SeanOMik
|
fba925512b
|
render: process GltfScenes and Node local transforms
|
2024-03-09 00:46:42 -05:00 |
SeanOMik
|
70fecc8cdd
|
fixes across crates after changes to ecs
|
2024-03-02 22:55:13 -05:00 |
SeanOMik
|
de4fb76f31
|
scripting: update for elua and new wip support for teal
|
2024-02-28 21:10:52 -05:00 |
SeanOMik
|
aadc8e5094
|
scripting: expose all other ActionHandler methods to Lua
|
2024-02-25 20:53:20 -05:00 |
SeanOMik
|
d0179cda69
|
scripting: get FreeFlyCamera working with ActionHandler created by Lua
|
2024-02-25 17:42:14 -05:00 |
SeanOMik
|
5521d4a659
|
scripting: start work on exposing InputActions to lua, implement inserting reflected resource
|
2024-02-25 17:06:53 -05:00 |
SeanOMik
|
388f686917
|
scripting: create `FN_NAME_INTERNAL_AS_COMPONENT` for implicitly converting some types as components
|
2024-02-24 15:27:01 -05:00 |
SeanOMik
|
6731fcd7f2
|
scripting: implement spawning entity with loaded 3d models
|
2024-02-24 14:32:06 -05:00 |
SeanOMik
|
90b821f95c
|
scripting: implement loading assets in lua
|
2024-02-24 11:16:09 -05:00 |
SeanOMik
|
1f43a9d4da
|
fix compiler errors after some changes to game crate
|
2024-02-23 16:43:23 -05:00 |
SeanOMik
|
e354528942
|
scripting: Implement LuaVec3:move_by, and add more methods for Lua on math types
|
2024-02-19 23:14:38 -05:00 |
SeanOMik
|
e6b4e83dee
|
scripting: fix math type wrapper macro for lua. Expose math types as userdata through LuaProxy trait
|
2024-02-19 17:57:48 -05:00 |
SeanOMik
|
ea958f9f18
|
scripting: convert LuaDeltaTime into a Lua Number instead of using it as userdata
|
2024-02-19 11:27:49 -05:00 |
SeanOMik
|
20a36795dc
|
scripting: update elua, change test lua script
|
2024-02-17 19:08:11 -05:00 |
SeanOMik
|
4247c4f5c1
|
scripting: switch to elua, create LuaTableProxy for proxying rust types into and from lua tables
|
2024-02-17 14:27:16 -05:00 |
SeanOMik
|
e88758f59d
|
scripting: expose resources to the world
|
2024-01-20 00:54:36 -05:00 |
SeanOMik
|
db77ca4388
|
scripting: lua script auto-reloading
|
2024-01-15 23:22:21 -05:00 |
SeanOMik
|
e5599e1d27
|
scripting, ecs: expose Transform to lua, update component ticks on changes from lua
|
2024-01-13 11:52:20 -05:00 |
SeanOMik
|
e49d69dbc1
|
scripting: update scripts on all game stages, create utility api provider
ci/woodpecker/push/debug Pipeline failed
Details
|
2024-01-07 00:57:19 -05:00 |
SeanOMik
|
13ad671a55
|
scripting: update lua scripts on 'update' stage
|
2024-01-06 23:06:00 -05:00 |
SeanOMik
|
ac24d1f913
|
Fix querying resources in fn systems, create CommonActionLabels, more code cleanup of free fly camera
|
2024-01-06 21:38:21 -05:00 |
SeanOMik
|
265752ee76
|
Free fly camera code cleanup
|
2024-01-06 20:37:23 -05:00 |
SeanOMik
|
22b582c3f8
|
Implement axises to input actions, use input actions with the free fly camera
|
2024-01-06 20:15:54 -05:00 |
SeanOMik
|
9307265a5a
|
Implement staged system execution, make it easier to add systems, remove some compiler warnings
|
2024-01-06 15:40:13 -05:00 |
SeanOMik
|
6caf235a6f
|
Add early scripting system with lua
ci/woodpecker/push/debug Pipeline failed
Details
|
2024-01-04 20:52:47 -05:00 |
SeanOMik
|
10fc7842cf
|
Fix a painful amount of compiler warnings, and clippy warnings
|
2023-12-28 21:30:45 -05:00 |
SeanOMik
|
09bba5b3b3
|
Switch to lyra-ecs systems, move ecs mod to scene mod, reexport lyra-ecs as ecs
|
2023-12-26 23:48:46 -05:00 |
SeanOMik
|
2805399fe4
|
Switch to use lyra-ecs
|
2023-12-26 14:12:53 -05:00 |
SeanOMik
|
66ec18eade
|
Add dir for luberyard-bistro example scene
This scene is massive when exported to gltf (.glb), about 1.5GBs. I need to write an fbx loader
|
2023-12-21 17:35:38 -05:00 |
SeanOMik
|
104649d574
|
Implement spot lights and directional lights
|
2023-12-21 17:35:37 -05:00 |
SeanOMik
|
e412e589d1
|
Prototype implementation of specular maps
|
2023-12-21 17:35:30 -05:00 |
SeanOMik
|
039e99281a
|
Fix issues with the normal matrix
|
2023-12-21 17:31:04 -05:00 |
SeanOMik
|
6826d43c8b
|
Switch to desktop
ci/woodpecker/push/build Pipeline was successful
Details
|
2023-11-15 19:47:22 -05:00 |
SeanOMik
|
65467c5032
|
Add normal matrix for lighting, fix render multiple entities that use same model
|
2023-11-12 14:56:59 -05:00 |
SeanOMik
|
aa79ace401
|
Get multiple light sources working
ci/woodpecker/push/build Pipeline was successful
Details
|
2023-11-10 17:52:11 -05:00 |
SeanOMik
|
d26e1ccfb4
|
Create a PointLight component for light position
ci/woodpecker/push/build Pipeline was successful
Details
|
2023-11-10 12:28:17 -05:00 |
SeanOMik
|
e95a45fd53
|
Implement a single point light with blinn-phong lighting
|
2023-11-10 09:14:18 -05:00 |
SeanOMik
|
8d6e675c82
|
Implement a decent first pass of the input action system
ci/woodpecker/push/build Pipeline was successful
Details
This still needs some work, mostly just names of things and finding a better way to add the InputActionPLugin and ActionHandler
|
2023-11-05 22:50:57 -05:00 |
SeanOMik
|
75c0377d9c
|
Create structs for the input actions
ci/woodpecker/push/build Pipeline was successful
Details
|
2023-11-04 11:34:27 -04:00 |
SeanOMik
|
b9b2c9f8e7
|
Finish fixed rate transform interpolation for the renderer
ci/woodpecker/push/build Pipeline failed
Details
|
2023-11-03 19:50:00 -04:00 |
SeanOMik
|
1b723cc30b
|
Attempt to interpolate transforms in the renderer
ci/woodpecker/push/build Pipeline was successful
Details
|
2023-10-31 14:28:22 -04:00 |
SeanOMik
|
31799cae05
|
Some code cleaup of the renderer file
ci/woodpecker/push/build Pipeline was successful
Details
|
2023-10-29 21:01:58 -04:00 |
SeanOMik
|
6b935739ef
|
Add system criteria
ci/woodpecker/push/build Pipeline was successful
Details
|
2023-10-29 17:54:04 -04:00 |
SeanOMik
|
927566ca3d
|
Add delta time, use it in the free fly camera
ci/woodpecker/push/build Pipeline was successful
Details
|
2023-10-26 22:26:13 -04:00 |
SeanOMik
|
1f534bb1aa
|
Fix unintended roll of fly cam
ci/woodpecker/push/build Pipeline was successful
Details
|
2023-10-26 12:17:10 -04:00 |
SeanOMik
|
f3c25b6370
|
Rotate camera with mouse
ci/woodpecker/push/build Pipeline was successful
Details
|
2023-10-25 21:49:38 -04:00 |
SeanOMik
|
249b87afed
|
Create simple keyboard controlled free fly camera
ci/woodpecker/push/build Pipeline was successful
Details
|
2023-10-24 20:03:27 -04:00 |
SeanOMik
|
4191a463f5
|
Remove warnings from testbed example
ci/woodpecker/push/build Pipeline was successful
Details
|
2023-10-23 16:56:55 -04:00 |
SeanOMik
|
7ae59c0415
|
Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model
|
2023-10-21 22:19:34 -04:00 |
SeanOMik
|
fd9f4bee2a
|
Implement loading material textures from gltf and rendering them
|
2023-10-17 22:04:25 -04:00 |
SeanOMik
|
8f7288339d
|
Add default texture which fixes render error, fix cube rendering
|
2023-10-05 11:42:24 -04:00 |
SeanOMik
|
a5b145c9b3
|
Create a testbed example to make developing the engine easier
|
2023-09-29 14:57:22 -04:00 |