Commit graph

52 commits

Author SHA1 Message Date
7d8798bf53
render: process GltfScenes and Node local transforms 2024-03-08 00:21:28 -05:00
70fecc8cdd
fixes across crates after changes to ecs 2024-03-02 22:55:13 -05:00
de4fb76f31
scripting: update for elua and new wip support for teal 2024-02-28 21:10:52 -05:00
aadc8e5094
scripting: expose all other ActionHandler methods to Lua 2024-02-25 20:53:20 -05:00
d0179cda69
scripting: get FreeFlyCamera working with ActionHandler created by Lua 2024-02-25 17:42:14 -05:00
5521d4a659
scripting: start work on exposing InputActions to lua, implement inserting reflected resource 2024-02-25 17:06:53 -05:00
388f686917
scripting: create FN_NAME_INTERNAL_AS_COMPONENT for implicitly converting some types as components 2024-02-24 15:27:01 -05:00
6731fcd7f2
scripting: implement spawning entity with loaded 3d models 2024-02-24 14:32:06 -05:00
90b821f95c
scripting: implement loading assets in lua 2024-02-24 11:16:09 -05:00
1f43a9d4da
fix compiler errors after some changes to game crate 2024-02-23 16:43:23 -05:00
e354528942
scripting: Implement LuaVec3:move_by, and add more methods for Lua on math types 2024-02-19 23:14:38 -05:00
e6b4e83dee
scripting: fix math type wrapper macro for lua. Expose math types as userdata through LuaProxy trait 2024-02-19 17:57:48 -05:00
ea958f9f18
scripting: convert LuaDeltaTime into a Lua Number instead of using it as userdata 2024-02-19 11:27:49 -05:00
20a36795dc
scripting: update elua, change test lua script 2024-02-17 19:08:11 -05:00
4247c4f5c1
scripting: switch to elua, create LuaTableProxy for proxying rust types into and from lua tables 2024-02-17 14:27:16 -05:00
e88758f59d
scripting: expose resources to the world 2024-01-20 00:54:36 -05:00
db77ca4388
scripting: lua script auto-reloading 2024-01-15 23:22:21 -05:00
e5599e1d27
scripting, ecs: expose Transform to lua, update component ticks on changes from lua 2024-01-13 11:52:20 -05:00
e49d69dbc1
scripting: update scripts on all game stages, create utility api provider
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2024-01-07 00:57:19 -05:00
13ad671a55
scripting: update lua scripts on 'update' stage 2024-01-06 23:06:00 -05:00
ac24d1f913
Fix querying resources in fn systems, create CommonActionLabels, more code cleanup of free fly camera 2024-01-06 21:38:21 -05:00
265752ee76
Free fly camera code cleanup 2024-01-06 20:37:23 -05:00
22b582c3f8
Implement axises to input actions, use input actions with the free fly camera 2024-01-06 20:15:54 -05:00
9307265a5a
Implement staged system execution, make it easier to add systems, remove some compiler warnings 2024-01-06 15:40:13 -05:00
6caf235a6f
Add early scripting system with lua
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2024-01-04 20:52:47 -05:00
10fc7842cf
Fix a painful amount of compiler warnings, and clippy warnings 2023-12-28 21:30:45 -05:00
09bba5b3b3
Switch to lyra-ecs systems, move ecs mod to scene mod, reexport lyra-ecs as ecs 2023-12-26 23:48:46 -05:00
2805399fe4
Switch to use lyra-ecs 2023-12-26 14:12:53 -05:00
66ec18eade
Add dir for luberyard-bistro example scene
This scene is massive when exported to gltf (.glb), about 1.5GBs. I need to write an fbx loader
2023-12-21 17:35:38 -05:00
104649d574
Implement spot lights and directional lights 2023-12-21 17:35:37 -05:00
e412e589d1
Prototype implementation of specular maps 2023-12-21 17:35:30 -05:00
039e99281a
Fix issues with the normal matrix 2023-12-21 17:31:04 -05:00
6826d43c8b
Switch to desktop
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2023-11-15 19:47:22 -05:00
65467c5032
Add normal matrix for lighting, fix render multiple entities that use same model 2023-11-12 14:56:59 -05:00
aa79ace401
Get multiple light sources working
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2023-11-10 17:52:11 -05:00
d26e1ccfb4
Create a PointLight component for light position
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2023-11-10 12:28:17 -05:00
e95a45fd53
Implement a single point light with blinn-phong lighting 2023-11-10 09:14:18 -05:00
8d6e675c82
Implement a decent first pass of the input action system
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This still needs some work, mostly just names of things and finding a better way to add the InputActionPLugin and ActionHandler
2023-11-05 22:50:57 -05:00
75c0377d9c
Create structs for the input actions
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2023-11-04 11:34:27 -04:00
b9b2c9f8e7
Finish fixed rate transform interpolation for the renderer
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2023-11-03 19:50:00 -04:00
1b723cc30b
Attempt to interpolate transforms in the renderer
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2023-10-31 14:28:22 -04:00
31799cae05
Some code cleaup of the renderer file
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2023-10-29 21:01:58 -04:00
6b935739ef
Add system criteria
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2023-10-29 17:54:04 -04:00
927566ca3d
Add delta time, use it in the free fly camera
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2023-10-26 22:26:13 -04:00
1f534bb1aa
Fix unintended roll of fly cam
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2023-10-26 12:17:10 -04:00
f3c25b6370
Rotate camera with mouse
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2023-10-25 21:49:38 -04:00
249b87afed
Create simple keyboard controlled free fly camera
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2023-10-24 20:03:27 -04:00
4191a463f5
Remove warnings from testbed example
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2023-10-23 16:56:55 -04:00
7ae59c0415
Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model 2023-10-21 22:19:34 -04:00
fd9f4bee2a
Implement loading material textures from gltf and rendering them 2023-10-17 22:04:25 -04:00