lua: create type defs for Window and start on Vec2
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@ -1,4 +1,6 @@
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HAS_SETUP_WINDOW = false
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--local win = require "scripts.window"
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local is_window_setup = false
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---Return the userdata's name from its metatable.
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---
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@ -31,14 +33,16 @@ function on_init()
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end
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function on_first()
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if not HAS_SETUP_WINDOW then
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world:view(function (w)
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if not is_window_setup then
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world:view(
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---@param w Window
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function (w)
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if w.cursor_grab == CursorGrabMode.NONE then
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w.cursor_grab = CursorGrabMode.LOCKED
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w.cursor_visible = false
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return w
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else
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HAS_SETUP_WINDOW = true
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is_window_setup = true
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print("Window setup")
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end
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end, Window)
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@ -0,0 +1,126 @@
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---@class Window
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Window = {
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---Gets or sets the window's focus.
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---@type boolean
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focused = nil,
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---Gets or sets the window mode.
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---@type WindowMode
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window_mode = nil,
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---Gets or sets the position of the top-left corner of the window.
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---
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---The top-left hand corner of the desktop is not necessarily the same
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---as the screen. If the user uses a desktop with multiple monitors, the top-left
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---hand corner of the desktop is the top-left hand corner of the monitor at the
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---top-left of the desktop.
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---
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---If this is `nil`, the position will be chosen by the windowing manager at creation,
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---then set when the window is created.
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---
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---@type Vec2?
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position = nil,
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---@type Vec2
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physical_size = nil,
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---@type Vec2
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size = nil,
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---Gets/sets if the window has decorations.
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---@type boolean
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decorated = nil,
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---Gets/sets the window's current maximized state.
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---@type boolean
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maximized = nil,
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---Gets/sets the window's current minimized state.
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---
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---Is `nil` if the minimized state could not be determined.
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---
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---@type boolean?
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minimized = nil,
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---Gets/sets the window's current resizable state
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---@type boolean
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resizable = nil,
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---Gets/sets the window's current visibility state.
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---
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---Is `nil` when it could not be determined.
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---
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---@type boolean?
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visible = nil,
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--TODO: resize_increments
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---Gets the scale factor.
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---
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---You cannot set this field.
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---
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---@type number
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scale_factor = nil,
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---Gets/sets the window's blur state.
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---@type boolean
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blur = nil,
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--TODO: cursor appearance
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---Gets/sets the window's cursor grab mode.
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---@type CursorGrabMode
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cursor_grab = nil,
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---Gets/sets whether the window catches cursor events.
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---@type boolean
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cursor_hittest = nil,
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---Gets/sets the cursor's visibility.
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---@type boolean
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cursor_visible = nil,
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---Sets whether the window should get IME events.
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---
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---When IME is allowed, the window will receive Ime events, and during the preedit phase
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---the window will NOT get KeyboardInput events. The window should allow IME while
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---it is expecting text input.
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---
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---When IME is not allowed, the window won’t receive window ime events, and will receive
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---KeyboardInput events for every keypress instead. Not allowing IME is useful for games
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---for example. IME is not allowed by default.
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---
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---@type boolean
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ime_allowed = nil,
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---Gets/sets the minimum size of the window.
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---@type Vec2?
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min_size = nil,
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---Gets/sets the maximum size of the window.
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---@type Vec2?
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max_size = nil,
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---Gets/sets the current window theme.
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---
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---Specify `nil` to reset the theme to the system default. May also be `nil` on
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---unsupported platforms.
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---
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---@type WindowTheme?
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theme = nil,
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---Gets/sets the title of the window.
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---@type string
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title = nil,
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---Gets/sets the window's transparency state.
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---@type boolean
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transparent = nil,
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--TODO: window_icon
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---Change the window level.
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---@type WindowLevel
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window_level = nil,
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---Gets the window's occluded state (completely hidden from view).
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---@type boolean
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occluded = nil,
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---Gets/sets the cursor position in the window in logical coordinates.
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---
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---The value is `nil` when the cursor is not in the window.
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---
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---@type Vec2?
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cursor_position = nil,
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---Gets/sets the cursor position in the window in physical coordinates.
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---
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---The value is `nil` when the cursor is not in the window.
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---
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---@type Vec2?
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physical_cursor_position = nil,
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---Checks if the mouse is inside the window
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---@param self Window
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---@return boolean
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is_mouse_inside = function (self) return false end,
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}
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@ -0,0 +1,3 @@
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require "math.vec2"
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require "ecs.window"
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@ -0,0 +1,14 @@
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---@class Vec2
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Vec2 = {
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---The x coordinate
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---@type number
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x = nil,
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---The y coordinate
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---@type number
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y = nil,
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---Create a new `Vec2`
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---@param x number
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---@param y number
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new = function (x, y) end
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}
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@ -1,3 +1,4 @@
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---@enum WindowMode
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WindowMode = {
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WNDOWED = "windowed",
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BORDERLESS_FULLSCREEN = "borderless_fullscreen",
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@ -5,17 +6,20 @@ WindowMode = {
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FULLSCREEN = "fullscreen",
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}
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---@enum CursorGrabMode
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CursorGrabMode = {
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NONE = "none",
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CONFINED = "confined",
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LOCKED = "locked",
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}
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---@enum WindowTheme
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WindowTheme = {
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LIGHT = "light",
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DARK = "dark",
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}
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---@enum WindowLevel
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WindowLevel = {
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ALWAYS_ON_BOTTOM = "always_on_bottom",
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NORMAL = "normal",
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@ -135,10 +135,6 @@ wrap_lua_struct!(
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fields.add_field_method_get("scale_factor", |lua, this| {
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this.scale_factor.into_lua(lua)
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});
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fields.add_field_method_set("scale_factor", |_, this, val: f64| {
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this.scale_factor = val;
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Ok(())
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});
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fields.add_field_method_get("blur", |lua, this| {
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this.blur.into_lua(lua)
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