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render: create light cull compute shader, bind buffers, etc.
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.vscode Create a new crate! lyra-scene for representing a SceneGraph in an ECS world 2024-03-09 00:46:42 -05:00
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examples/testbed resource: implement waiting for resource dependencies to be loaded 2024-03-10 00:11:15 -05:00
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lyra-game render: create light cull compute shader, bind buffers, etc. 2024-03-16 18:39:07 -04:00
lyra-math Some cleanup 2024-03-09 00:46:42 -05:00
lyra-reflect reflect: create ReflectedMap 2024-03-10 00:17:09 -05:00
lyra-resource resource: implement waiting for resource dependencies to be loaded 2024-03-10 00:11:15 -05:00
lyra-scene cleanup some simple compiler warnings 2024-03-09 00:48:23 -05:00
lyra-scripting resource: asyncronous loading of resources 2024-03-09 00:48:22 -05:00
src Large restructuring so lyra-scripting can create a Plugin 2024-01-04 23:25:29 -05:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
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Cargo.lock resource: implement waiting for resource dependencies to be loaded 2024-03-10 00:11:15 -05:00
Cargo.toml Create a new crate! lyra-scene for representing a SceneGraph in an ECS world 2024-03-09 00:46:42 -05:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain.toml Fix woodpecker ci 2023-12-28 22:40:37 -05:00
shell.nix scripting: fix math type wrapper macro for lua. Expose math types as userdata through LuaProxy trait 2024-02-19 17:57:48 -05:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.