SeanOMik
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140ca506d6
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lua: create type defs for World, Entity, ActionHandler, all asset handlers, add globals file
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2024-10-04 23:48:58 -04:00 |
SeanOMik
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06a4301c23
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lua: create type defs for Vec2, Vec3, Vec4, Quat, Transform, and DeltaTime
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2024-10-04 15:07:42 -04:00 |
SeanOMik
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de14b6211b
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lua: create type defs for Window and start on Vec2
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2024-10-03 19:07:11 -04:00 |
SeanOMik
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a2c52a0bb8
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ecs: fix Changed query; lua: lock and hide mouse in window
CI / build (push) Failing after 3m10s
Details
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2024-10-02 21:29:13 -04:00 |
SeanOMik
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76b7cac699
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lua: expose most fields for window component
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2024-10-02 20:54:54 -04:00 |
SeanOMik
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64099f598c
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fix ci test step
CI / build (push) Failing after 2m35s
Details
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2024-09-30 19:59:26 -04:00 |
SeanOMik
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958c86cf73
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Merge pull request 'Fix #19: Lua crashes when spawning entities in optimized builds' (#27) from fix/scripting-switch-to-mlua into main
CI / build (push) Failing after 3m44s
Details
Reviewed-on: #27
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2024-09-29 21:39:20 -04:00 |
SeanOMik
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ef2b0bf326
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ecs,scripting: fix invalid resources being passed to lua
CI / build (pull_request) Failing after 3m35s
Details
The issue was World::get_resource_ptr, it was returning a pointer to the AtomicRefCell instead of the actual resource data
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2024-09-29 14:35:24 -04:00 |
SeanOMik
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fa22a0310c
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scripting: switch to latest mlua, create custom impl of lua's `getmetatable`
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2024-09-29 15:59:48 -04:00 |
SeanOMik
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02f0c93aa2
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game: fix some unhandled device events causing panics
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2024-09-28 22:05:57 -04:00 |
SeanOMik
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8fb686b7fe
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scripting: switch to mlua, scripts need to be tested and fixed
currently the lua-scripting example doesnt work. For some reason the userdata's metatable is a boolean...
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2024-09-28 12:32:37 -04:00 |
SeanOMik
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798719a7a2
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game: remove unused enum InputEvent, remove some warnings
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2024-09-27 21:09:33 -04:00 |
SeanOMik
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d6d6b2df72
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game: improve event system
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2024-09-27 21:03:57 -04:00 |
SeanOMik
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f5aca87ede
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ecs: don't automatically tick the world, use Res and ResMut anywhere ecs resources are requested to track changes better
now the user must manually tick the world. The engine will do this before every update
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2024-09-27 21:03:27 -04:00 |
SeanOMik
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9b1cc8c364
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game: improve event handling, update input systems to use new event handling
CI / build (push) Failing after 12m37s
Details
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2024-09-24 20:43:08 -04:00 |
SeanOMik
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9125b91977
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ecs: add WorldTick query, implement IntoSystem and FnSystem for funcs with 11 args
accidentially missed the macro call for 11 arguments
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2024-09-24 20:30:37 -04:00 |
SeanOMik
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eb43fad6c7
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Merge pull request 'Update wgpu to 0.20.1 and winit to 0.30.3' (#26) from chore/winit-wgpu-update into main
CI / build (push) Failing after 14m58s
Details
Reviewed-on: #26
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2024-09-23 19:06:26 -04:00 |
SeanOMik
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7219013593
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delete Cargo.lock.old
CI / build (pull_request) Failing after 3m18s
Details
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2024-09-23 18:53:32 -04:00 |
SeanOMik
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33ddf689be
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game: create sync window system, handle more window events in the winit plugin
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2024-09-22 21:17:40 -04:00 |
SeanOMik
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393b4206d3
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game: start on updated WindowOptions component and window_sync_system
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2024-09-21 14:09:24 -04:00 |
SeanOMik
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782d64f6cf
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ecs: implement an actual Filter trait, create a Changed filter
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2024-09-21 14:06:21 -04:00 |
SeanOMik
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2107b8f7b0
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engine: move winit ApplicationHandler to winit plugin
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2024-09-19 17:30:30 -04:00 |
SeanOMik
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8b1077cab7
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engine: get a window showing and things rendered
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2024-09-18 21:45:15 -04:00 |
SeanOMik
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45fd190409
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update wgpu and winit to latest versions
need to make a WinitPlugin though, so no window currently
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2024-09-18 19:47:55 -04:00 |
SeanOMik
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2b44d7f354
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render: implement wgsl-preprocessor, split shaders
CI / build (push) Failing after 7m56s
Details
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2024-09-14 20:08:18 -04:00 |
SeanOMik
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60c139f9b2
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ecs: create DynamicViewOne
CI / build (push) Failing after 11m20s
Details
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2024-09-02 20:34:02 -04:00 |
SeanOMik
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256025849e
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Merge pull request 'Implement Shadows' (#24) from feat/shadow-maps into main
CI / build (push) Successful in 3m38s
Details
Reviewed-on: #24
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2024-08-09 23:10:28 -04:00 |
SeanOMik
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8545e7e27d
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render: rewrite PCF for spot lights to somehow fix PCSS directional lights
CI / build (pull_request) Successful in 9m48s
Details
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2024-08-09 22:01:57 -04:00 |
SeanOMik
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a85178eeea
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Revert "render: shadow maps and PCF for spot lights"
This reverts commit 8c1738334c .
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2024-08-09 21:51:56 -04:00 |
SeanOMik
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8c1738334c
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render: shadow maps and PCF for spot lights
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2024-07-24 20:10:32 -04:00 |
SeanOMik
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fefcf58765
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render: make shadow depth bias configurable per light source
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2024-07-21 21:53:02 -04:00 |
SeanOMik
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b0a6d30afc
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render: fix directional light shadows
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2024-07-21 21:09:29 -04:00 |
SeanOMik
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fef709d5f1
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render: implement PCF for point lights, support per-light shadow settings
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2024-07-21 12:02:35 -04:00 |
SeanOMik
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c91ee67961
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render: improve shadow settings to make it possible to switch between PCF, PCSS, hardware 2x2 PCF, or disable filtering all together
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2024-07-19 17:56:27 -04:00 |
SeanOMik
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c961568b96
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render: update the shadow filting poisson disc when shadow settings are modified
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2024-07-19 16:07:40 -04:00 |
SeanOMik
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54b47c2178
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ecs: implement change tracking for world resources
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2024-07-19 16:07:03 -04:00 |
SeanOMik
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4449172c2b
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render: implement PCSS for directional lights
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2024-07-18 23:43:08 -04:00 |
SeanOMik
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4c6c6c4dd5
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render: PCF with poisson disc on directional lights
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2024-07-14 22:14:08 -04:00 |
SeanOMik
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27bc88c5a7
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render: pass shadow settings to gpu
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2024-07-14 19:46:15 -04:00 |
SeanOMik
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ff06bd55f3
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render: simple PCF
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2024-07-14 19:06:38 -04:00 |
SeanOMik
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d02258224a
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render: fix bug with texture atlas not packing textures in last column
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2024-07-14 12:24:13 -04:00 |
SeanOMik
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b45c2f4fab
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render: point light shadows in texture atlas, fix bug with unaligned GpuSlotBuffer
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2024-07-13 00:56:09 -04:00 |
SeanOMik
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40fa9c09da
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render: fix shadow map atlas packing by writing my own skyline packer
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2024-07-12 14:58:18 -04:00 |
SeanOMik
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87aa440691
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render: create a GpuSlotBuffer for stable indices in a gpu buffer
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2024-07-11 20:00:46 -04:00 |
SeanOMik
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cc1c482c40
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render: provide shadow texture atlas frame for each shadow casting light
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2024-07-11 18:27:26 -04:00 |
SeanOMik
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a4ce4cb432
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render: implement packed texture atlas for shadow maps
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2024-07-10 20:16:21 -04:00 |
SeanOMik
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e2b554b4ef
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render: implement simple texture atlas for the shadow maps
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2024-07-05 17:29:38 -04:00 |
SeanOMik
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6d57b40629
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render: cull back faces, code cleanup to fix warnings
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2024-07-04 23:28:21 -04:00 |
SeanOMik
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fd65f754cf
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render: get simple directional shadow maps working
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2024-07-04 13:43:36 -04:00 |
SeanOMik
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6c6893149a
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render: bind direction light projection matrix to meshes shader
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2024-06-30 21:58:08 -04:00 |