SeanOMik
b76832ec05
ecs: fix World::insert, finish a TODO related to it
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The TODO was that if the archetype has a single entity, add a component column for the new component instead of moving the entity to a brand new archetype
2024-03-09 00:46:42 -05:00
SeanOMik
ad82f61cf4
Merge pull request 'Implement relationships in the ECS' ( #3 ) from feature/ecs-relations into main
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Reviewed-on: #3
2024-03-03 16:22:39 -05:00
SeanOMik
70fecc8cdd
fixes across crates after changes to ecs
2024-03-02 22:55:13 -05:00
SeanOMik
c0df9f2d65
ecs: fix a typo in docs
2024-03-02 22:55:12 -05:00
SeanOMik
6210778e9d
ecs: some code cleanup
2024-03-02 22:55:11 -05:00
SeanOMik
7d90b1d38f
ecs: improve docs
2024-03-02 22:55:10 -05:00
SeanOMik
21537481c9
ecs: add relations, improve docs
2024-03-02 22:55:10 -05:00
SeanOMik
d4135e0216
ci: fix ci and change triggers
2024-03-02 22:51:46 -05:00
SeanOMik
71693971c2
Merge pull request 'Create an early scripting engine' ( #2 ) from feature/early-scripting into main
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Reviewed-on: #2
2024-03-02 22:28:55 -05:00
SeanOMik
31398d5446
scripting: update elua submodule
2024-02-29 19:31:30 -05:00
SeanOMik
de4fb76f31
scripting: update for elua and new wip support for teal
2024-02-28 21:10:52 -05:00
SeanOMik
aadc8e5094
scripting: expose all other ActionHandler methods to Lua
2024-02-25 20:53:20 -05:00
SeanOMik
d0179cda69
scripting: get FreeFlyCamera working with ActionHandler created by Lua
2024-02-25 17:42:14 -05:00
SeanOMik
5521d4a659
scripting: start work on exposing InputActions to lua, implement inserting reflected resource
2024-02-25 17:06:53 -05:00
SeanOMik
5a7ac6ad11
scripting: fix some doc comments
2024-02-24 17:57:05 -05:00
SeanOMik
388f686917
scripting: create `FN_NAME_INTERNAL_AS_COMPONENT` for implicitly converting some types as components
2024-02-24 15:27:01 -05:00
SeanOMik
6731fcd7f2
scripting: implement spawning entity with loaded 3d models
2024-02-24 14:32:06 -05:00
SeanOMik
4a7cdfab80
ecs: fix executing deferred fn system arguments
2024-02-24 14:30:09 -05:00
SeanOMik
90b821f95c
scripting: implement loading assets in lua
2024-02-24 11:16:09 -05:00
SeanOMik
5dfc073db5
ecs: add commands test and fix Commands
2024-02-24 11:09:26 -05:00
SeanOMik
1f43a9d4da
fix compiler errors after some changes to game crate
2024-02-23 16:43:23 -05:00
SeanOMik
f2d302c6d4
reflect: ReflectedComponent takes ownership over reflected component when inserting into entity
2024-02-23 16:39:51 -05:00
SeanOMik
0373f68cc3
resource: create the ability to keep resources as type erased data
2024-02-23 16:38:38 -05:00
SeanOMik
380c8df740
ecs: implement deferred system commands, change the way system fn arguments are implemented
2024-02-23 16:34:21 -05:00
SeanOMik
e354528942
scripting: Implement LuaVec3:move_by, and add more methods for Lua on math types
2024-02-19 23:14:38 -05:00
SeanOMik
e6b4e83dee
scripting: fix math type wrapper macro for lua. Expose math types as userdata through LuaProxy trait
2024-02-19 17:57:48 -05:00
SeanOMik
ea958f9f18
scripting: convert LuaDeltaTime into a Lua Number instead of using it as userdata
2024-02-19 11:27:49 -05:00
SeanOMik
639ec0ee42
resource: fix resource manager tests
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A test was failing since 'watch_image' was deleting the file and recreating it while the other test was running
2024-02-18 23:43:02 -05:00
SeanOMik
e6c9e0725c
scripting: remove ReflectedLuaTableProxy and slightly modify ReflectLuaProxy to replace it
2024-02-18 23:42:57 -05:00
SeanOMik
20a36795dc
scripting: update elua, change test lua script
2024-02-17 19:08:11 -05:00
SeanOMik
955ca03587
Merge branch 'feature/elua-switch' into feature/early-scripting
2024-02-17 17:34:40 -05:00
SeanOMik
6cd38376e0
scripting: update elua submodule
2024-02-17 14:30:27 -05:00
SeanOMik
4247c4f5c1
scripting: switch to elua, create LuaTableProxy for proxying rust types into and from lua tables
2024-02-17 14:27:16 -05:00
SeanOMik
f2f8248de7
scripting: add elua as a git submodule, remove mlua from the cargo.toml
2024-02-14 20:33:07 -05:00
SeanOMik
82c13a7dd2
scripting: do a bit of code cleanup
2024-02-12 20:26:51 -05:00
SeanOMik
747d4dcf19
scripting: implement querying for resources from lua
2024-02-12 20:26:45 -05:00
SeanOMik
6465ed2e0b
scripting: support 'overloaded' like methods in wrapper macro
ci/woodpecker/manual/debug Pipeline failed
Details
2024-01-20 11:46:42 -05:00
SeanOMik
e88758f59d
scripting: expose resources to the world
2024-01-20 00:54:36 -05:00
SeanOMik
94abf2ddf0
scripting: override lua's print method
2024-01-16 23:04:17 -05:00
SeanOMik
db77ca4388
scripting: lua script auto-reloading
2024-01-15 23:22:21 -05:00
SeanOMik
a9705b3f81
scripting, game: make fixes for changes to resource crate
2024-01-15 21:30:05 -05:00
SeanOMik
47451a0571
resource: reloading of resources
2024-01-15 18:07:47 -05:00
SeanOMik
e5599e1d27
scripting, ecs: expose Transform to lua, update component ticks on changes from lua
2024-01-13 11:52:20 -05:00
SeanOMik
189d05e323
split the math module into a lyra-math crate, implement Reflect and Component for Transform
2024-01-13 11:51:16 -05:00
SeanOMik
d14abcc3e5
Get some math types and some ecs stuff exposed to lua
2024-01-12 14:11:33 -05:00
SeanOMik
acfd238274
ecs: implement component for some glam types
2024-01-12 14:09:29 -05:00
SeanOMik
544aee4a31
reflect: Implement reflect for glam types
2024-01-12 14:08:46 -05:00
SeanOMik
eb44aba3dc
reflect: Fix weird panics for rust-analyzer
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Not sure why they were happening. These panics didn't happen on CI and my machine when building and running the tests.
2024-01-08 20:25:20 -05:00
SeanOMik
29467faf55
reflect: Expect doctests to fail compile
2024-01-07 23:15:44 -05:00
SeanOMik
e49d69dbc1
scripting: update scripts on all game stages, create utility api provider
ci/woodpecker/push/debug Pipeline failed
Details
2024-01-07 00:57:19 -05:00