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scripting: implement spawning entity with loaded 3d models
2024-02-24 14:32:06 -05:00
.vscode ecs: add commands test and fix Commands 2024-02-24 11:09:26 -05:00
.woodpecker ci: install lua5.4 to support lyra-scripting 2024-01-04 23:59:22 -05:00
examples/testbed scripting: implement spawning entity with loaded 3d models 2024-02-24 14:32:06 -05:00
lyra-ecs ecs: fix executing deferred fn system arguments 2024-02-24 14:30:09 -05:00
lyra-game scripting: implement spawning entity with loaded 3d models 2024-02-24 14:32:06 -05:00
lyra-math scripting: fix math type wrapper macro for lua. Expose math types as userdata through LuaProxy trait 2024-02-19 17:57:48 -05:00
lyra-reflect reflect: ReflectedComponent takes ownership over reflected component when inserting into entity 2024-02-23 16:39:51 -05:00
lyra-resource resource: create the ability to keep resources as type erased data 2024-02-23 16:38:38 -05:00
lyra-scripting scripting: implement spawning entity with loaded 3d models 2024-02-24 14:32:06 -05:00
src Large restructuring so lyra-scripting can create a Plugin 2024-01-04 23:25:29 -05:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
.gitmodules scripting: add elua as a git submodule, remove mlua from the cargo.toml 2024-02-14 20:33:07 -05:00
Cargo.lock ecs: add commands test and fix Commands 2024-02-24 11:09:26 -05:00
Cargo.toml split the math module into a lyra-math crate, implement Reflect and Component for Transform 2024-01-13 11:51:16 -05:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain.toml Fix woodpecker ci 2023-12-28 22:40:37 -05:00
shell.nix scripting: fix math type wrapper macro for lua. Expose math types as userdata through LuaProxy trait 2024-02-19 17:57:48 -05:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.