Go to file
SeanOMik ddc6a3dbf2
Add ArgFetcher for resources
2023-12-21 23:33:46 -05:00
.vscode Add default texture which fixes render error, fix cube rendering 2023-10-05 11:42:24 -04:00
.woodpecker Fix ci 2023-10-22 20:49:28 -04:00
examples/testbed Add dir for luberyard-bistro example scene 2023-12-21 17:35:38 -05:00
lyra-ecs Add ArgFetcher for resources 2023-12-21 23:33:46 -05:00
lyra-resource Prototype implementation of specular maps 2023-12-21 17:35:30 -05:00
src Fix some errors caused by rebasing with origin 2023-12-21 17:40:16 -05:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
Cargo.lock Implement a single point light with blinn-phong lighting 2023-11-10 09:14:18 -05:00
Cargo.toml Fix issues with the normal matrix 2023-12-21 17:31:04 -05:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model 2023-10-21 22:19:34 -04:00
shell.nix Add resource system, early input system, custom hecs world wrapper 2023-09-08 01:06:38 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.