.forgejo/workflows
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ci: switch to ForgeJo actions
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2024-06-28 13:50:26 -04:00 |
.lapce
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render: get first image from RenderGraph, just a simple hard coded triangle
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2024-05-08 18:27:10 -04:00 |
.vscode
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render: fix shadow map atlas packing by writing my own skyline packer
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2024-07-12 14:58:18 -04:00 |
examples
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update wgpu and winit to latest versions
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2024-09-18 19:47:55 -04:00 |
lyra-ecs
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update wgpu and winit to latest versions
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2024-09-18 19:47:55 -04:00 |
lyra-game
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update wgpu and winit to latest versions
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2024-09-18 19:47:55 -04:00 |
lyra-math
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update wgpu and winit to latest versions
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2024-09-18 19:47:55 -04:00 |
lyra-reflect
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reflect: fix warnings
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2024-04-01 11:17:19 -04:00 |
lyra-resource
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update wgpu and winit to latest versions
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2024-09-18 19:47:55 -04:00 |
lyra-scene
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scripting: fix lua scripting (#13), create an example for it
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2024-04-27 00:52:47 -04:00 |
lyra-scripting
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update wgpu and winit to latest versions
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2024-09-18 19:47:55 -04:00 |
src
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Large restructuring so lyra-scripting can create a Plugin
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2024-01-04 23:25:29 -05:00 |
wgsl-preprocessor@70daf32082
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render: implement wgsl-preprocessor, split shaders
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2024-09-14 20:08:18 -04:00 |
.envrc
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reflect: fix type registry from changes with ecs resources
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2024-03-30 22:42:41 -04:00 |
.gitignore
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Create a testbed example to make developing the engine easier
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2023-09-29 14:57:22 -04:00 |
.gitmodules
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render: implement wgsl-preprocessor, split shaders
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2024-09-14 20:08:18 -04:00 |
Cargo.lock
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update wgpu and winit to latest versions
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2024-09-18 19:47:55 -04:00 |
Cargo.lock.old
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update wgpu and winit to latest versions
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2024-09-18 19:47:55 -04:00 |
Cargo.toml
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render: fix shadow map atlas packing by writing my own skyline packer
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2024-07-12 14:58:18 -04:00 |
LICENSE
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Create window, handle simple input
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2023-09-08 01:05:59 -04:00 |
README.md
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Convert the engine into a lib package
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2023-09-08 01:06:50 -04:00 |
rust-toolchain.toml
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update wgpu and winit to latest versions
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2024-09-18 19:47:55 -04:00 |
shell.nix
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scripting: fix lua scripting (#13), create an example for it
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2024-04-27 00:52:47 -04:00 |