Go to file
SeanOMik 3dfb2520ce
ci/woodpecker/push/debug Pipeline failed Details
ecs: add some spans around the system executors
2024-04-01 12:02:16 -04:00
.vscode Create a new crate! lyra-scene for representing a SceneGraph in an ECS world 2024-03-09 00:46:42 -05:00
.woodpecker
examples resource: implement retrieving loaded SceneGraph dependencies 2024-03-31 13:37:25 -04:00
lyra-ecs ecs: add some spans around the system executors 2024-04-01 12:02:16 -04:00
lyra-game ecs: add some spans around the system executors 2024-04-01 12:02:16 -04:00
lyra-math Some cleanup 2024-03-09 00:46:42 -05:00
lyra-reflect reflect: fix warnings 2024-04-01 11:17:19 -04:00
lyra-resource resource: implement retrieving loaded SceneGraph dependencies 2024-03-31 13:37:25 -04:00
lyra-scene game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer 2024-03-31 13:24:32 -04:00
lyra-scripting resource: asyncronous loading of resources 2024-03-09 00:48:22 -05:00
src
.envrc reflect: fix type registry from changes with ecs resources 2024-03-30 22:42:41 -04:00
.gitignore
.gitmodules
Cargo.lock ecs: add some spans around the system executors 2024-04-01 12:02:16 -04:00
Cargo.toml Create a new crate! lyra-scene for representing a SceneGraph in an ECS world 2024-03-09 00:46:42 -05:00
LICENSE
README.md
rust-toolchain.toml Switch nix-shell to use oxalica overlay to get miri working, fix memory leak in archetypes 2024-03-31 10:56:04 -04:00
shell.nix Switch nix-shell to use oxalica overlay to get miri working, fix memory leak in archetypes 2024-03-31 10:56:04 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.