Commit graph

402 commits

Author SHA1 Message Date
4162150c5f
ecs: fix issue with Entities query returning the incorrect entity ids 2024-04-10 22:27:23 -04:00
4a0d003181
ecs: add not filter, improve the code for inserting components into entity, bundle cleanup and improvements 2024-04-10 22:26:49 -04:00
01a74ab9a6
Rewrite nix-shell, use mold for the linker
Some checks failed
ci/woodpecker/push/debug Pipeline failed
2024-04-04 23:58:59 -04:00
3dfb2520ce
ecs: add some spans around the system executors
Some checks failed
ci/woodpecker/push/debug Pipeline failed
2024-04-01 12:02:16 -04:00
f3b5106073
reflect: fix warnings
Some checks failed
ci/woodpecker/push/debug Pipeline failed
2024-04-01 11:17:19 -04:00
7ae38476fa Merge pull request 'Fix #6: Rendering Shared 3D Models' (#10) from bug/6-rendering-shared-models into main
Some checks failed
ci/woodpecker/push/debug Pipeline failed
Reviewed-on: #10
2024-04-01 11:03:00 -04:00
0a9e5ebcdb
render: improve fix for rendering shared 3d modules 2024-04-01 10:50:17 -04:00
dd61e8e66c
render: hack to get rendering shared 3d modules working 2024-03-31 23:02:18 -04:00
a3118f32e2
resource: implement retrieving loaded SceneGraph dependencies 2024-03-31 13:37:25 -04:00
aa8d94851c
game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer 2024-03-31 13:24:32 -04:00
a39d259bb4
Switch nix-shell to use oxalica overlay to get miri working, fix memory leak in archetypes 2024-03-31 10:56:04 -04:00
a17c035c05
resource: use a SceneGraph for loading gltf nodes, make resources Send + Sync 2024-03-31 00:32:31 -04:00
a2aac25249
ecs, reflect: implement Bundle for (), use nobuild instead of compile_fail for reflect rustdocs 2024-03-31 00:29:12 -04:00
e5018c8258
reflect: fix type registry from changes with ecs resources 2024-03-30 22:42:41 -04:00
e00d0d71d1
examples: move assets outside of testbed for other examples 2024-03-30 22:20:53 -04:00
46cdcfdd3b
ecs: make resources Send + Sync, rewrite Commands, CommandsQueue so that they are Send + Sync 2024-03-30 22:20:52 -04:00
61efc358ce
scene: make scenes own its own world, no references 2024-03-24 22:40:38 -04:00
763d51ae36
move some stuff out of testbed into lyra-game 2024-03-22 22:55:22 -04:00
0f11fe2e6d
render: fix spot light culling 2024-03-22 10:46:52 -04:00
e2844a11a6
render: create toggleable debug light cull view 2024-03-20 19:03:39 -04:00
f0b413d9ae
render: resize light grid with window, improve light buffer, add spot lights to the light cull compute
Spot lights are buggy. They get culled when they shouldn't be, maybe still an issue with the light grid :(
2024-03-20 11:41:40 -04:00
65ff7c4f23
render: retrieve light properties from components 2024-03-19 22:40:15 -04:00
f63a7ae86a
include correct rust install in nix-shell 2024-03-19 21:40:08 -04:00
834a864544
render: get forward+ rendering working with multiple light sources 2024-03-19 21:08:24 -04:00
014abcf7e6
render: fix the tile frustum used for culling lights 2024-03-19 21:07:39 -04:00
76ec9606ec
render: add some fields to the camera uniform 2024-03-17 16:07:24 -04:00
5c1ce809ff
render: get some lights showing up with tiled forward rendering
For some reason there's weird square in the light source, and the dynamic light is only applied to the top left tile
2024-03-17 15:20:17 -04:00
c73c1a7f43
render: fix segfault in LightCullCompute 2024-03-16 22:58:38 -04:00
4ce21d4db0
render: dont send the same material to the gpu multiple times, speeding up gpu texture loading 2024-03-16 19:12:32 -04:00
1818a0b48b
position the camera in a good position in the scene 2024-03-16 18:50:22 -04:00
cfd5cabfbb
render: create light cull compute shader, bind buffers, etc. 2024-03-16 18:39:07 -04:00
22c08ba66e
render: improve the render buffer wrapper, use it for the camera uniform 2024-03-14 23:08:21 -04:00
f345f065c1
reflect: create ReflectedMap 2024-03-10 00:17:09 -05:00
aa3a4a17d7
resource: implement waiting for resource dependencies to be loaded 2024-03-10 00:11:15 -05:00
4a285e5866
Merge branch 'feature/async-resource-loading' into main 2024-03-09 00:48:42 -05:00
1c29e6fa72
cleanup some simple compiler warnings 2024-03-09 00:48:23 -05:00
de64b06e46
ecs: fix warning 2024-03-09 00:48:22 -05:00
dead32dbab
resource: asyncronous loading of resources 2024-03-09 00:48:22 -05:00
1d7d13eb7b Merge pull request 'Some gltf improvements' (#4) from feature/gltf-scene-fixes into main
Reviewed-on: #4
2024-03-09 00:46:42 -05:00
cd27c9602c Inline a few things 2024-03-09 00:46:42 -05:00
5331cfc2c4 resource, render: load in texture sampler from gltf and use them in the renderer 2024-03-09 00:46:42 -05:00
b941fa2fe0 cleanup some simple compiler warnings 2024-03-09 00:46:42 -05:00
e36307eef7 render: fix the TransformBuffers that could only store a single Transform for an entity
This caused Scenes to be rendered poorly since all meshes would use the Transform of the last processed mesh
2024-03-09 00:46:42 -05:00
fba925512b render: process GltfScenes and Node local transforms 2024-03-09 00:46:42 -05:00
c1b5ca768f resource: Create Gltf object, expand GltfScene to collect all node transforms, other qol changes 2024-03-09 00:46:42 -05:00
c3de9e77db ecs: fix filters 2024-03-09 00:46:42 -05:00
7db913d15b resource: load multiple gltf scenes 2024-03-09 00:46:42 -05:00
556b603f83 resource: improve gltf loader to show scene hierarchy and node local transform 2024-03-09 00:46:42 -05:00
ad40621f7c scene: some cleanup 2024-03-09 00:46:42 -05:00
bcc035ab91 Some cleanup 2024-03-09 00:46:42 -05:00