundation of render graph, also add super simple topological sort for pass execution path
SeanOMik
2024-04-28 17:51:35 -0400
669cc7590c
examples: remove some warnings
SeanOMik
2024-04-27 19:45:59 -0400
d1f1e03cbb
scripting: improve macros to make it easier to create wrappers
SeanOMik
2024-04-27 19:43:45 -0400
29c68abbbb
scripting: fix lua scripting (#13 ), create an example for it
SeanOMik
2024-04-27 00:52:47 -0400
1b08482ef7
resource: fix wait_for_load haning when using handles from 'request_raw'
SeanOMik
2024-04-27 00:31:20 -0400
15807a3dc1
resource: impl Reflect for a bunch of types, add some utility methods to handles
SeanOMik
2024-04-27 00:28:49 -0400
f0d36e7b56
ecs: impl Clone for World and return entity in dynamic views
SeanOMik
2024-04-27 00:21:26 -0400
6a11f7cbb7
Merge pull request 'Improve Performance in Scenes With Many Lights' (#14 ) from bugfix/many-lights-poor-performance into main
SeanOMik
2024-04-24 19:55:15 -0400
db501015d0
Create an example project to test transform interpolation
SeanOMik
2024-04-24 00:30:30 -0400
53837d469b
ecs: fix BatchedSystem, implement ways for `Criteria`s to modify the world before and after execution
SeanOMik
2024-04-24 00:28:01 -0400
e2c6b557bb
render: improve performance of transform interpolation by using ecs components
SeanOMik
2024-04-22 01:07:35 -0400
337ce18e8c
ecs: update existing components on entity in World::insert
SeanOMik
2024-04-22 00:20:42 -0400
8eac563229
render: significantly improve performance of TransformBuffers
SeanOMik
2024-04-21 00:54:45 -0400
24e1c0281e
Make tracy profiling an optional feature, create 'many-lights' example
SeanOMik
2024-04-20 00:08:25 -0400
246705b80b
game: some profiling improvements
SeanOMik
2024-04-19 23:37:08 -0400
3c73e1d7e2
render: only run system_update_world_transforms for scenes that were modified
SeanOMik
2024-04-18 22:38:15 -0400
25aa902e02
render: use WorldTransforms in the renderer
SeanOMik
2024-04-17 20:46:46 -0400
12c8ece418
ecs: create a DynamicViewState that can be used to create a dynamic view without dealing with lifetimes
SeanOMik
2024-04-13 02:10:25 -0400
60ec62c558
scene: improve docs and some code cleanup
SeanOMik
2024-04-10 23:55:48 -0400
2daf617ba3
scene: implement WorldTransform struct to simplify getting the world transform of scene nodes
SeanOMik
2024-04-10 23:45:25 -0400
0668be06e2
ecs: documentation improvements for filter queries
SeanOMik
2024-04-10 23:18:11 -0400
347427a841
ecs: remove compiler warning
SeanOMik
2024-04-10 22:27:44 -0400
4162150c5f
ecs: fix issue with Entities query returning the incorrect entity ids
SeanOMik
2024-04-10 22:27:23 -0400
4a0d003181
ecs: add not filter, improve the code for inserting components into entity, bundle cleanup and improvements
SeanOMik
2024-04-10 22:26:49 -0400
01a74ab9a6
Rewrite nix-shell, use mold for the linker
SeanOMik
2024-04-04 23:58:59 -0400
3dfb2520ce
ecs: add some spans around the system executors
SeanOMik
2024-04-01 12:02:16 -0400
f3b5106073
reflect: fix warnings
SeanOMik
2024-04-01 11:17:19 -0400