Fix compiler errors

This commit is contained in:
SeanOMik 2022-11-20 13:08:12 -05:00
parent 9134d0af23
commit 9202c10795
Signed by: SeanOMik
GPG Key ID: 568F326C7EB33ACB
9 changed files with 23 additions and 23 deletions

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@ -42,7 +42,7 @@
#include <sstream>
#include <stdint.h>
#include <bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h>
#include <BulletCollision/CollisionShapes/btStaticPlaneShape.h>
namespace se = simpleengine;

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@ -3,14 +3,14 @@
#include "../../gfx/model.h"
#include "simpleengine/vector.h"
#include <bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include <bullet/BulletDynamics/Dynamics/btRigidBody.h>
#include <bullet/LinearMath/btDefaultMotionState.h>
#include <bullet/LinearMath/btScalar.h>
#include <bullet/LinearMath/btTransform.h>
#include <bullet/LinearMath/btVector3.h>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include <BulletDynamics/Dynamics/btRigidBody.h>
#include <LinearMath/btDefaultMotionState.h>
#include <LinearMath/btScalar.h>
#include <LinearMath/btTransform.h>
#include <LinearMath/btVector3.h>
#include <bullet/btBulletDynamicsCommon.h>
#include <btBulletDynamicsCommon.h>
namespace simpleengine::physics {
class PhysicsSystem;

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@ -1,7 +1,7 @@
#pragma once
#include "../../vector.h"
#include <bullet/BulletCollision/CollisionShapes/btBoxShape.h>
#include <BulletCollision/CollisionShapes/btBoxShape.h>
namespace simpleengine::physics::collision {
class BoxShape {

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@ -1,6 +1,6 @@
#pragma once
#include <bullet/BulletCollision/CollisionShapes/btCapsuleShape.h>
#include <BulletCollision/CollisionShapes/btCapsuleShape.h>
namespace simpleengine::physics::collision {
class CapsuleShape {

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@ -1,6 +1,6 @@
#pragma once
#include <bullet/BulletCollision/CollisionShapes/btCollisionShape.h>
#include <BulletCollision/CollisionShapes/btCollisionShape.h>
namespace simpleengine::physics::collision {
class CollisionShape {

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@ -2,7 +2,7 @@
#include <utility>
#include <bullet/BulletCollision/CollisionShapes/btConeShape.h>
#include <BulletCollision/CollisionShapes/btConeShape.h>
namespace simpleengine::physics::collision {
class ConeShape {

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@ -1,6 +1,6 @@
#pragma once
#include <bullet/BulletCollision/CollisionShapes/btCylinderShape.h>
#include <BulletCollision/CollisionShapes/btCylinderShape.h>
#include "vector.h"
namespace simpleengine::physics::collision {

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@ -1,6 +1,6 @@
#pragma once
#include <bullet/BulletCollision/CollisionShapes/btSphereShape.h>
#include <BulletCollision/CollisionShapes/btSphereShape.h>
namespace simpleengine::physics::collision {
class SphereShape {

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@ -12,15 +12,15 @@
#include "ecs/registry.h"
#include "game.h"
#include <bullet/btBulletDynamicsCommon.h>
#include <bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h>
#include <bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
#include <bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h>
#include <bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h>
#include <bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h>
#include <bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
#include <bullet/BulletDynamics/Dynamics/btRigidBody.h>
#include <bullet/BulletCollision/CollisionShapes/btCollisionShape.h>
#include <btBulletDynamicsCommon.h>
#include <BulletCollision/CollisionDispatch/btCollisionDispatcher.h>
#include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
#include <BulletCollision/BroadphaseCollision/btBroadphaseInterface.h>
#include <BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h>
#include <BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h>
#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
#include <BulletDynamics/Dynamics/btRigidBody.h>
#include <BulletCollision/CollisionShapes/btCollisionShape.h>
#include <memory>