Go to file
SeanOMik 78ef93bcf5
Start working on fixed timestep
Frame interprelation still needs to be done to make a slow TPS look smooth
2022-10-14 23:17:22 -04:00
CMake Get specular maps working and make them optional 2022-09-28 21:21:47 -04:00
cmrc@e386a629eb Implement sorting blending 2022-10-11 23:16:52 -04:00
examples Start working on fixed timestep 2022-10-14 23:17:22 -04:00
include/simpleengine Start working on fixed timestep 2022-10-14 23:17:22 -04:00
resources/shaders/core/3d Start working on fixed timestep 2022-10-14 23:17:22 -04:00
src Start working on fixed timestep 2022-10-14 23:17:22 -04:00
.clang-format Use assimp for loading 3d models 2022-09-21 22:52:06 -04:00
.clang-tidy Start working on fixed timestep 2022-10-14 23:17:22 -04:00
.gitignore Implement ECS in the renderer. Nothing is shown yet though 2022-08-30 19:39:24 -04:00
.gitmodules Add cmrc for resource compiling, add shaders, create a 2d triangle 2021-11-21 01:23:53 -05:00
Box0.bin Use assimp for loading 3d models 2022-09-21 22:52:06 -04:00
Box0.gltf Use assimp for loading 3d models 2022-09-21 22:52:06 -04:00
CMakeLists.txt Implement sorting blending 2022-10-11 23:16:52 -04:00
LICENSE Delete all old 2d code, change license 2021-11-20 00:48:28 -05:00
README.md Update README.md 2021-12-02 16:56:02 -05:00
shell.nix Optimize model texture loading, test assimp with complicated model 2022-09-26 23:43:08 -04:00

README.md

SimpleEngine

SimpleEngine is a 3D and 2D game engine written in modern C++20. Its main focus is simplicity of all systems.

State

The feature/3d-opengl branch is not usable AT ALL, doesn't even have a coordinate system yet. The master branch is 2D only but still isn't in a state to make a game. This project is more of something for me to mess around with to learn new C++20 concepts.

Dependencies

  • glew
  • glfw3
  • glm
  • soil2