scripting: create `FN_NAME_INTERNAL_AS_COMPONENT` for implicitly converting some types as components
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@ -3,9 +3,8 @@ function on_init()
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print("Loaded textured cube")
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local pos = Transform.from_translation(Vec3.new(0, 0, -8.0))
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local cube_comp = ModelComponent.new(cube)
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local e = world:spawn(pos, cube_comp)
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local e = world:spawn(pos, cube)
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print("spawned entity " .. tostring(e))
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end
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@ -26,13 +26,52 @@ use lyra_ecs::{
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Component, ComponentInfo, World
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};
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use lyra_reflect::{Reflect, TypeRegistry};
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use crate::ScriptBorrow;
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pub type LuaContext = Mutex<elua::State>;
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/// Name of a Lua function that is used to Reflect the Userdata, but without a value.
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///
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/// This is used for reflecting the userdata as an ECS Component or Resource. This **function**
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/// returns a [`ScriptBorrow`] with data as `None`.
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pub const FN_NAME_INTERNAL_REFLECT_TYPE: &str = "__lyra_internal_reflect_type";
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/// Name of a Lua function that is used to Reflect the Userdata.
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///
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/// This is used for reflecting the userdata as an ECS Component or Resource. This **method**
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/// returns a [`ScriptBorrow`] with data as `Some`. **Anything that calls this expects the
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/// method to return data**.
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pub const FN_NAME_INTERNAL_REFLECT: &str = "__lyra_internal_reflect";
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use crate::ScriptBorrow;
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/// Name of a Lua function implemented for Userdata types that can be made into components.
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///
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/// This is used for types that can be converted into components. When implementing this function,
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/// you must return a [`ScriptBorrow`] that contains the component for this userdata.
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/// You can return [`elua::Value::Nil`] if for some reason the type could not be converted
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/// into a component.
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///
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/// A good example of this is `LuaResHandle`. The resource handle is requested from the
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/// world, and could be a 3d model. The 3d model could then be manually wrapped as
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/// [`LuaModelComponent`] with its `new` function. But for quality of life, this internal
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/// function was created so that the userdata can be converted into its component
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/// type without having to wrap it.
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///
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/// Without implementing this function:
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/// ```lua
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/// local cube = world:request_res("assets/cube-texture-embedded.gltf")
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/// local cube_comp = ModelComponent.new(cube) -- annoying to write
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///
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/// local pos = Transform.from_translation(Vec3.new(0, 0, -8.0))
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/// local e = world:spawn(pos, cube_comp)
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/// ```
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///
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/// With this function:
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/// /// ```lua
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/// local cube = world:request_res("assets/cube-texture-embedded.gltf")
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/// local pos = Transform.from_translation(Vec3.new(0, 0, -8.0))
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/// local e = world:spawn(pos, cube)
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/// ```
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pub const FN_NAME_INTERNAL_AS_COMPONENT: &str = "__lyra_internal_refl_as_component";
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/// A trait used for registering a Lua type with the world.
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pub trait RegisterLuaType {
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@ -140,7 +179,8 @@ impl elua::Userdata for ScriptBorrow {
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}
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}
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/// Helper function used for reflecting userdata as a ScriptBorrow
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pub fn reflect_user_data(ud: &elua::AnyUserdata) -> ScriptBorrow {
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ud.execute_method::<_, ScriptBorrow>(FN_NAME_INTERNAL_REFLECT, ())
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.expect("Type does not implement '__internal_reflect' properly")
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.expect("Type does not implement internal reflect method properly")
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}
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@ -7,8 +7,7 @@ use lyra_reflect::{ReflectWorldExt, RegisteredType, TypeRegistry};
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use lyra_resource::ResourceManager;
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use super::{
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reflect_user_data, wrappers::LuaResHandle, DynamicViewIter, LuaTableProxyLookup,
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ReflectLuaProxy, ReflectedIterator, FN_NAME_INTERNAL_REFLECT, FN_NAME_INTERNAL_REFLECT_TYPE,
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reflect_user_data, wrappers::LuaResHandle, DynamicViewIter, LuaTableProxyLookup, ReflectLuaProxy, ReflectedIterator, FN_NAME_INTERNAL_AS_COMPONENT, FN_NAME_INTERNAL_REFLECT, FN_NAME_INTERNAL_REFLECT_TYPE
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};
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impl<'lua> elua::FromLua<'lua> for ScriptEntity {
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@ -79,11 +78,22 @@ impl elua::Userdata for ScriptWorldPtr {
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Arc::new(elua::Error::runtime("provided component is not userdata")),
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))?;
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let script_brw = ud.execute_method::<_, ScriptBorrow>(FN_NAME_INTERNAL_REFLECT, ())?;
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let reflect = script_brw.reflect_branch.as_component_unchecked();
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let comp_borrow = {
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if let Ok(as_comp) = ud.get::<_, elua::Function>(FN_NAME_INTERNAL_AS_COMPONENT) {
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let ud = match as_comp.exec(ud.clone())? {
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elua::Value::Userdata(ud) => ud,
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elua::Value::Nil => ud.clone(),
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_ => todo!(),
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};
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let refl_data = script_brw.data.unwrap();
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//let refl_data = refl_data.as_ref();
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ud.execute_method::<_, ScriptBorrow>(FN_NAME_INTERNAL_REFLECT, ())?
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} else {
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ud.execute_method::<_, ScriptBorrow>(FN_NAME_INTERNAL_REFLECT, ())?
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}
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};
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let reflect = comp_borrow.reflect_branch.as_component_unchecked();
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let refl_data = comp_borrow.data.unwrap();
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reflect.bundle_insert(&mut bundle, refl_data);
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}
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@ -22,13 +22,13 @@ impl std::ops::DerefMut for LuaDeltaTime {
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}
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impl<'lua> elua::FromLua<'lua> for LuaDeltaTime {
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fn from_lua(lua: &'lua elua::State, value: elua::Value<'lua>) -> elua::Result<Self> {
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fn from_lua(_: &'lua elua::State, _: elua::Value<'lua>) -> elua::Result<Self> {
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todo!()
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}
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}
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impl<'lua> elua::AsLua<'lua> for LuaDeltaTime {
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fn as_lua(self, lua: &'lua elua::State) -> elua::Result<elua::Value<'lua>> {
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fn as_lua(self, _: &'lua elua::State) -> elua::Result<elua::Value<'lua>> {
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Ok(elua::Value::Number(*self.0 as f64))
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}
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}
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@ -1,7 +1,7 @@
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use std::any::TypeId;
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use std::{cell::Ref, sync::Arc};
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use elua::{AsLua, FromLua};
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use elua::FromLua;
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use lyra_game::scene::ModelComponent;
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use lyra_reflect::Reflect;
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use lyra_resource::{Model, ResHandle};
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@ -13,7 +13,7 @@ use crate::{lua::{FN_NAME_INTERNAL_REFLECT, FN_NAME_INTERNAL_REFLECT_TYPE}, Scri
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use super::LuaResHandle;
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#[derive(Clone, Reflect)]
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pub struct LuaModelComponent(ModelComponent);
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pub struct LuaModelComponent(pub ModelComponent);
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impl elua::Userdata for LuaModelComponent {
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fn name() -> String {
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@ -44,7 +44,8 @@ impl elua::Userdata for LuaModelComponent {
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})
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.function(FN_NAME_INTERNAL_REFLECT_TYPE, |_, ()| {
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Ok(ScriptBorrow::from_component::<ModelComponent>(None))
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}).method(FN_NAME_INTERNAL_REFLECT, |_, this, ()| {
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})
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.method(FN_NAME_INTERNAL_REFLECT, |_, this, ()| {
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Ok(ScriptBorrow::from_component(Some(this.0.clone())))
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});
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@ -1,7 +1,12 @@
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use std::{ops::Deref, sync::Arc};
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use elua::FromLua;
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use lyra_resource::ResourceStorage;
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use elua::{AsLua, FromLua};
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use lyra_game::scene::ModelComponent;
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use lyra_resource::{Model, ResHandle, ResourceStorage};
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use crate::lua::FN_NAME_INTERNAL_AS_COMPONENT;
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use super::LuaModelComponent;
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#[derive(Clone)]
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pub struct LuaResHandle(pub Arc<dyn ResourceStorage>);
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@ -46,6 +51,18 @@ impl elua::Userdata for LuaResHandle {
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Ok(this.is_loaded())
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});
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builder.method(FN_NAME_INTERNAL_AS_COMPONENT, |lua, this, ()| {
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let any = this.0.as_any();
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match any.downcast_ref::<ResHandle<Model>>() {
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Some(model) => {
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LuaModelComponent(ModelComponent(model.clone())).as_lua(lua)
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},
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None => {
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Ok(elua::Value::Nil)
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}
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}
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});
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Ok(())
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}
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}
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