create an example for testing shadow maps

This commit is contained in:
SeanOMik 2024-06-28 16:15:21 -04:00
parent c4aebdb25d
commit 7ff67a194b
Signed by: SeanOMik
GPG Key ID: FEC9E2FC15235964
6 changed files with 247 additions and 2 deletions

10
Cargo.lock generated
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@ -3075,6 +3075,16 @@ dependencies = [
"digest",
]
[[package]]
name = "shadows"
version = "0.1.0"
dependencies = [
"anyhow",
"async-std",
"lyra-engine",
"tracing",
]
[[package]]
name = "sharded-slab"
version = "0.1.7"

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@ -5,7 +5,6 @@ edition = "2021"
[workspace]
members = [
"examples/testbed",
"lyra-resource",
"lyra-ecs",
"lyra-reflect",
@ -14,10 +13,12 @@ members = [
"lyra-math",
"lyra-scene",
"examples/testbed",
"examples/many-lights",
"examples/fixed-timestep-rotating-model",
"examples/lua-scripting",
"examples/simple_scene"
"examples/simple_scene",
"examples/shadows",
]
[features]

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@ -0,0 +1,10 @@
[package]
name = "shadows"
version = "0.1.0"
edition = "2021"
[dependencies]
lyra-engine = { path = "../../", features = ["tracy"] }
anyhow = "1.0.75"
async-std = "1.12.0"
tracing = "0.1.37"

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@ -0,0 +1,59 @@
---Return the userdata's name from its metatable
---@param val userdata
---@return string
function udname(val)
return getmetatable(val).__name
end
function on_init()
local cube = world:request_res("../assets/cube-texture-embedded.gltf")
print("Loaded textured cube (" .. udname(cube) .. ")")
cube:wait_until_loaded()
local scenes = cube:scenes()
local cube_scene = scenes[1]
local pos = Transform.from_translation(Vec3.new(0, 0, -8.0))
local e = world:spawn(pos, cube_scene)
print("spawned entity " .. tostring(e))
end
--[[ function on_first()
print("Lua's first function was called")
end
function on_pre_update()
print("Lua's pre-update function was called")
end ]]
function on_update()
--[[ ---@type number
local dt = world:resource(DeltaTime)
local act = world:resource(ActionHandler)
---@type number
local move_objs = act:get_axis("ObjectsMoveUpDown")
world:view(function (t)
if move_objs ~= nil then
t:translate(0, move_objs * 0.35 * dt, 0)
return t
end
end, Transform) ]]
---@type number
local dt = world:resource(DeltaTime)
world:view(function (t)
t:translate(0, 0.15 * dt, 0)
return t
end, Transform)
end
--[[ function on_post_update()
print("Lua's post-update function was called")
end
function on_last()
print("Lua's last function was called")
end ]]

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@ -0,0 +1,165 @@
use lyra_engine::{
assets::{gltf::Gltf, ResourceManager},
game::Game,
input::{
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
},
math::{self, Transform, Vec3},
render::light::directional::DirectionalLight,
scene::{
CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform,
ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
},
};
#[async_std::main]
async fn main() {
let action_handler_plugin = |game: &mut Game| {
let action_handler = ActionHandler::builder()
.add_layout(LayoutId::from(0))
.add_action(ACTLBL_MOVE_FORWARD_BACKWARD, Action::new(ActionKind::Axis))
.add_action(ACTLBL_MOVE_LEFT_RIGHT, Action::new(ActionKind::Axis))
.add_action(ACTLBL_MOVE_UP_DOWN, Action::new(ActionKind::Axis))
.add_action(ACTLBL_LOOK_LEFT_RIGHT, Action::new(ActionKind::Axis))
.add_action(ACTLBL_LOOK_UP_DOWN, Action::new(ActionKind::Axis))
.add_action(ACTLBL_LOOK_ROLL, Action::new(ActionKind::Axis))
.add_action("Debug", Action::new(ActionKind::Button))
.add_mapping(
ActionMapping::builder(LayoutId::from(0), ActionMappingId::from(0))
.bind(
ACTLBL_MOVE_FORWARD_BACKWARD,
&[
ActionSource::Keyboard(KeyCode::W).into_binding_modifier(1.0),
ActionSource::Keyboard(KeyCode::S).into_binding_modifier(-1.0),
],
)
.bind(
ACTLBL_MOVE_LEFT_RIGHT,
&[
ActionSource::Keyboard(KeyCode::A).into_binding_modifier(-1.0),
ActionSource::Keyboard(KeyCode::D).into_binding_modifier(1.0),
],
)
.bind(
ACTLBL_MOVE_UP_DOWN,
&[
ActionSource::Keyboard(KeyCode::C).into_binding_modifier(1.0),
ActionSource::Keyboard(KeyCode::Z).into_binding_modifier(-1.0),
],
)
.bind(
ACTLBL_LOOK_LEFT_RIGHT,
&[
ActionSource::Mouse(MouseInput::Axis(MouseAxis::X)).into_binding(),
ActionSource::Keyboard(KeyCode::Left).into_binding_modifier(-1.0),
ActionSource::Keyboard(KeyCode::Right).into_binding_modifier(1.0),
],
)
.bind(
ACTLBL_LOOK_UP_DOWN,
&[
ActionSource::Mouse(MouseInput::Axis(MouseAxis::Y)).into_binding(),
ActionSource::Keyboard(KeyCode::Up).into_binding_modifier(-1.0),
ActionSource::Keyboard(KeyCode::Down).into_binding_modifier(1.0),
],
)
.bind(
ACTLBL_LOOK_ROLL,
&[
ActionSource::Keyboard(KeyCode::E).into_binding_modifier(-1.0),
ActionSource::Keyboard(KeyCode::Q).into_binding_modifier(1.0),
],
)
.bind(
"Debug",
&[ActionSource::Keyboard(KeyCode::B).into_binding()],
)
.finish(),
)
.finish();
let world = game.world_mut();
world.add_resource(action_handler);
game.with_plugin(InputActionPlugin);
};
Game::initialize()
.await
.with_plugin(lyra_engine::DefaultPlugins)
.with_plugin(setup_scene_plugin)
.with_plugin(action_handler_plugin)
//.with_plugin(camera_debug_plugin)
.with_plugin(FreeFlyCameraPlugin)
.run()
.await;
}
fn setup_scene_plugin(game: &mut Game) {
let world = game.world_mut();
let resman = world.get_resource_mut::<ResourceManager>();
/* let camera_gltf = resman
.request::<Gltf>("../assets/AntiqueCamera.glb")
.unwrap();
camera_gltf.wait_recurse_dependencies_load();
let camera_mesh = &camera_gltf.data_ref().unwrap().scenes[0];
drop(resman);
world.spawn((
camera_mesh.clone(),
WorldTransform::default(),
Transform::from_xyz(0.0, -5.0, -2.0),
)); */
let cube_gltf = resman
.request::<Gltf>("../assets/cube-texture-embedded.gltf")
.unwrap();
cube_gltf.wait_recurse_dependencies_load();
let cube_mesh = &cube_gltf.data_ref().unwrap().scenes[0];
let platform_gltf = resman
.request::<Gltf>("../assets/wood-platform.glb")
.unwrap();
platform_gltf.wait_recurse_dependencies_load();
let platform_mesh = &platform_gltf.data_ref().unwrap().scenes[0];
drop(resman);
world.spawn((
cube_mesh.clone(),
WorldTransform::default(),
Transform::from_xyz(0.0, -2.0, -5.0),
));
world.spawn((
platform_mesh.clone(),
WorldTransform::default(),
Transform::from_xyz(0.0, -5.0, -5.0),
));
{
let mut light_tran = Transform::from_xyz(-5.5, 2.5, -3.0);
light_tran.scale = Vec3::new(0.5, 0.5, 0.5);
light_tran.rotate_x(math::Angle::Degrees(-45.0));
light_tran.rotate_y(math::Angle::Degrees(-35.0));
world.spawn((
cube_mesh.clone(),
DirectionalLight {
enabled: true,
color: Vec3::new(1.0, 0.95, 0.9),
intensity: 1.0,
},
light_tran,
));
}
let mut camera = CameraComponent::new_3d();
camera.transform.translation += math::Vec3::new(0.0, 2.0, 10.5);
camera.transform.rotate_x(math::Angle::Degrees(-17.0));
world.spawn((camera, FreeFlyCamera::default()));
}