SeanOMik
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24e1c0281e
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Make tracy profiling an optional feature, create 'many-lights' example
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2024-04-20 00:08:25 -04:00 |
SeanOMik
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25aa902e02
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render: use WorldTransforms in the renderer
ci/woodpecker/push/debug Pipeline failed
Details
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2024-04-17 20:46:46 -04:00 |
SeanOMik
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a3118f32e2
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resource: implement retrieving loaded SceneGraph dependencies
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2024-03-31 13:37:25 -04:00 |
SeanOMik
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aa8d94851c
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game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer
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2024-03-31 13:24:32 -04:00 |
SeanOMik
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e00d0d71d1
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examples: move assets outside of testbed for other examples
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2024-03-30 22:20:53 -04:00 |
SeanOMik
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763d51ae36
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move some stuff out of testbed into lyra-game
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2024-03-22 22:55:22 -04:00 |
SeanOMik
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0f11fe2e6d
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render: fix spot light culling
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2024-03-22 10:46:52 -04:00 |
SeanOMik
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e2844a11a6
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render: create toggleable debug light cull view
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2024-03-20 19:03:39 -04:00 |
SeanOMik
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f0b413d9ae
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render: resize light grid with window, improve light buffer, add spot lights to the light cull compute
Spot lights are buggy. They get culled when they shouldn't be, maybe still an issue with the light grid :(
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2024-03-20 11:41:40 -04:00 |
SeanOMik
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65ff7c4f23
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render: retrieve light properties from components
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2024-03-19 22:40:15 -04:00 |
SeanOMik
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014abcf7e6
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render: fix the tile frustum used for culling lights
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2024-03-19 21:07:39 -04:00 |
SeanOMik
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5c1ce809ff
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render: get some lights showing up with tiled forward rendering
For some reason there's weird square in the light source, and the dynamic light is only applied to the top left tile
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2024-03-17 15:20:17 -04:00 |
SeanOMik
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c73c1a7f43
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render: fix segfault in LightCullCompute
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2024-03-16 22:58:38 -04:00 |
SeanOMik
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1818a0b48b
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position the camera in a good position in the scene
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2024-03-16 18:50:22 -04:00 |
SeanOMik
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aa3a4a17d7
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resource: implement waiting for resource dependencies to be loaded
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2024-03-10 00:11:15 -05:00 |
SeanOMik
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1c29e6fa72
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cleanup some simple compiler warnings
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2024-03-09 00:48:23 -05:00 |
SeanOMik
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5331cfc2c4
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resource, render: load in texture sampler from gltf and use them in the renderer
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2024-03-09 00:46:42 -05:00 |
SeanOMik
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fba925512b
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render: process GltfScenes and Node local transforms
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2024-03-09 00:46:42 -05:00 |
SeanOMik
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70fecc8cdd
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fixes across crates after changes to ecs
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2024-03-02 22:55:13 -05:00 |
SeanOMik
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de4fb76f31
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scripting: update for elua and new wip support for teal
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2024-02-28 21:10:52 -05:00 |
SeanOMik
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aadc8e5094
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scripting: expose all other ActionHandler methods to Lua
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2024-02-25 20:53:20 -05:00 |
SeanOMik
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d0179cda69
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scripting: get FreeFlyCamera working with ActionHandler created by Lua
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2024-02-25 17:42:14 -05:00 |
SeanOMik
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5521d4a659
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scripting: start work on exposing InputActions to lua, implement inserting reflected resource
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2024-02-25 17:06:53 -05:00 |
SeanOMik
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388f686917
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scripting: create `FN_NAME_INTERNAL_AS_COMPONENT` for implicitly converting some types as components
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2024-02-24 15:27:01 -05:00 |
SeanOMik
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6731fcd7f2
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scripting: implement spawning entity with loaded 3d models
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2024-02-24 14:32:06 -05:00 |
SeanOMik
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90b821f95c
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scripting: implement loading assets in lua
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2024-02-24 11:16:09 -05:00 |
SeanOMik
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1f43a9d4da
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fix compiler errors after some changes to game crate
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2024-02-23 16:43:23 -05:00 |
SeanOMik
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e354528942
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scripting: Implement LuaVec3:move_by, and add more methods for Lua on math types
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2024-02-19 23:14:38 -05:00 |
SeanOMik
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e6b4e83dee
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scripting: fix math type wrapper macro for lua. Expose math types as userdata through LuaProxy trait
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2024-02-19 17:57:48 -05:00 |
SeanOMik
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ea958f9f18
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scripting: convert LuaDeltaTime into a Lua Number instead of using it as userdata
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2024-02-19 11:27:49 -05:00 |
SeanOMik
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20a36795dc
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scripting: update elua, change test lua script
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2024-02-17 19:08:11 -05:00 |
SeanOMik
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4247c4f5c1
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scripting: switch to elua, create LuaTableProxy for proxying rust types into and from lua tables
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2024-02-17 14:27:16 -05:00 |
SeanOMik
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e88758f59d
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scripting: expose resources to the world
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2024-01-20 00:54:36 -05:00 |
SeanOMik
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db77ca4388
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scripting: lua script auto-reloading
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2024-01-15 23:22:21 -05:00 |
SeanOMik
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e5599e1d27
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scripting, ecs: expose Transform to lua, update component ticks on changes from lua
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2024-01-13 11:52:20 -05:00 |
SeanOMik
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e49d69dbc1
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scripting: update scripts on all game stages, create utility api provider
ci/woodpecker/push/debug Pipeline failed
Details
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2024-01-07 00:57:19 -05:00 |
SeanOMik
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13ad671a55
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scripting: update lua scripts on 'update' stage
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2024-01-06 23:06:00 -05:00 |
SeanOMik
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ac24d1f913
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Fix querying resources in fn systems, create CommonActionLabels, more code cleanup of free fly camera
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2024-01-06 21:38:21 -05:00 |
SeanOMik
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265752ee76
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Free fly camera code cleanup
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2024-01-06 20:37:23 -05:00 |
SeanOMik
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22b582c3f8
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Implement axises to input actions, use input actions with the free fly camera
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2024-01-06 20:15:54 -05:00 |
SeanOMik
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9307265a5a
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Implement staged system execution, make it easier to add systems, remove some compiler warnings
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2024-01-06 15:40:13 -05:00 |
SeanOMik
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6caf235a6f
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Add early scripting system with lua
ci/woodpecker/push/debug Pipeline failed
Details
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2024-01-04 20:52:47 -05:00 |
SeanOMik
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10fc7842cf
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Fix a painful amount of compiler warnings, and clippy warnings
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2023-12-28 21:30:45 -05:00 |
SeanOMik
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09bba5b3b3
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Switch to lyra-ecs systems, move ecs mod to scene mod, reexport lyra-ecs as ecs
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2023-12-26 23:48:46 -05:00 |
SeanOMik
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2805399fe4
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Switch to use lyra-ecs
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2023-12-26 14:12:53 -05:00 |
SeanOMik
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66ec18eade
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Add dir for luberyard-bistro example scene
This scene is massive when exported to gltf (.glb), about 1.5GBs. I need to write an fbx loader
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2023-12-21 17:35:38 -05:00 |
SeanOMik
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104649d574
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Implement spot lights and directional lights
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2023-12-21 17:35:37 -05:00 |
SeanOMik
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e412e589d1
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Prototype implementation of specular maps
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2023-12-21 17:35:30 -05:00 |
SeanOMik
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039e99281a
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Fix issues with the normal matrix
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2023-12-21 17:31:04 -05:00 |
SeanOMik
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6826d43c8b
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Switch to desktop
ci/woodpecker/push/build Pipeline was successful
Details
|
2023-11-15 19:47:22 -05:00 |