Implement multiple argument fn systems

This commit is contained in:
SeanOMik 2023-12-08 18:10:08 -05:00
parent ddc6a3dbf2
commit 808cb77040
Signed by: SeanOMik
GPG Key ID: 568F326C7EB33ACB
1 changed files with 76 additions and 32 deletions

View File

@ -41,42 +41,60 @@ pub struct FnSystem<F, Args> {
args: Args,
}
impl<F, A> System for FnSystem<F, A>
where
A: FnArgFetcher,
F: for<'a> FnMut(A::Arg<'a>) -> anyhow::Result<()>,
{
fn world_access(&self) -> Access {
todo!()
}
macro_rules! impl_fn_system_tuple {
( $($name: ident),+ ) => (
#[allow(non_snake_case)]
impl<F, $($name: FnArgFetcher,)+> System for FnSystem<F, ($($name,)+)>
where
F: for<'a> FnMut($($name::Arg<'a>,)+) -> anyhow::Result<()>,
{
fn world_access(&self) -> Access {
todo!()
}
fn execute(&mut self, world: NonNull<World>) -> anyhow::Result<()> {
let mut a = A::new();
fn execute(&mut self, world: NonNull<World>) -> anyhow::Result<()> {
$(let $name = unsafe { $name::new().get(world) };)+
let a = unsafe { a.get(world) };
(self.inner)(a)?;
Ok(())
}
}
impl<F, A> IntoSystem<A> for F
where
A: FnArg,
F: FnMut(A) -> anyhow::Result<()>,
F: for<'a> FnMut(<A::Fetcher as FnArgFetcher>::Arg<'a>) -> anyhow::Result<()>,
{
type System = FnSystem<F, A::Fetcher>;
fn into_system(self) -> Self::System {
FnSystem {
args: A::Fetcher::new(),
inner: self
(self.inner)($($name,)+)?;
Ok(())
}
}
}
impl<F, $($name: FnArg,)+> IntoSystem<($($name,)+)> for F
where
F: FnMut($($name,)+) -> anyhow::Result<()>,
F: for<'a> FnMut($(<$name::Fetcher as FnArgFetcher>::Arg<'a>,)+) -> anyhow::Result<()>,
{
type System = FnSystem<F, ($($name::Fetcher,)+)>;
fn into_system(self) -> Self::System {
FnSystem {
args: ($($name::Fetcher::new(),)+),
inner: self
}
}
}
);
}
// Hopefully up to 16 arguments in a system is good enough.
impl_fn_system_tuple!{ A }
impl_fn_system_tuple!{ A, B }
impl_fn_system_tuple!{ A, B, C }
impl_fn_system_tuple!{ A, B, C, D }
impl_fn_system_tuple!{ A, B, C, D, E }
impl_fn_system_tuple!{ A, B, C, D, E, F2 }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J, K, L }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J, K, L, M }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J, K, L, M, N }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J, K, L, M, N, O }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J, K, L, M, N, O, P }
/// An ArgFetcher implementation for query [`View`]s
pub struct ViewArgFetcher<Q> {
query: Q
@ -95,6 +113,10 @@ impl<Q: Query> FnArgFetcher for ViewArgFetcher<Q> {
}
}
fn world_access(&self) -> Access {
todo!()
}
unsafe fn get<'a>(&mut self, world: NonNull<World>) -> Self::Arg<'a> {
let world = &*world.as_ptr();
let arch = world.archetypes.values().collect();
@ -237,7 +259,7 @@ mod tests {
}
#[test]
fn multi_system() {
fn multi_view_system() {
let mut world = World::new();
world.spawn((Vec2::rand(), Vec3::rand()));
world.spawn((Vec2::rand(), Vec3::rand()));
@ -307,4 +329,26 @@ mod tests {
let counter = world.get_resource::<SomeCounter>();
assert_eq!(counter.0, 10);
}
#[test]
fn multi_arg_system() {
let mut world = World::new();
world.spawn((Vec2::rand(), ));
world.spawn((Vec2::rand(), ));
world.add_resource(SomeCounter(0));
let test_system = |mut counter: RefMut<SomeCounter>, view: View<QueryBorrow<Vec2>>| -> anyhow::Result<()> {
for v2 in view.into_iter() {
println!("Got v2 at '{:?}'", v2);
counter.0 += 1;
}
Ok(())
};
test_system.into_system().execute(NonNull::from(&world)).unwrap();
let counter = world.get_resource::<SomeCounter>();
assert_eq!(counter.0, 2);
}
}