SeanOMik
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3c73e1d7e2
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render: only run system_update_world_transforms for scenes that were modified
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2024-04-18 22:38:15 -04:00 |
SeanOMik
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25aa902e02
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render: use WorldTransforms in the renderer
ci/woodpecker/push/debug Pipeline failed
Details
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2024-04-17 20:46:46 -04:00 |
SeanOMik
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12c8ece418
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ecs: create a DynamicViewState that can be used to create a dynamic view without dealing with lifetimes
ci/woodpecker/push/debug Pipeline failed
Details
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2024-04-13 02:10:25 -04:00 |
SeanOMik
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60ec62c558
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scene: improve docs and some code cleanup
ci/woodpecker/push/debug Pipeline failed
Details
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2024-04-10 23:55:48 -04:00 |
SeanOMik
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2daf617ba3
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scene: implement WorldTransform struct to simplify getting the world transform of scene nodes
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2024-04-10 23:45:25 -04:00 |
SeanOMik
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0668be06e2
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ecs: documentation improvements for filter queries
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2024-04-10 23:18:11 -04:00 |
SeanOMik
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347427a841
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ecs: remove compiler warning
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2024-04-10 22:27:44 -04:00 |
SeanOMik
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4162150c5f
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ecs: fix issue with Entities query returning the incorrect entity ids
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2024-04-10 22:27:23 -04:00 |
SeanOMik
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4a0d003181
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ecs: add not filter, improve the code for inserting components into entity, bundle cleanup and improvements
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2024-04-10 22:26:49 -04:00 |
SeanOMik
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01a74ab9a6
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Rewrite nix-shell, use mold for the linker
ci/woodpecker/push/debug Pipeline failed
Details
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2024-04-04 23:58:59 -04:00 |
SeanOMik
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3dfb2520ce
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ecs: add some spans around the system executors
ci/woodpecker/push/debug Pipeline failed
Details
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2024-04-01 12:02:16 -04:00 |
SeanOMik
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f3b5106073
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reflect: fix warnings
ci/woodpecker/push/debug Pipeline failed
Details
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2024-04-01 11:17:19 -04:00 |
SeanOMik
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7ae38476fa
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Merge pull request 'Fix #6: Rendering Shared 3D Models' (#10) from bug/6-rendering-shared-models into main
ci/woodpecker/push/debug Pipeline failed
Details
Reviewed-on: #10
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2024-04-01 11:03:00 -04:00 |
SeanOMik
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0a9e5ebcdb
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render: improve fix for rendering shared 3d modules
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2024-04-01 10:50:17 -04:00 |
SeanOMik
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dd61e8e66c
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render: hack to get rendering shared 3d modules working
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2024-03-31 23:02:18 -04:00 |
SeanOMik
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a3118f32e2
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resource: implement retrieving loaded SceneGraph dependencies
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2024-03-31 13:37:25 -04:00 |
SeanOMik
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aa8d94851c
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game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer
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2024-03-31 13:24:32 -04:00 |
SeanOMik
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a39d259bb4
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Switch nix-shell to use oxalica overlay to get miri working, fix memory leak in archetypes
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2024-03-31 10:56:04 -04:00 |
SeanOMik
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a17c035c05
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resource: use a SceneGraph for loading gltf nodes, make resources Send + Sync
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2024-03-31 00:32:31 -04:00 |
SeanOMik
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a2aac25249
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ecs, reflect: implement Bundle for (), use `nobuild` instead of `compile_fail` for reflect rustdocs
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2024-03-31 00:29:12 -04:00 |
SeanOMik
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e5018c8258
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reflect: fix type registry from changes with ecs resources
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2024-03-30 22:42:41 -04:00 |
SeanOMik
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e00d0d71d1
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examples: move assets outside of testbed for other examples
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2024-03-30 22:20:53 -04:00 |
SeanOMik
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46cdcfdd3b
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ecs: make resources Send + Sync, rewrite Commands, CommandsQueue so that they are Send + Sync
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2024-03-30 22:20:52 -04:00 |
SeanOMik
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61efc358ce
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scene: make scenes own its own world, no references
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2024-03-24 22:40:38 -04:00 |
SeanOMik
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763d51ae36
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move some stuff out of testbed into lyra-game
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2024-03-22 22:55:22 -04:00 |
SeanOMik
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0f11fe2e6d
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render: fix spot light culling
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2024-03-22 10:46:52 -04:00 |
SeanOMik
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e2844a11a6
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render: create toggleable debug light cull view
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2024-03-20 19:03:39 -04:00 |
SeanOMik
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f0b413d9ae
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render: resize light grid with window, improve light buffer, add spot lights to the light cull compute
Spot lights are buggy. They get culled when they shouldn't be, maybe still an issue with the light grid :(
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2024-03-20 11:41:40 -04:00 |
SeanOMik
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65ff7c4f23
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render: retrieve light properties from components
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2024-03-19 22:40:15 -04:00 |
SeanOMik
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f63a7ae86a
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include correct rust install in nix-shell
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2024-03-19 21:40:08 -04:00 |
SeanOMik
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834a864544
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render: get forward+ rendering working with multiple light sources
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2024-03-19 21:08:24 -04:00 |
SeanOMik
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014abcf7e6
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render: fix the tile frustum used for culling lights
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2024-03-19 21:07:39 -04:00 |
SeanOMik
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76ec9606ec
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render: add some fields to the camera uniform
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2024-03-17 16:07:24 -04:00 |
SeanOMik
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5c1ce809ff
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render: get some lights showing up with tiled forward rendering
For some reason there's weird square in the light source, and the dynamic light is only applied to the top left tile
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2024-03-17 15:20:17 -04:00 |
SeanOMik
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c73c1a7f43
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render: fix segfault in LightCullCompute
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2024-03-16 22:58:38 -04:00 |
SeanOMik
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4ce21d4db0
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render: dont send the same material to the gpu multiple times, speeding up gpu texture loading
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2024-03-16 19:12:32 -04:00 |
SeanOMik
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1818a0b48b
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position the camera in a good position in the scene
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2024-03-16 18:50:22 -04:00 |
SeanOMik
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cfd5cabfbb
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render: create light cull compute shader, bind buffers, etc.
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2024-03-16 18:39:07 -04:00 |
SeanOMik
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22c08ba66e
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render: improve the render buffer wrapper, use it for the camera uniform
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2024-03-14 23:08:21 -04:00 |
SeanOMik
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f345f065c1
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reflect: create ReflectedMap
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2024-03-10 00:17:09 -05:00 |
SeanOMik
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aa3a4a17d7
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resource: implement waiting for resource dependencies to be loaded
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2024-03-10 00:11:15 -05:00 |
SeanOMik
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4a285e5866
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Merge branch 'feature/async-resource-loading' into main
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2024-03-09 00:48:42 -05:00 |
SeanOMik
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1c29e6fa72
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cleanup some simple compiler warnings
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2024-03-09 00:48:23 -05:00 |
SeanOMik
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de64b06e46
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ecs: fix warning
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2024-03-09 00:48:22 -05:00 |
SeanOMik
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dead32dbab
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resource: asyncronous loading of resources
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2024-03-09 00:48:22 -05:00 |
SeanOMik
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1d7d13eb7b
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Merge pull request 'Some gltf improvements' (#4) from feature/gltf-scene-fixes into main
Reviewed-on: #4
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2024-03-09 00:46:42 -05:00 |
SeanOMik
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cd27c9602c
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Inline a few things
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2024-03-09 00:46:42 -05:00 |
SeanOMik
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5331cfc2c4
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resource, render: load in texture sampler from gltf and use them in the renderer
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2024-03-09 00:46:42 -05:00 |
SeanOMik
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b941fa2fe0
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cleanup some simple compiler warnings
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2024-03-09 00:46:42 -05:00 |
SeanOMik
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e36307eef7
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render: fix the TransformBuffers that could only store a single Transform for an entity
This caused Scenes to be rendered poorly since all meshes would use the Transform of the last processed mesh
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2024-03-09 00:46:42 -05:00 |