Go to file
SeanOMik 65ff7c4f23
render: retrieve light properties from components
2024-03-19 22:40:15 -04:00
.vscode Create a new crate! lyra-scene for representing a SceneGraph in an ECS world 2024-03-09 00:46:42 -05:00
.woodpecker ci: fix ci and change triggers 2024-03-02 22:51:46 -05:00
examples/testbed render: retrieve light properties from components 2024-03-19 22:40:15 -04:00
lyra-ecs ecs: fix warning 2024-03-09 00:48:22 -05:00
lyra-game render: retrieve light properties from components 2024-03-19 22:40:15 -04:00
lyra-math Some cleanup 2024-03-09 00:46:42 -05:00
lyra-reflect reflect: create ReflectedMap 2024-03-10 00:17:09 -05:00
lyra-resource resource: implement waiting for resource dependencies to be loaded 2024-03-10 00:11:15 -05:00
lyra-scene cleanup some simple compiler warnings 2024-03-09 00:48:23 -05:00
lyra-scripting resource: asyncronous loading of resources 2024-03-09 00:48:22 -05:00
src Large restructuring so lyra-scripting can create a Plugin 2024-01-04 23:25:29 -05:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
.gitmodules ci: fix ci and change triggers 2024-03-02 22:51:46 -05:00
Cargo.lock resource: implement waiting for resource dependencies to be loaded 2024-03-10 00:11:15 -05:00
Cargo.toml Create a new crate! lyra-scene for representing a SceneGraph in an ECS world 2024-03-09 00:46:42 -05:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain.toml include correct rust install in nix-shell 2024-03-19 21:40:08 -04:00
shell.nix include correct rust install in nix-shell 2024-03-19 21:40:08 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.