Create math.h, add lua bindings for vec2/3/4, mat3/4, and quat
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@ -0,0 +1,47 @@
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#include <glm/fwd.hpp>
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#include <glm/glm.hpp>
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namespace simpleengine {
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// Float vectors
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using Vec4f = glm::vec4;
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using Vec3f = glm::vec3;
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using Vec2f = glm::vec2;
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// Integer vectors
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using Vec4i = glm::ivec4;
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using Vec3i = glm::ivec3;
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using Vec2i = glm::ivec2;
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// Float matrixes
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using Mat4f = glm::mat4;
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using Mat3f = glm::mat3;
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using Mat2f = glm::mat2;
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using Mat2x2f = glm::mat2x2;
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using Mat2x3f = glm::mat2x3;
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using Mat2x4f = glm::mat2x4;
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using Mat3x2f = glm::mat3x2;
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using Mat3x3f = glm::mat3x3;
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using Mat3x4f = glm::mat3x4;
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using Mat4x2f = glm::mat4x2;
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using Mat4x3f = glm::mat4x3;
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using Mat4x4f = glm::mat4x4;
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// Integer matrixes
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using Mat4i = glm::imat4x4;
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using Mat3i = glm::imat3x3;
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using Mat2i = glm::imat2x2;
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using Mat2x2i = glm::imat2x2;
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using Mat2x3i = glm::imat2x3;
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using Mat2x4i = glm::imat2x4;
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using Mat3x2i = glm::imat3x2;
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using Mat3x3i = glm::imat3x3;
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using Mat3x4i = glm::imat3x4;
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using Mat4x2i = glm::imat4x2;
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using Mat4x3i = glm::imat4x3;
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using Mat4x4i = glm::imat4x4;
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// Quaternions
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using Quat = glm::quat;
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}
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@ -0,0 +1,13 @@
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#pragma once
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#include <sol/sol.hpp>
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namespace simpleengine::scripting::lua {
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class EngineBindings {
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public:
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static sol::table bind_full_engine(sol::this_state s);
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/// This binds general engine objects, like vec3, mat, quats, etc
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static void bind_math_objects(sol::this_state s);
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};
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}
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@ -45,8 +45,7 @@ namespace simpleengine::scripting::lua {
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"create", [](entt::registry& self) { return self.create(); },
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"destroy", [](entt::registry& self, entt::entity entity) { return self.destroy(entity); },
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"emplace",
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[](entt::registry& self, entt::entity entity, const sol::table& comp, sol::this_state s) -> sol::object {
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"emplace", [](entt::registry& self, entt::entity entity, const sol::table& comp, sol::this_state s) -> sol::object {
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if (!comp.valid())
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return sol::lua_nil_t{};
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@ -54,41 +53,38 @@ namespace simpleengine::scripting::lua {
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return maybe_any ? maybe_any.cast<sol::reference>() : sol::lua_nil_t{};
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},
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"remove",
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[](entt::registry& self, entt::entity entity, const sol::object& type_or_id) {
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"remove", [](entt::registry& self, entt::entity entity, const sol::object& type_or_id) {
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const auto maybe_any = EnttMetaHelper::invoke_meta_func(EnttMetaHelper::deduce_type(type_or_id), "remove"_hs, &self, entity);
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return maybe_any ? maybe_any.cast<size_t>() : 0;
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},
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"has",
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[](entt::registry& self, entt::entity entity, const sol::object& type_or_id) {
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"has", [](entt::registry& self, entt::entity entity, const sol::object& type_or_id) {
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const auto maybe_any = EnttMetaHelper::invoke_meta_func(EnttMetaHelper::deduce_type(type_or_id), "has"_hs, &self, entity);
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return maybe_any ? maybe_any.cast<bool>() : false;
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},
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"any_of",
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[](const sol::table& self, entt::entity entity, const sol::variadic_args& va) {
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"any_of", [](const sol::table& self, entt::entity entity, const sol::variadic_args& va) {
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const auto types = collect_types(va);
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const auto has = self["has"].get<sol::function>();
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return std::any_of(types.cbegin(), types.cend(),
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[&](auto type_id) { return has(self, entity, type_id).template get<bool>(); });
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},
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"get",
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[](entt::registry& self, entt::entity entity, const sol::object& type_or_id, sol::this_state s) {
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"get", [](entt::registry& self, entt::entity entity, const sol::object& type_or_id, sol::this_state s) {
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const auto maybe_any = EnttMetaHelper::invoke_meta_func(EnttMetaHelper::deduce_type(type_or_id), "get"_hs, &self, entity, s);
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return maybe_any ? maybe_any.cast<sol::reference>() : sol::lua_nil_t{};
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},
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"clear",
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sol::overload(&entt::registry::clear<>, [](entt::registry& self, sol::object type_or_id) {
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EnttMetaHelper::invoke_meta_func(EnttMetaHelper::deduce_type(type_or_id), "clear"_hs, &self);
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}),
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"clear", sol::overload(
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&entt::registry::clear<>,
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[](entt::registry& self, sol::object type_or_id) {
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EnttMetaHelper::invoke_meta_func(EnttMetaHelper::deduce_type(type_or_id), "clear"_hs, &self);
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}
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),
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"orphan", &entt::registry::orphan,
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"runtime_view",
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[](entt::registry& self, const sol::variadic_args& va) {
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"runtime_view", [](entt::registry& self, const sol::variadic_args& va) {
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const std::set<uint32_t> types = collect_types(va);
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entt::runtime_view view{};
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@ -135,27 +131,41 @@ namespace simpleengine::scripting::lua {
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return std::tuple(pos, rot, scale);
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},
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// TODO: Implement glm::vec3
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/* "get_pos", &ecs::TransformComponent::get_pos,
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"get_pos", &ecs::TransformComponent::get_pos,
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"get_scale", &ecs::TransformComponent::get_scale,
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"get_rotation_quat", &ecs::TransformComponent::get_rotation_quat, */
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// combine_transform(const glm::mat4& transform_matrix)
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// combine_transform(const TransformComponent& transformable)
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"get_rotation_quat", &ecs::TransformComponent::get_rotation_quat,
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"combine_transform", sol::overload(
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[](ecs::TransformComponent& self, const glm::mat4& transform_matrix) {
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self.combine_transform(transform_matrix);
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},
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[](ecs::TransformComponent& self, const ecs::TransformComponent& transformable) {
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self.combine_transform(transformable);
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}
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),
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"translate", sol::overload([](ecs::TransformComponent& self, float x, float y, float z) {
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self.translate(x, y, z);
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}), // TODO: Implement glm::vec3 translate
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"translate", sol::overload(
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[](ecs::TransformComponent& self, const glm::vec3& vec) {
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self.translate(vec);
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},
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[](ecs::TransformComponent& self, float x, float y, float z) {
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self.translate(x, y, z);
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}
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),
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"rotate", &ecs::TransformComponent::rotate,
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"rotate_x", &ecs::TransformComponent::rotate_x,
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"rotate_y", &ecs::TransformComponent::rotate_y,
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"rotate_z", &ecs::TransformComponent::rotate_z,
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"scale", sol::overload([](ecs::TransformComponent& self, float scalar) {
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self.scale(scalar);
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}, [](ecs::TransformComponent& self, float x_scalar, float y_scalar, float z_scalar) {
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self.scale(glm::vec3(x_scalar, y_scalar, z_scalar));
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}), // TODO: Implement glm::vec3 scale
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"scale", sol::overload(
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[](ecs::TransformComponent& self, float scalar) {
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self.scale(scalar);
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}, [](ecs::TransformComponent& self, float x_scalar, float y_scalar, float z_scalar) {
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self.scale(glm::vec3(x_scalar, y_scalar, z_scalar));
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}, [](ecs::TransformComponent& self, const glm::vec3& vec) {
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self.scale(vec);
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}
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),
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sol::meta_function::to_string, [](const ecs::TransformComponent& self) {
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return glm::to_string(self.transform_matrix);
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@ -0,0 +1,328 @@
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#include "scripting/lua/engine_bindings.h"
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#include "math/math.h"
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#include <glm/glm.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtx/string_cast.hpp>
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#include <sol/raii.hpp>
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#include <sol/types.hpp>
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#include <sstream>
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namespace simpleengine::scripting::lua {
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sol::table EngineBindings::bind_full_engine(sol::this_state s) {
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bind_math_objects(s);
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return sol::table{};
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}
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void EngineBindings::bind_math_objects(sol::this_state s) {
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sol::state_view lua{s};
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lua.new_usertype<simpleengine::Vec2f>("Vec2",
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"x", &simpleengine::Vec2f::x,
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"y", &simpleengine::Vec2f::y,
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sol::call_constructor, sol::factories(
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[](const float& val) {
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return simpleengine::Vec2f(val);
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},
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[](const float& x, const float& y) {
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return simpleengine::Vec2f(x, y);
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}
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),
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sol::meta_function::addition, sol::overload(
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[](const simpleengine::Vec2f& a, const simpleengine::Vec2f& b) {
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return a + b;
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},
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[](const simpleengine::Vec2f& self, const float& val) {
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return self + val;
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}
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),
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sol::meta_function::subtraction, sol::overload(
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[](const simpleengine::Vec2f& a, const simpleengine::Vec2f& b) {
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return a - b;
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},
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[](const simpleengine::Vec2f& self, const float& val) {
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return self - val;
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}
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),
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sol::meta_function::multiplication, sol::overload(
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[](const simpleengine::Vec2f& a, const simpleengine::Vec2f& b) {
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return a * b;
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},
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[](const simpleengine::Vec2f& self, const float& val) {
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return self * val;
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}
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),
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sol::meta_function::division, sol::overload(
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[](const simpleengine::Vec2f& a, const simpleengine::Vec2f& b) {
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return a / b;
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},
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[](const simpleengine::Vec2f& self, const float& val) {
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return self / val;
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}
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),
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sol::meta_function::to_string, [](const simpleengine::Vec2f& self) {
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std::stringstream ss;
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ss << "(" << self.x << ", " << self.y << ")";
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return ss.str();
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}
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);
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lua.new_usertype<simpleengine::Vec3f>("Vec3",
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"x", &simpleengine::Vec3f::x,
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"y", &simpleengine::Vec3f::y,
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"z", &simpleengine::Vec3f::z,
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sol::call_constructor, sol::factories(
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[](const float& val) {
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return simpleengine::Vec3f(val);
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},
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[](const float& x, const float& y, const float& z) {
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return simpleengine::Vec3f(x, y, z);
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}
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),
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sol::meta_function::addition, sol::overload(
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[](const simpleengine::Vec3f& a, const simpleengine::Vec3f& b) {
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return a + b;
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},
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[](const simpleengine::Vec3f& self, const float& val) {
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return self + val;
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}
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),
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sol::meta_function::subtraction, sol::overload(
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[](const simpleengine::Vec3f& a, const simpleengine::Vec3f& b) {
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return a - b;
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},
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[](const simpleengine::Vec3f& self, const float& val) {
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return self - val;
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}
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),
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sol::meta_function::multiplication, sol::overload(
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[](const simpleengine::Vec3f& a, const simpleengine::Vec3f& b) {
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return a * b;
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},
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[](const simpleengine::Vec3f& self, const float& val) {
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return self * val;
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}
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),
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sol::meta_function::division, sol::overload(
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[](const simpleengine::Vec3f& a, const simpleengine::Vec3f& b) {
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return a / b;
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},
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[](const simpleengine::Vec3f& self, const float& val) {
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return self / val;
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}
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),
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sol::meta_function::index, [](const glm::mat3& self, const int& i) {
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return self[i];
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},
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sol::meta_function::to_string, [](const simpleengine::Vec3f& self) {
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std::stringstream ss;
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ss << "(" << self.x << ", " << self.y << ", " << self.z << ")";
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return ss.str();
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}
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);
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lua.new_usertype<simpleengine::Vec4f>("Vec4",
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"w", &simpleengine::Vec4f::w,
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"x", &simpleengine::Vec4f::x,
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"y", &simpleengine::Vec4f::y,
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"z", &simpleengine::Vec4f::z,
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sol::call_constructor, sol::factories(
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[](const float& val) {
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return simpleengine::Vec4f(val);
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},
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[](const float& x, const float& y, const float& z, const float& w) {
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return simpleengine::Vec4f(x, y, z, w);
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}
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),
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sol::meta_function::addition, sol::overload(
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[](const simpleengine::Vec4f& a, const simpleengine::Vec4f& b) {
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return a + b;
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},
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[](const simpleengine::Vec4f& self, const float& val) {
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return self + val;
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}
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),
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sol::meta_function::subtraction, sol::overload(
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[](const simpleengine::Vec4f& a, const simpleengine::Vec4f& b) {
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return a - b;
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},
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[](const simpleengine::Vec4f& self, const float& val) {
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return self - val;
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}
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),
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sol::meta_function::multiplication, sol::overload(
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[](const simpleengine::Vec4f& a, const simpleengine::Vec4f& b) {
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return a * b;
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},
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[](const simpleengine::Vec4f& self, const float& val) {
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return self * val;
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}
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),
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sol::meta_function::division, sol::overload(
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[](const simpleengine::Vec4f& a, const simpleengine::Vec4f& b) {
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return a / b;
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},
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[](const simpleengine::Vec4f& self, const float& val) {
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return self / val;
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}
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),
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sol::meta_function::index, [](const simpleengine::Vec4f& self, const int& i) {
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return self[i];
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},
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sol::meta_function::to_string, [](const simpleengine::Vec4f& self) {
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std::stringstream ss;
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ss << "(" << self.x << ", " << self.y << ", " << self.z << ", " << self.w << ")";
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return ss.str();
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}
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);
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lua.new_usertype<simpleengine::Quat>("Quat",
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"w", &simpleengine::Quat::w,
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"x", &simpleengine::Quat::x,
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"y", &simpleengine::Quat::y,
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"z", &simpleengine::Quat::z,
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sol::call_constructor, sol::factories(
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[](const float& w, const float& x, const float& y, const float& z) {
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return simpleengine::Quat(w, x, y, z);
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}
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),
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sol::meta_function::addition, [](const simpleengine::Quat& a, const simpleengine::Quat& b) {
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return a + b;
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},
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sol::meta_function::subtraction, [](const simpleengine::Quat& a, const simpleengine::Quat& b) {
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return a - b;
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},
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sol::meta_function::multiplication, sol::overload(
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[](const simpleengine::Quat& a, const simpleengine::Quat& b) {
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return a * b;
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},
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[](const simpleengine::Quat& self, const float& val) {
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return self * val;
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}
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),
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sol::meta_function::division, [](const simpleengine::Quat& self, const float& val) {
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return self / val;
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},
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sol::meta_function::to_string, [](const simpleengine::Quat& self) {
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std::stringstream ss;
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ss << "(" << self.w << ", " << self.x << ", " << self.y << ", " << self.z << ")";
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return ss.str();
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}
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);
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lua.new_usertype<simpleengine::Mat3f>("Mat3",
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sol::call_constructor, sol::factories(
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[](const float& val) {
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return simpleengine::Mat3f(val);
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},
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[]() {
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return simpleengine::Mat3f(1.f);
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}
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),
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sol::meta_function::addition, sol::overload(
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[](const glm::mat3& a, const glm::mat3& b) {
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return a + b;
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},
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[](const glm::mat3& self, const float& val) {
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return self + val;
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}
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),
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sol::meta_function::subtraction, sol::overload(
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[](const glm::mat3& a, const glm::mat3& b) {
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return a - b;
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},
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[](const glm::mat3& self, const float& val) {
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return self - val;
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}
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),
|
||||
sol::meta_function::multiplication, sol::overload(
|
||||
[](const glm::mat3& a, const glm::mat3& b) {
|
||||
return a * b;
|
||||
},
|
||||
[](const glm::mat3& self, const float& val) {
|
||||
return self * val;
|
||||
}
|
||||
),
|
||||
sol::meta_function::division, sol::overload(
|
||||
[](const glm::mat3& a, const glm::mat3& b) {
|
||||
return a / b;
|
||||
},
|
||||
[](const glm::mat3& self, const float& val) {
|
||||
return self / val;
|
||||
}
|
||||
),
|
||||
sol::meta_function::index, [](const glm::mat3& self, const int& i) {
|
||||
return self[i];
|
||||
},
|
||||
sol::meta_function::to_string, [](const glm::mat3& self) {
|
||||
return glm::to_string(self);
|
||||
}
|
||||
);
|
||||
|
||||
lua.new_usertype<simpleengine::Mat4f>("Mat4",
|
||||
sol::call_constructor, sol::factories(
|
||||
[](const float& val) {
|
||||
return simpleengine::Mat4f(val);
|
||||
},
|
||||
[]() {
|
||||
return simpleengine::Mat4f(1.f);
|
||||
}
|
||||
),
|
||||
|
||||
sol::meta_function::addition, sol::overload(
|
||||
[](const simpleengine::Mat4f& a, const simpleengine::Mat4f& b) {
|
||||
return a + b;
|
||||
},
|
||||
[](const simpleengine::Mat4f& self, const float& val) {
|
||||
return self + val;
|
||||
}
|
||||
),
|
||||
sol::meta_function::subtraction, sol::overload(
|
||||
[](const simpleengine::Mat4f& a, const simpleengine::Mat4f& b) {
|
||||
return a - b;
|
||||
},
|
||||
[](const simpleengine::Mat4f& self, const float& val) {
|
||||
return self - val;
|
||||
}
|
||||
),
|
||||
sol::meta_function::multiplication, sol::overload(
|
||||
[](const simpleengine::Mat4f& a, const simpleengine::Mat4f& b) {
|
||||
return a * b;
|
||||
},
|
||||
[](const simpleengine::Mat4f& self, const float& val) {
|
||||
return self * val;
|
||||
}
|
||||
),
|
||||
sol::meta_function::division, sol::overload(
|
||||
[](const simpleengine::Mat4f& a, const simpleengine::Mat4f& b) {
|
||||
return a / b;
|
||||
},
|
||||
[](const simpleengine::Mat4f& self, const float& val) {
|
||||
return self / val;
|
||||
}
|
||||
),
|
||||
sol::meta_function::index, [](const simpleengine::Mat4f& self, const int& i) {
|
||||
return self[i];
|
||||
},
|
||||
sol::meta_function::to_string, [](const simpleengine::Mat4f& self) {
|
||||
return glm::to_string(self);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "ecs/component/transform_component.h"
|
||||
#include "scripting/lua/ecs_bindings.h"
|
||||
#include "scripting/lua/engine_bindings.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
|
@ -107,16 +108,15 @@ namespace simpleengine::scripting::lua {
|
|||
// Make registry available to lua
|
||||
lua["registry"] = std::ref(entity_registry->get_inner());
|
||||
|
||||
// Registry TransformComponent
|
||||
//bindings::bind_registry();
|
||||
lua.require("ecs", sol::c_call<AUTO_ARG(&simpleengine::scripting::lua::ECSBindings::bind_full_ecs)>, false); // create registry type
|
||||
//lua.require("registry", sol::c_call<AUTO_ARG(&simpleengine::scripting::lua::bindings::bind_registry)>, false); // create registry type
|
||||
|
||||
lua.require("engine", sol::c_call<AUTO_ARG(&simpleengine::scripting::lua::EngineBindings::bind_full_engine)>, false);
|
||||
lua.require("ecs", sol::c_call<AUTO_ARG(&simpleengine::scripting::lua::ECSBindings::bind_full_ecs)>, false); // Bind all of the ECS
|
||||
|
||||
entt::entity en = entity_registry->get_inner().create();
|
||||
lua["dog"] = en;
|
||||
|
||||
run_script(R"LUA(
|
||||
local component = ecs.component
|
||||
|
||||
print('start')
|
||||
--local dog = registry:create()
|
||||
local cat = registry:create()
|
||||
|
@ -125,16 +125,16 @@ namespace simpleengine::scripting::lua {
|
|||
print('Dog is ' .. dog .. ', and registry size is ' .. registry:size())
|
||||
print('Cat is ' .. cat .. ', and cat size is ' .. registry:size())
|
||||
|
||||
registry:emplace(dog, ecs.component.TransformComponent(5, 6, 3))
|
||||
registry:emplace(dog, component.TransformComponent(5, 6, 3))
|
||||
|
||||
assert(registry:has(dog, ecs.component.TransformComponent))
|
||||
assert(registry:has(dog, ecs.component.TransformComponent.type_id()))
|
||||
assert(registry:has(dog, component.TransformComponent))
|
||||
assert(registry:has(dog, component.TransformComponent.type_id()))
|
||||
|
||||
assert(not registry:any_of(dog, -1, -2, -3))
|
||||
|
||||
function update(delta_time)
|
||||
transform = registry:get(dog, ecs.component.TransformComponent)
|
||||
print('Dog position = ' .. tostring(transform))
|
||||
transform = registry:get(dog, component.TransformComponent)
|
||||
print('Dog position = ' .. tostring(transform:get_pos()))
|
||||
transform:translate(0, 0, 1)
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue