SeanOMik
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0a0ac0ae6f
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Fix panic on Transform::lerp due to rotation not being normalized
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2023-12-26 14:21:53 -05:00 |
SeanOMik
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2805399fe4
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Switch to use lyra-ecs
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2023-12-26 14:12:53 -05:00 |
SeanOMik
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64519b2b4f
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[lyra-ecs] Add World::get_resource_or_else, update README.md
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2023-12-22 12:22:10 -05:00 |
SeanOMik
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e513d09233
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Remove lyra-ecs/.vscode
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2023-12-21 23:36:26 -05:00 |
SeanOMik
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1a541e527b
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Create a Component derive macro
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2023-12-21 23:33:55 -05:00 |
SeanOMik
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1ab79fae83
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Make fields and methods pub
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2023-12-21 23:33:54 -05:00 |
SeanOMik
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68a2868478
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Use Any for Resources instead of pointers, utility stuff for DynamicType
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2023-12-21 23:33:53 -05:00 |
SeanOMik
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8c8e7dfd7d
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Implement inserting components into entities, ViewOne
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2023-12-21 23:33:52 -05:00 |
SeanOMik
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da206b4824
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Rename World::view to World::view_iter, some code cleanup
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2023-12-21 23:33:51 -05:00 |
SeanOMik
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a68b0a7fb4
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Simple dynamic views
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2023-12-21 23:33:50 -05:00 |
SeanOMik
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a1ca2789ce
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Dynamically typed bundles and archetypes
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2023-12-21 23:33:49 -05:00 |
SeanOMik
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e867aaeadb
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Groundwork for dynamic types in archetypes
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2023-12-21 23:33:48 -05:00 |
SeanOMik
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808cb77040
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Implement multiple argument fn systems
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2023-12-21 23:33:47 -05:00 |
SeanOMik
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ddc6a3dbf2
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Add ArgFetcher for resources
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2023-12-21 23:33:46 -05:00 |
SeanOMik
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5f5f875783
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Rewrite FnSystem stuff, add World argument fetcher
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2023-12-21 23:33:45 -05:00 |
SeanOMik
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27b0b87bd7
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Finish GraphExecutor `execution` test
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2023-12-21 23:33:44 -05:00 |
SeanOMik
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c3c1e81913
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Create QueryResourceMut
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2023-12-21 23:33:43 -05:00 |
SeanOMik
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068eeecd4c
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Create graph system executor
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2023-12-21 23:33:42 -05:00 |
SeanOMik
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9c6c32199d
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Create simple function systems
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2023-12-21 23:33:41 -05:00 |
SeanOMik
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7f17a97ef7
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Return Ref and RefMut from the borrow queries to enforce borrow checks even more
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2023-12-21 23:33:40 -05:00 |
SeanOMik
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6fedb270b9
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Convert package to a lib, get resources from views
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2023-12-21 23:33:39 -05:00 |
SeanOMik
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08a458eb9c
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Implement simple resources
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2023-12-21 23:33:38 -05:00 |
SeanOMik
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7d94cf052f
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Simple ECS resources
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2023-12-21 23:33:37 -05:00 |
SeanOMik
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e8e2bc0c24
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Enforce single mutable borrows of component columns
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2023-12-21 23:33:36 -05:00 |
SeanOMik
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4c0b517127
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Implement despawning entities
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2023-12-21 23:33:36 -05:00 |
SeanOMik
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5fafddb479
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Add README.md
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2023-12-21 23:33:35 -05:00 |
SeanOMik
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2c718231ed
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Implement query for tuples of query types
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2023-12-21 23:33:34 -05:00 |
SeanOMik
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2e53156b0d
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Implement query borrow and borrow mut for all &T and &mut T
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2023-12-21 23:33:33 -05:00 |
SeanOMik
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92e284e625
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Create queries and views
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2023-12-21 23:33:32 -05:00 |
SeanOMik
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f62f21e69f
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simple queries (which will be completely rewritten
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2023-12-21 23:33:31 -05:00 |
SeanOMik
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cde7d140ea
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early version of ecs working
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2023-12-21 23:33:18 -05:00 |
SeanOMik
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ad35015478
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Fix some errors caused by rebasing with origin
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2023-12-21 17:40:16 -05:00 |
SeanOMik
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66ec18eade
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Add dir for luberyard-bistro example scene
This scene is massive when exported to gltf (.glb), about 1.5GBs. I need to write an fbx loader
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2023-12-21 17:35:38 -05:00 |
SeanOMik
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104649d574
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Implement spot lights and directional lights
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2023-12-21 17:35:37 -05:00 |
SeanOMik
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e412e589d1
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Prototype implementation of specular maps
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2023-12-21 17:35:30 -05:00 |
SeanOMik
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a0e6a16f03
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Remove debug message
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2023-12-21 17:31:05 -05:00 |
SeanOMik
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039e99281a
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Fix issues with the normal matrix
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2023-12-21 17:31:04 -05:00 |
SeanOMik
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6826d43c8b
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Switch to desktop
ci/woodpecker/push/build Pipeline was successful
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2023-11-15 19:47:22 -05:00 |
SeanOMik
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b2bbbbbfad
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Switch computers
ci/woodpecker/push/build Pipeline failed
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2023-11-14 23:04:32 -05:00 |
SeanOMik
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e23d4dc731
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Fix a possible bug
ci/woodpecker/push/build Pipeline was successful
Details
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2023-11-12 15:07:52 -05:00 |
SeanOMik
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65467c5032
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Add normal matrix for lighting, fix render multiple entities that use same model
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2023-11-12 14:56:59 -05:00 |
SeanOMik
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a288c9b26c
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Merge branch 'feature/simple-lighting' into 'main'
ci/woodpecker/push/build Pipeline was successful
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2023-11-11 09:08:13 -05:00 |
SeanOMik
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da1cac1bff
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Implement removing a light from the scene
ci/woodpecker/push/build Pipeline was successful
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2023-11-10 18:10:00 -05:00 |
SeanOMik
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aa79ace401
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Get multiple light sources working
ci/woodpecker/push/build Pipeline was successful
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2023-11-10 17:52:11 -05:00 |
SeanOMik
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6510d5a7b9
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Start support for multiple point light casters
ci/woodpecker/push/build Pipeline was successful
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2023-11-10 14:00:52 -05:00 |
SeanOMik
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d26e1ccfb4
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Create a PointLight component for light position
ci/woodpecker/push/build Pipeline was successful
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2023-11-10 12:28:17 -05:00 |
SeanOMik
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e95a45fd53
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Implement a single point light with blinn-phong lighting
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2023-11-10 09:14:18 -05:00 |
SeanOMik
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988fd6bf42
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Merge branch 'feature/input-actions' into 'main'
ci/woodpecker/push/build Pipeline was successful
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2023-11-08 20:53:04 -05:00 |
SeanOMik
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8d6e675c82
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Implement a decent first pass of the input action system
ci/woodpecker/push/build Pipeline was successful
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This still needs some work, mostly just names of things and finding a better way to add the InputActionPLugin and ActionHandler
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2023-11-05 22:50:57 -05:00 |
SeanOMik
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75c0377d9c
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Create structs for the input actions
ci/woodpecker/push/build Pipeline was successful
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2023-11-04 11:34:27 -04:00 |