scripting: expose all other ActionHandler methods to Lua
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@ -45,15 +45,6 @@ dependencies = [
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"zerocopy",
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]
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[[package]]
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name = "aho-corasick"
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version = "1.1.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b2969dcb958b36655471fc61f7e416fa76033bdd4bfed0678d8fee1e2d07a1f0"
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dependencies = [
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"memchr",
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]
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[[package]]
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name = "allocator-api2"
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version = "0.2.16"
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@ -1567,13 +1558,11 @@ dependencies = [
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"anyhow",
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"elua",
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"itertools 0.12.0",
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"lazy_static",
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"lyra-ecs",
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"lyra-game",
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"lyra-reflect",
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"lyra-resource",
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"lyra-scripting-derive",
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"regex",
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"thiserror",
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"tracing",
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"tracing-subscriber",
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@ -2215,35 +2204,6 @@ dependencies = [
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"bitflags 1.3.2",
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]
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[[package]]
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name = "regex"
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version = "1.10.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b62dbe01f0b06f9d8dc7d49e05a0785f153b00b2c227856282f671e0318c9b15"
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dependencies = [
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"aho-corasick",
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"memchr",
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"regex-automata",
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"regex-syntax",
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]
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[[package]]
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name = "regex-automata"
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version = "0.4.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5bb987efffd3c6d0d8f5f89510bb458559eab11e4f869acb20bf845e016259cd"
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dependencies = [
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"aho-corasick",
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"memchr",
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"regex-syntax",
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]
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[[package]]
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name = "regex-syntax"
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version = "0.8.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c08c74e62047bb2de4ff487b251e4a92e24f48745648451635cec7d591162d9f"
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[[package]]
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name = "renderdoc-sys"
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version = "0.7.1"
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@ -7,7 +7,7 @@ function on_init()
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local e = world:spawn(pos, cube)
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print("spawned entity " .. tostring(e))
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local action_handler_tbl = {
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local handler = ActionHandler.new {
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layouts = { 0 },
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actions = {
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MoveForwardBackward = "Axis",
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@ -16,6 +16,7 @@ function on_init()
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LookLeftRight = "Axis",
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LookUpDown = "Axis",
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LookRoll = "Axis",
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ObjectsMoveUpDown = "Axis"
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},
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mappings = {
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{
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@ -40,13 +41,15 @@ function on_init()
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},
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LookRoll = {
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"key:e=-1.0", "key:q=1.0",
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},
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ObjectsMoveUpDown = {
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"key:u=1.0", "key:j=-1.0"
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}
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}
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}
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}
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}
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local handler = ActionHandler.new(action_handler_tbl)
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world:add_resource(handler)
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end
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@ -61,15 +64,16 @@ end ]]
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function on_update()
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---@type number
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local dt = world:resource(DeltaTime)
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local act = world:resource(ActionHandler)
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---@type number
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local move_objs = act:get_axis("ObjectsMoveUpDown")
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world:view(function (t)
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t:translate(0, 0.5 * dt, 0)
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return t
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if move_objs ~= nil then
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t:translate(0, move_objs * 0.35 * dt, 0)
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return t
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end
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end, Transform)
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--local input = world:resource(Input)
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--input.
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end
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--[[ function on_post_update()
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@ -23,8 +23,6 @@ tracing = "0.1.37"
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#mlua = { version = "0.9.2", features = ["lua54"], optional = true } # luajit maybe?
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elua = { path = "./elua", optional = true }
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itertools = "0.12.0"
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regex = "1.10.3"
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lazy_static = "1.4.0"
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[dev-dependencies]
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@ -1 +1 @@
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Subproject commit beea6c33fcb2f5bd16f40e1919b61a89b4aaecb6
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Subproject commit 936ea606343dbcf5321b4b988de65daf8769ff3f
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@ -12,6 +12,7 @@ impl ScriptApiProvider for LyraEcsApiProvider {
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fn prepare_world(&mut self, world: &mut lyra_ecs::World) {
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world.register_lua_convert::<LuaDeltaTime>();
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world.register_lua_wrapper::<LuaModelComponent>();
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world.register_lua_wrapper::<LuaActionHandler>();
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}
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fn expose_api(&mut self, _: &ScriptData, ctx: &mut Self::ScriptContext) -> Result<(), crate::ScriptError> {
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@ -1,7 +1,7 @@
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use std::{ptr::NonNull, sync::Arc};
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use crate::{ScriptBorrow, ScriptEntity, ScriptWorldPtr};
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use elua::{AnyUserdata, AsLua, Table};
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use elua::AsLua;
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use lyra_ecs::{query::dynamic::QueryDynamicType, CommandQueue, Commands, DynamicBundle, World};
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use lyra_reflect::{ReflectWorldExt, RegisteredType, TypeRegistry};
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use lyra_resource::ResourceManager;
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@ -268,7 +268,7 @@ impl elua::Userdata for ScriptWorldPtr {
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let reg_type = this
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.as_ref()
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.get_type::<RegisteredType>(reflect.reflect_branch.reflect_type_id())
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.unwrap();
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.expect("Resource is not type registered!");
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let proxy = reg_type
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.get_data::<ReflectLuaProxy>()
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.expect("Type does not have ReflectLuaProxy as a TypeData");
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@ -1,15 +1,11 @@
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use lyra_game::input::{keycode_from_str, Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource, LayoutId, MouseAxis, MouseInput};
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use lyra_game::input::{keycode_from_str, Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource, ActionState, LayoutId, MouseAxis, MouseInput};
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use crate::lyra_engine;
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use lazy_static::lazy_static;
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use regex::Regex;
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use lyra_reflect::Reflect;
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use crate::{lua::{FN_NAME_INTERNAL_REFLECT, FN_NAME_INTERNAL_REFLECT_TYPE}, ScriptBorrow};
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use crate::{lua::{LuaWrapper, FN_NAME_INTERNAL_REFLECT, FN_NAME_INTERNAL_REFLECT_TYPE}, ScriptBorrow};
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lazy_static! {
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static ref BINDING_INPUT_RE: Regex = Regex::new(r"(\w+):(\w+)(?:=(-?\d+(?:.\d+)?))?").unwrap();
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}
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#[derive(Clone)]
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#[derive(Clone, Reflect)]
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pub struct LuaActionHandler {
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handler: ActionHandler
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}
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@ -23,7 +19,7 @@ impl elua::Userdata for LuaActionHandler {
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builder.function("new", |_, table: elua::Table| {
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let mut handler = ActionHandler::new();
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// create the layouts
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// create the layouts and add them to the handler
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let layouts = table.get::<_, elua::Table>("layouts")
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.map_err(|_| elua::Error::runtime("missing 'layouts' in ActionHandler table"))?;
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for layout_id in layouts.sequence_iter::<u32>() {
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@ -32,6 +28,7 @@ impl elua::Userdata for LuaActionHandler {
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handler.add_layout(LayoutId(layout_id));
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}
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// add the actions to the handler
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let actions = table.get::<_, elua::Table>("actions")
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.map_err(|_| elua::Error::runtime("missing 'actions' in ActionHandler table"))?;
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for pair in actions.pairs::<String, String>() {
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@ -47,6 +44,7 @@ impl elua::Userdata for LuaActionHandler {
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handler.add_action(action_lbl, Action::new(action_type));
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}
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// find the mappings and start processing them
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let mappings= table.get::<_, elua::Table>("mappings")
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.map_err(|_| elua::Error::runtime("missing 'mappings' in ActionHandler table"))?;
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for (map_id, tbl) in mappings.sequence_iter::<elua::Table>().enumerate() {
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@ -55,6 +53,8 @@ impl elua::Userdata for LuaActionHandler {
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let layout_id = tbl.get::<_, u32>("layout")?;
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let mut mapping = ActionMapping::new(LayoutId(layout_id), ActionMappingId(map_id as u32));
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// find the binds and start processing them
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// the keys are used as the action names, and then the value is an array (lua table)
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let binds_tbl = tbl.get::<_, elua::Table>("binds")
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.map_err(|_| elua::Error::runtime("missing 'binds' in ActionHandler 'mappings' table"))?;
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for pair in binds_tbl.pairs::<String, elua::Table>() {
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@ -106,10 +106,43 @@ impl elua::Userdata for LuaActionHandler {
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handler,
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})
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})
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.method("get_axis", |_, this, action: String| {
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Ok(this.handler.get_axis_modifier(action))
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})
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.method("is_pressed", |_, this, action: String| {
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Ok(this.handler.is_action_pressed(action))
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})
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.method("was_just_pressed", |_, this, action: String| {
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Ok(this.handler.was_action_just_pressed(action))
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})
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.method("was_just_released", |_, this, action: String| {
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Ok(this.handler.was_action_just_released(action))
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})
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.method("get_just_pressed", |_, this, action: String| {
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Ok(this.handler.get_just_pressed_modifier(action))
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})
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.method("get_action_state", |lua, this, action: String| {
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let state = this.handler.get_action_state(action);
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let (name, val) = match state {
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ActionState::Idle => ("Idle", None),
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ActionState::Pressed(v) => ("Pressed", Some(v)),
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ActionState::JustPressed(v) => ("JustPressed", Some(v)),
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ActionState::JustReleased => ("JustReleased", None),
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ActionState::Axis(v) => ("Axis", Some(v)),
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ActionState::Other(v) => ("Other", Some(v)),
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};
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let mut multi = elua::ValueVec::new();
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multi.push_val(lua, name)?;
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multi.push_val(lua, val)?;
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Ok(elua::Value::Multi(multi))
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})
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.method(FN_NAME_INTERNAL_REFLECT, |_, this, ()| {
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Ok(ScriptBorrow::from_resource::<ActionHandler>(Some(this.handler.clone())))
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})
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.method(FN_NAME_INTERNAL_REFLECT_TYPE, |_, _, ()| {
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.function(FN_NAME_INTERNAL_REFLECT_TYPE, |_, ()| {
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Ok(ScriptBorrow::from_resource::<ActionHandler>(None))
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});
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@ -128,6 +161,12 @@ impl<'a> elua::FromLua<'a> for LuaActionHandler {
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}
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}
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impl LuaWrapper for LuaActionHandler {
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fn wrapped_type_id() -> std::any::TypeId {
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std::any::TypeId::of::<ActionHandler>()
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}
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}
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fn process_keyboard_string(key_name: &str) -> Option<ActionSource> {
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let key = keycode_from_str(key_name)?;
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