Fix the right edge on the purple background for scene title cards (#20)

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Reonu 2024-05-07 01:03:48 +01:00 committed by GitHub
parent 8a035386c0
commit f56b6c6b87
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1 changed files with 34 additions and 0 deletions

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@ -1184,3 +1184,37 @@ void ShrinkWindow_Draw(GraphicsContext* gfxCtx) {
CLOSE_DISPS(gfxCtx);
}
}
extern u64 gSceneTitleCardGradientTex[];
// @recomp Patch the scene title card (the one with purple background when entering a new scene)
// to not glitch out on the right edge, which is hidden by overscan on N64.
void Message_DrawSceneTitleCard(PlayState* play, Gfx** gfxP) {
MessageContext* msgCtx = &play->msgCtx;
Gfx* gfx;
gfx = *gfxP;
Gfx_SetupDL39_Ptr(&gfx);
gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetTextureFilter(gfx++, G_TF_BILERP);
gDPSetAlphaDither(gfx++, G_AD_NOTPATTERN);
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, msgCtx->textboxColorAlphaCurrent);
gDPSetEnvColor(gfx++, 140, 40, 160, 255);
gDPLoadTextureBlock(gfx++, gSceneTitleCardGradientTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 1, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, 6, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
// @recomp Decrease dsdx from the original 204 to 200 in order to hide the glitching on the right edge.
gSPTextureRectangle(gfx++, 0, XREG(77) << 2, 320 << 2, (XREG(77) + XREG(76)) << 2, G_TX_RENDERTILE, 0, 0, 200,
1 << 10);
gDPPipeSync(gfx++);
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
gDPSetEnvColor(gfx++, 0, 0, 0, 255);
if ((msgCtx->currentTextId < 0x1BB2) || (msgCtx->currentTextId >= 0x1BB7)) {
msgCtx->unk11FF8 = XREG(75);
}
msgCtx->unk11FFA = XREG(74);
Message_DrawTextNES(play, &gfx, 0);
*gfxP = gfx++;
}