SeanOMik
|
abc13c678b
|
Create math.h, add lua bindings for vec2/3/4, mat3/4, and quat
|
2022-12-11 17:27:01 -05:00 |
SeanOMik
|
db0cdf32a1
|
Move all Lua code to separate classes, expose most TransformComponent's methods
|
2022-12-05 00:42:47 -05:00 |
SeanOMik
|
51206d60d4
|
Create a PoC version of the scripting engine
|
2022-12-04 01:32:16 -05:00 |
SeanOMik
|
50c668c467
|
Remove unused files, update .gitignore
|
2022-11-26 21:43:11 -05:00 |
SeanOMik
|
181cb15599
|
Merge pull request #9 from SeanOMik/feature/physics
Create simple physics system
|
2022-11-20 13:27:44 -05:00 |
SeanOMik
|
4d0ac5448b
|
Merge feature/logging
|
2022-11-20 13:25:26 -05:00 |
SeanOMik
|
9202c10795
|
Fix compiler errors
|
2022-11-20 13:08:12 -05:00 |
SeanOMik
|
7a7c80af2e
|
Merge pull request #8 from SeanOMik/feature/logging
Create a logger
|
2022-11-20 12:56:58 -05:00 |
SeanOMik
|
118fce50fa
|
Fix returning null loggers
|
2022-11-11 17:58:10 -05:00 |
SeanOMik
|
dd55b40e60
|
Use logger instead of std::cout/cerr
|
2022-11-11 00:44:41 -05:00 |
SeanOMik
|
9134d0af23
|
Code cleanup a tiny bit
|
2022-11-11 00:01:17 -05:00 |
SeanOMik
|
bac1ff4a00
|
Add more collider components
|
2022-11-10 23:53:03 -05:00 |
SeanOMik
|
6577c6c45b
|
Get collision shapes from collider components
|
2022-11-10 23:34:38 -05:00 |
SeanOMik
|
d75491f6ed
|
Changes to ECS, create simple Bullet physics system
|
2022-11-10 19:07:05 -05:00 |
SeanOMik
|
108382ed54
|
Finish writting the logger
|
2022-10-29 16:20:28 -04:00 |
SeanOMik
|
e634a4dfce
|
Start working on logging
|
2022-10-28 18:49:29 -04:00 |
SeanOMik
|
8493e2aa86
|
Merge pull request #6 from SeanOMik/feature/fixed-timestep
Implement fixed timestep
|
2022-10-23 12:12:06 -04:00 |
SeanOMik
|
ca546621f1
|
Move OpenGL stuff out of Game class and into the Renderer class
|
2022-10-18 16:36:34 -04:00 |
SeanOMik
|
1e7e9a4f9e
|
Increase default TPS
|
2022-10-16 15:42:19 -04:00 |
SeanOMik
|
0a5dc66e4c
|
Create input update loop with varying timestep
|
2022-10-16 15:23:35 -04:00 |
SeanOMik
|
4a53c24e9c
|
Implement transform interpolation for slower TPS than FPS
|
2022-10-15 23:39:20 -04:00 |
SeanOMik
|
78ef93bcf5
|
Start working on fixed timestep
Frame interprelation still needs to be done to make a slow TPS look smooth
|
2022-10-14 23:17:22 -04:00 |
SeanOMik
|
ce8886ade1
|
Always calculate tangent space for Models
|
2022-10-12 23:35:39 -04:00 |
SeanOMik
|
098555453a
|
Change enum values
|
2022-10-12 23:27:14 -04:00 |
SeanOMik
|
fdebcf9499
|
Some memory management
|
2022-10-12 23:18:47 -04:00 |
SeanOMik
|
4c3a2729c7
|
Remove use of Shader::use() by keeping track of the inuse shader program
|
2022-10-12 23:01:31 -04:00 |
SeanOMik
|
62321132cc
|
Merge pull request #2 from SeanOMik/feature/texture-maps
Feature/texture maps
|
2022-10-11 23:21:29 -04:00 |
SeanOMik
|
6944d0ac6d
|
Implement sorting blending
|
2022-10-11 23:16:52 -04:00 |
SeanOMik
|
19d116ef65
|
Redo the normal map lighting to be done in tangent space and with blinn-phong lighing
|
2022-10-02 11:39:07 -04:00 |
SeanOMik
|
366ab19544
|
Make normal maps optional
|
2022-09-30 17:01:14 -04:00 |
SeanOMik
|
9a3240b25f
|
Don't output tangents and bitangents to fragement shader
|
2022-09-29 19:24:32 -04:00 |
SeanOMik
|
da3c56af36
|
Implement normal maps
|
2022-09-29 19:13:47 -04:00 |
SeanOMik
|
dbc12e422c
|
Get specular maps working and make them optional
|
2022-09-28 21:21:47 -04:00 |
SeanOMik
|
3a61b8495e
|
Redo the lighting in the shaders
|
2022-09-28 08:04:24 -04:00 |
SeanOMik
|
7f2ff589ac
|
Remove tex_id from Vertexes
|
2022-09-27 16:22:04 -04:00 |
SeanOMik
|
f2258f41c4
|
Remove the 3d-"batched" rendering
|
2022-09-27 16:14:36 -04:00 |
SeanOMik
|
1ea28a8790
|
Merge pull request #1 from SeanOMik/feature/ecs-and-submission-rendering
Feature/ecs and submission rendering
|
2022-09-27 14:43:56 -04:00 |
SeanOMik
|
e0049c61ba
|
Calculate normals if there aren't any, texture store file path
|
2022-09-27 14:43:24 -04:00 |
SeanOMik
|
ab09107d23
|
Add some simple post processing stuff for flipping model texture coords
|
2022-09-27 00:26:50 -04:00 |
SeanOMik
|
475bb08f0e
|
Optimize model texture loading, test assimp with complicated model
|
2022-09-26 23:43:08 -04:00 |
SeanOMik
|
ab3f6c98ff
|
Create a simple RotatingComponent
|
2022-09-23 00:54:18 -04:00 |
SeanOMik
|
3b51dce796
|
Implement ECS with EnTT and a submission based renderer
|
2022-09-23 00:44:07 -04:00 |
SeanOMik
|
08bcb56a5f
|
Read diffuse textures from 3d models
|
2022-09-22 00:11:12 -04:00 |
SeanOMik
|
5a7e5cd10f
|
Use assimp for loading 3d models
|
2022-09-21 22:52:06 -04:00 |
SeanOMik
|
96ac056a5d
|
Fetch stb header libraries with CMake's FetchContent
|
2022-09-17 22:19:23 -04:00 |
SeanOMik
|
ec1d6aebe7
|
Remove usage of SOIL2, just use stb_image.h
|
2022-09-17 19:41:38 -04:00 |
SeanOMik
|
2a72a30aa2
|
Readadd obj loading
|
2022-09-16 17:39:24 -04:00 |
SeanOMik
|
ca6c2337d6
|
Create utility function for adding components to entity
|
2022-09-16 17:01:52 -04:00 |
SeanOMik
|
3f39e27174
|
Add simple EntityManager for updating entities
|
2022-09-16 11:50:33 -04:00 |
SeanOMik
|
04cf19d7bd
|
Fix rendering entities
|
2022-09-16 11:14:38 -04:00 |