Mr-Wiseguy
e3605abceb
Fix vertices for bottom strip in seamless pause background patch
2024-07-25 00:31:31 -04:00
Mr-Wiseguy
97912578e9
Fix patching error that resulted in the rewind button highlight being in the wrong position
2024-07-24 23:42:33 -04:00
Wiseguy
e35bb0700f
Fix bug where ocarina inputs are dropped right after taking out the ocarina ( #428 )
2024-07-08 16:33:33 -04:00
Wiseguy
79fc56f1fd
Remove decomp elf dependency and automate patch relocations ( #419 )
...
* Changed patch recompilation to use new reference symbol functionality and removed all manual relocations
* Moved symbol tomls to submodule, switched from objcopy to recompiler output binary mechanism for patch recompilation
* Update N64Recomp commit in CI to symbol_reference_file branch
* Remove option in patches toml that doesn't exist
* Update N64Recomp to fix issue with pause screen cursor, fix some issues caused by patches and overlay function-local statics
* Disable unpaired lo16 warnings and update N64Recomp in CI
* Update build instructions to reflect that the decomp elf is no longer needed
2024-07-05 16:33:34 -04:00
danielryb
cbb5e8e7a4
Allow skipping Song of Soaring cutscene ( #409 )
2024-06-22 22:02:33 -04:00
David Chavez
1a6a3b3082
CI: build on ubuntu-18.04 ( #346 )
2024-06-16 21:38:23 +02:00
David Chavez
bec699f0bd
Migrate to N64ModernRuntime ( #354 )
2024-06-05 01:12:43 +02:00
Reonu
7d3ae05436
Add shield aiming inversion ( #338 )
2024-06-02 10:46:08 -04:00
Reonu
3e5efc935e
Start the Wart boss fight if the player looks up with analog cam ( #308 )
2024-05-30 18:31:09 +01:00
thecozies
a3d287575d
Enhanced analog cam behavior when spike rolling or in a deku flower ( #306 )
...
* 279 Adjusted autocam/analog cam behavior while inside of a deku flower or when spike rolling
* override analog cam while left stick is active in deku flower
* Change to auto cam when spike rolling (#323 )
* Fix duplicate skip_analog_cam_once declaration
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Co-authored-by: Reonu <danileon95@gmail.com>
2024-05-30 16:34:10 +01:00
Reonu
8319d97ad1
Make the ocarina work with the dpad ( #311 )
2024-05-30 15:53:43 +01:00
Wiseguy
3c34fa63c1
Adds analog camera and other controller options ( #264 )
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* Added analog cam and camera inversion options to menu, initial implementation of analog cam
* Automatically suppress inputs on the right stick while analog cam is active
* Return to automatic camera mode when pressing target
* Add aiming inversion options
* Add analog camera inversion options
2024-05-26 09:34:26 -04:00
Reonu
332a45cd64
Fix Skull Kid curse effect in ultrawide (32:9+) ( #259 )
2024-05-26 07:23:25 +01:00
Reonu
23eb6b7eea
Support for high precision framebuffers and dither noise (RT64) ( #252 )
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* 64 bit framebuffer for rt64
* Remove mention of motion blur cap from readme
* Add graphics.json option to control high precision framebuffers, disable clamping alpha for accumulation blur when using high precision FBs
* Increase dither noise strength at higher resolutions to make it more noticeable
---------
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2024-05-26 01:24:46 -04:00
Reonu
41e737249e
Fix "Dawn of the X day" screen ending too early ( #266 )
2024-05-25 23:41:00 -04:00
Mr-Wiseguy
b791a4aa1d
1.0.1 Hotfixes ( #190 )
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* Fixed bug with autosaving where some flags weren't updated in the save buffer
* Display message boxes for RT64 initialization errors
* Bump version number to 1.0.1
2024-05-18 18:46:11 -04:00
David Chavez
7e8782c114
Building Instructions & CI ( #178 )
...
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2024-05-18 04:23:48 +02:00
Reonu
f56b6c6b87
Fix the right edge on the purple background for scene title cards ( #20 )
2024-05-06 20:03:48 -04:00
Mr-Wiseguy
ac14e4ca3f
Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation
2024-05-06 14:11:00 -04:00
Mr-Wiseguy
4c3d48ba8f
Added some more mode-specific camera interpolation logic
2024-05-05 23:09:33 -04:00
Mr-Wiseguy
18be149b7b
Fixed rect alignment causing issues in horseback target practice
2024-05-05 23:09:19 -04:00
Mr-Wiseguy
af165cb21c
Various transform tagging
2024-05-05 19:09:11 -04:00
Mr-Wiseguy
47de6032d9
Fixed autosave timing when loading file or after moon crash
2024-05-05 00:27:08 -04:00
Mr-Wiseguy
db41873d69
Fixed save deletion using the wrong file number
2024-05-04 23:48:42 -04:00
Mr-Wiseguy
300af8c8c4
Made loading a save start the slow autosave timer instead of the normal one
2024-05-04 23:36:08 -04:00
Mr-Wiseguy
d1fb2bd278
Made Song of Time/game completion saves delete the autosave and made moon crash resets give the player extra time before an autosave triggers
2024-05-04 22:47:35 -04:00
Mr-Wiseguy
73eac7c88d
Make owl saves not get deleted on load if autosaving is enabled, updated autosave description
2024-05-04 20:42:53 -04:00
Reonu
2a72fc25ca
Skip owl statue text referencing save deletion if autosave is enabled ( #19 )
2024-05-04 20:40:45 -04:00
Mr-Wiseguy
a324b7853d
Made loading autosaves spawn the player in dungeons when the save was made while in a dungeon
2024-05-04 14:32:33 -04:00
Mr-Wiseguy
54b862599c
Implemented UI for controlling autosaving, fixed general config defaults not being applied correctly
2024-05-04 13:08:14 -04:00
Mr-Wiseguy
0faf51e8a2
Disable autosave debug
2024-05-04 02:08:59 -04:00
Mr-Wiseguy
b7775e1e96
Implement rewind button in save menu to load the base file instead of the owl save/autosave
2024-05-04 01:20:14 -04:00
Mr-Wiseguy
55aa02c4b3
Added camera interpolation workarounds for specific modes or scenes
2024-05-03 19:55:34 -04:00
Reonu
619325366e
Add 'player can pause' check to autosave logic ( #17 )
2024-05-03 13:01:53 -04:00
Reonu
20d6f56644
Fix saves getting deleted on SoT save ( #16 )
2024-05-03 12:57:49 -04:00
Reonu
6aaf0bbd71
Interpolation fixes for snowhead/ikana boulders and beaver race rings ( #18 )
2024-05-03 12:57:07 -04:00
Mr-Wiseguy
76a879359e
Refined conditions for when autosaving is allowed
2024-05-02 02:38:17 -04:00
Mr-Wiseguy
11012cdfc6
WIP autosave functionality
2024-05-01 04:06:53 -04:00
Mr-Wiseguy
1ef8656a93
Asynchronous saving
2024-05-01 02:38:33 -04:00
Mr-Wiseguy
3537a22ccd
Fixed description of mouse aiming, made D-Pad icon translucent if none of its items have been obtained yet
2024-04-26 19:35:19 -04:00
Mr-Wiseguy
b28614b128
Implemented mouse aiming
2024-04-26 01:48:26 -04:00
Mr-Wiseguy
539497f84d
Forced camera interpolation in Camera_Fixed1 mode to fix several incorrect camera skips
2024-04-25 23:49:06 -04:00
Mr-Wiseguy
5382ce6fd0
Transform tagging for clear tag actor (mainly for bomb explosions), update RT64
2024-04-24 14:56:23 -04:00
thecozies
af3c4f4df7
update rumble on vi thread
2024-04-16 10:58:43 -04:00
thecozies
51759611e1
control rumble intensity to mimic n64 rumble pak & separate rumble from input
2024-04-16 10:58:43 -04:00
Mr-Wiseguy
a293673a32
Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance
2024-04-15 20:05:31 -04:00
Mr-Wiseguy
76ec1f379b
Transform tagging for moon/giants chamber/lost woods particles, fixed missing nfd init
2024-04-06 18:04:55 -04:00
Mr-Wiseguy
45bbd40b12
Fix bug with pause tiles being in wrong location when unpausing, update RT64
2024-04-06 12:42:15 -04:00
Mr-Wiseguy
460d1aafb4
Added patches for skipping interpolation when actors get teleported in cutscenes
2024-04-06 00:34:10 -04:00
thecozies
65ced0c594
added set time debug ui
2024-04-05 11:25:45 -05:00