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Merge pull request 'Fix #19: Lua crashes when spawning entities in optimized builds' (#27) from fix/scripting-switch-to-mlua into main
Reviewed-on: #27
2024-09-29 21:39:20 -04:00
.forgejo/workflows ci: switch to ForgeJo actions 2024-06-28 13:50:26 -04:00
.lapce render: get first image from RenderGraph, just a simple hard coded triangle 2024-05-08 18:27:10 -04:00
.vscode scripting: switch to mlua, scripts need to be tested and fixed 2024-09-28 12:32:37 -04:00
examples ecs,scripting: fix invalid resources being passed to lua 2024-09-29 14:35:24 -04:00
lyra-ecs ecs,scripting: fix invalid resources being passed to lua 2024-09-29 14:35:24 -04:00
lyra-game game: fix some unhandled device events causing panics 2024-09-28 22:05:57 -04:00
lyra-math game: improve event system 2024-09-27 21:03:57 -04:00
lyra-reflect scripting: switch to mlua, scripts need to be tested and fixed 2024-09-28 12:32:37 -04:00
lyra-resource ecs: don't automatically tick the world, use Res and ResMut anywhere ecs resources are requested to track changes better 2024-09-27 21:03:27 -04:00
lyra-scene scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00
lyra-scripting ecs,scripting: fix invalid resources being passed to lua 2024-09-29 14:35:24 -04:00
src Large restructuring so lyra-scripting can create a Plugin 2024-01-04 23:25:29 -05:00
wgsl-preprocessor@70daf32082 render: implement wgsl-preprocessor, split shaders 2024-09-14 20:08:18 -04:00
.envrc reflect: fix type registry from changes with ecs resources 2024-03-30 22:42:41 -04:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
.gitmodules render: implement wgsl-preprocessor, split shaders 2024-09-14 20:08:18 -04:00
Cargo.lock scripting: switch to latest mlua, create custom impl of lua's `getmetatable` 2024-09-29 15:59:48 -04:00
Cargo.toml render: fix shadow map atlas packing by writing my own skyline packer 2024-07-12 14:58:18 -04:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain.toml update wgpu and winit to latest versions 2024-09-18 19:47:55 -04:00
shell.nix scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.