Commit Graph

94 Commits

Author SHA1 Message Date
SeanOMik 8fb686b7fe
scripting: switch to mlua, scripts need to be tested and fixed
currently the lua-scripting example doesnt work. For some reason the userdata's metatable is a boolean...
2024-09-28 12:32:37 -04:00
SeanOMik d6d6b2df72
game: improve event system 2024-09-27 21:03:57 -04:00
SeanOMik 8b1077cab7
engine: get a window showing and things rendered 2024-09-18 21:45:15 -04:00
SeanOMik 45fd190409
update wgpu and winit to latest versions
need to make a WinitPlugin though, so no window currently
2024-09-18 19:47:55 -04:00
SeanOMik 8545e7e27d
render: rewrite PCF for spot lights to somehow fix PCSS directional lights
CI / build (pull_request) Successful in 9m48s Details
2024-08-09 22:01:57 -04:00
SeanOMik a85178eeea Revert "render: shadow maps and PCF for spot lights"
This reverts commit 8c1738334c.
2024-08-09 21:51:56 -04:00
SeanOMik 8c1738334c
render: shadow maps and PCF for spot lights 2024-07-24 20:10:32 -04:00
SeanOMik fefcf58765
render: make shadow depth bias configurable per light source 2024-07-21 21:53:02 -04:00
SeanOMik fef709d5f1
render: implement PCF for point lights, support per-light shadow settings 2024-07-21 12:02:35 -04:00
SeanOMik 4449172c2b
render: implement PCSS for directional lights 2024-07-18 23:43:08 -04:00
SeanOMik 4c6c6c4dd5
render: PCF with poisson disc on directional lights 2024-07-14 22:14:08 -04:00
SeanOMik ff06bd55f3
render: simple PCF 2024-07-14 19:06:38 -04:00
SeanOMik b45c2f4fab
render: point light shadows in texture atlas, fix bug with unaligned GpuSlotBuffer 2024-07-13 00:56:09 -04:00
SeanOMik 40fa9c09da
render: fix shadow map atlas packing by writing my own skyline packer 2024-07-12 14:58:18 -04:00
SeanOMik 6d57b40629
render: cull back faces, code cleanup to fix warnings 2024-07-04 23:28:21 -04:00
SeanOMik fd65f754cf
render: get simple directional shadow maps working 2024-07-04 13:43:36 -04:00
SeanOMik 7ff67a194b
create an example for testing shadow maps 2024-06-28 16:15:21 -04:00
SeanOMik 6182a4b9c8
render: simplify light buffer updating 2024-06-15 23:52:46 -04:00
SeanOMik c846d52b0d
render: finally get meshes and entities rendering again with the render graph!
ci/woodpecker/pr/debug Pipeline failed Details
ci/woodpecker/pr/release Pipeline failed Details
2024-05-31 20:11:35 -04:00
SeanOMik bccf6287c0
render: get first image from RenderGraph, just a simple hard coded triangle
ci/woodpecker/pr/debug Pipeline failed Details
ci/woodpecker/pr/release Pipeline failed Details
2024-05-08 18:27:10 -04:00
SeanOMik daa6fc3d4b
move profiles to root workspace Cargo.toml so they aren't ignored 2024-05-08 18:25:12 -04:00
SeanOMik 669cc7590c
examples: remove some warnings
ci/woodpecker/push/debug Pipeline failed Details
2024-04-27 19:45:59 -04:00
SeanOMik 29c68abbbb
scripting: fix lua scripting (#13), create an example for it
ci/woodpecker/push/debug Pipeline failed Details
2024-04-27 00:52:47 -04:00
SeanOMik db501015d0
Create an example project to test transform interpolation 2024-04-24 00:30:30 -04:00
SeanOMik 8eac563229
render: significantly improve performance of TransformBuffers
Before the changes, a release build of 'many-lights' was running at about 130fps, now its 430fps
2024-04-21 00:54:45 -04:00
SeanOMik 24e1c0281e
Make tracy profiling an optional feature, create 'many-lights' example 2024-04-20 00:08:25 -04:00
SeanOMik 25aa902e02
render: use WorldTransforms in the renderer
ci/woodpecker/push/debug Pipeline failed Details
2024-04-17 20:46:46 -04:00
SeanOMik a3118f32e2
resource: implement retrieving loaded SceneGraph dependencies 2024-03-31 13:37:25 -04:00
SeanOMik aa8d94851c
game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer 2024-03-31 13:24:32 -04:00
SeanOMik e00d0d71d1
examples: move assets outside of testbed for other examples 2024-03-30 22:20:53 -04:00
SeanOMik 763d51ae36
move some stuff out of testbed into lyra-game 2024-03-22 22:55:22 -04:00
SeanOMik 0f11fe2e6d
render: fix spot light culling 2024-03-22 10:46:52 -04:00
SeanOMik e2844a11a6
render: create toggleable debug light cull view 2024-03-20 19:03:39 -04:00
SeanOMik f0b413d9ae
render: resize light grid with window, improve light buffer, add spot lights to the light cull compute
Spot lights are buggy. They get culled when they shouldn't be, maybe still an issue with the light grid :(
2024-03-20 11:41:40 -04:00
SeanOMik 65ff7c4f23
render: retrieve light properties from components 2024-03-19 22:40:15 -04:00
SeanOMik 014abcf7e6
render: fix the tile frustum used for culling lights 2024-03-19 21:07:39 -04:00
SeanOMik 5c1ce809ff
render: get some lights showing up with tiled forward rendering
For some reason there's weird square in the light source, and the dynamic light is only applied to the top left tile
2024-03-17 15:20:17 -04:00
SeanOMik c73c1a7f43
render: fix segfault in LightCullCompute 2024-03-16 22:58:38 -04:00
SeanOMik 1818a0b48b
position the camera in a good position in the scene 2024-03-16 18:50:22 -04:00
SeanOMik aa3a4a17d7
resource: implement waiting for resource dependencies to be loaded 2024-03-10 00:11:15 -05:00
SeanOMik 1c29e6fa72
cleanup some simple compiler warnings 2024-03-09 00:48:23 -05:00
SeanOMik 5331cfc2c4 resource, render: load in texture sampler from gltf and use them in the renderer 2024-03-09 00:46:42 -05:00
SeanOMik fba925512b render: process GltfScenes and Node local transforms 2024-03-09 00:46:42 -05:00
SeanOMik 70fecc8cdd
fixes across crates after changes to ecs 2024-03-02 22:55:13 -05:00
SeanOMik de4fb76f31
scripting: update for elua and new wip support for teal 2024-02-28 21:10:52 -05:00
SeanOMik aadc8e5094
scripting: expose all other ActionHandler methods to Lua 2024-02-25 20:53:20 -05:00
SeanOMik d0179cda69
scripting: get FreeFlyCamera working with ActionHandler created by Lua 2024-02-25 17:42:14 -05:00
SeanOMik 5521d4a659
scripting: start work on exposing InputActions to lua, implement inserting reflected resource 2024-02-25 17:06:53 -05:00
SeanOMik 388f686917
scripting: create `FN_NAME_INTERNAL_AS_COMPONENT` for implicitly converting some types as components 2024-02-24 15:27:01 -05:00
SeanOMik 6731fcd7f2
scripting: implement spawning entity with loaded 3d models 2024-02-24 14:32:06 -05:00