SeanOMik
76ec9606ec
render: add some fields to the camera uniform
2024-03-17 16:07:24 -04:00
SeanOMik
5c1ce809ff
render: get some lights showing up with tiled forward rendering
...
For some reason there's weird square in the light source, and the dynamic light is only applied to the top left tile
2024-03-17 15:20:17 -04:00
SeanOMik
c73c1a7f43
render: fix segfault in LightCullCompute
2024-03-16 22:58:38 -04:00
SeanOMik
4ce21d4db0
render: dont send the same material to the gpu multiple times, speeding up gpu texture loading
2024-03-16 19:12:32 -04:00
SeanOMik
1818a0b48b
position the camera in a good position in the scene
2024-03-16 18:50:22 -04:00
SeanOMik
cfd5cabfbb
render: create light cull compute shader, bind buffers, etc.
2024-03-16 18:39:07 -04:00
SeanOMik
22c08ba66e
render: improve the render buffer wrapper, use it for the camera uniform
2024-03-14 23:08:21 -04:00
SeanOMik
f345f065c1
reflect: create ReflectedMap
2024-03-10 00:17:09 -05:00
SeanOMik
aa3a4a17d7
resource: implement waiting for resource dependencies to be loaded
2024-03-10 00:11:15 -05:00
SeanOMik
4a285e5866
Merge branch 'feature/async-resource-loading' into main
2024-03-09 00:48:42 -05:00
SeanOMik
1c29e6fa72
cleanup some simple compiler warnings
2024-03-09 00:48:23 -05:00
SeanOMik
de64b06e46
ecs: fix warning
2024-03-09 00:48:22 -05:00
SeanOMik
dead32dbab
resource: asyncronous loading of resources
2024-03-09 00:48:22 -05:00
SeanOMik
1d7d13eb7b
Merge pull request 'Some gltf improvements' ( #4 ) from feature/gltf-scene-fixes into main
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Reviewed-on: #4
2024-03-09 00:46:42 -05:00
SeanOMik
cd27c9602c
Inline a few things
2024-03-09 00:46:42 -05:00
SeanOMik
5331cfc2c4
resource, render: load in texture sampler from gltf and use them in the renderer
2024-03-09 00:46:42 -05:00
SeanOMik
b941fa2fe0
cleanup some simple compiler warnings
2024-03-09 00:46:42 -05:00
SeanOMik
e36307eef7
render: fix the TransformBuffers that could only store a single Transform for an entity
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This caused Scenes to be rendered poorly since all meshes would use the Transform of the last processed mesh
2024-03-09 00:46:42 -05:00
SeanOMik
fba925512b
render: process GltfScenes and Node local transforms
2024-03-09 00:46:42 -05:00
SeanOMik
c1b5ca768f
resource: Create Gltf object, expand GltfScene to collect all node transforms, other qol changes
2024-03-09 00:46:42 -05:00
SeanOMik
c3de9e77db
ecs: fix filters
2024-03-09 00:46:42 -05:00
SeanOMik
7db913d15b
resource: load multiple gltf scenes
2024-03-09 00:46:42 -05:00
SeanOMik
556b603f83
resource: improve gltf loader to show scene hierarchy and node local transform
2024-03-09 00:46:42 -05:00
SeanOMik
ad40621f7c
scene: some cleanup
2024-03-09 00:46:42 -05:00
SeanOMik
bcc035ab91
Some cleanup
2024-03-09 00:46:42 -05:00
SeanOMik
8aae479df3
Create a new crate! lyra-scene for representing a SceneGraph in an ECS world
2024-03-09 00:46:42 -05:00
SeanOMik
b76832ec05
ecs: fix World::insert, finish a TODO related to it
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The TODO was that if the archetype has a single entity, add a component column for the new component instead of moving the entity to a brand new archetype
2024-03-09 00:46:42 -05:00
SeanOMik
ad82f61cf4
Merge pull request 'Implement relationships in the ECS' ( #3 ) from feature/ecs-relations into main
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Reviewed-on: #3
2024-03-03 16:22:39 -05:00
SeanOMik
70fecc8cdd
fixes across crates after changes to ecs
2024-03-02 22:55:13 -05:00
SeanOMik
c0df9f2d65
ecs: fix a typo in docs
2024-03-02 22:55:12 -05:00
SeanOMik
6210778e9d
ecs: some code cleanup
2024-03-02 22:55:11 -05:00
SeanOMik
7d90b1d38f
ecs: improve docs
2024-03-02 22:55:10 -05:00
SeanOMik
21537481c9
ecs: add relations, improve docs
2024-03-02 22:55:10 -05:00
SeanOMik
d4135e0216
ci: fix ci and change triggers
2024-03-02 22:51:46 -05:00
SeanOMik
71693971c2
Merge pull request 'Create an early scripting engine' ( #2 ) from feature/early-scripting into main
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Reviewed-on: #2
2024-03-02 22:28:55 -05:00
SeanOMik
31398d5446
scripting: update elua submodule
2024-02-29 19:31:30 -05:00
SeanOMik
de4fb76f31
scripting: update for elua and new wip support for teal
2024-02-28 21:10:52 -05:00
SeanOMik
aadc8e5094
scripting: expose all other ActionHandler methods to Lua
2024-02-25 20:53:20 -05:00
SeanOMik
d0179cda69
scripting: get FreeFlyCamera working with ActionHandler created by Lua
2024-02-25 17:42:14 -05:00
SeanOMik
5521d4a659
scripting: start work on exposing InputActions to lua, implement inserting reflected resource
2024-02-25 17:06:53 -05:00
SeanOMik
5a7ac6ad11
scripting: fix some doc comments
2024-02-24 17:57:05 -05:00
SeanOMik
388f686917
scripting: create `FN_NAME_INTERNAL_AS_COMPONENT` for implicitly converting some types as components
2024-02-24 15:27:01 -05:00
SeanOMik
6731fcd7f2
scripting: implement spawning entity with loaded 3d models
2024-02-24 14:32:06 -05:00
SeanOMik
4a7cdfab80
ecs: fix executing deferred fn system arguments
2024-02-24 14:30:09 -05:00
SeanOMik
90b821f95c
scripting: implement loading assets in lua
2024-02-24 11:16:09 -05:00
SeanOMik
5dfc073db5
ecs: add commands test and fix Commands
2024-02-24 11:09:26 -05:00
SeanOMik
1f43a9d4da
fix compiler errors after some changes to game crate
2024-02-23 16:43:23 -05:00
SeanOMik
f2d302c6d4
reflect: ReflectedComponent takes ownership over reflected component when inserting into entity
2024-02-23 16:39:51 -05:00
SeanOMik
0373f68cc3
resource: create the ability to keep resources as type erased data
2024-02-23 16:38:38 -05:00
SeanOMik
380c8df740
ecs: implement deferred system commands, change the way system fn arguments are implemented
2024-02-23 16:34:21 -05:00