Fix vertices for bottom strip in seamless pause background patch
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@ -35,11 +35,11 @@ s16 KaleidoScope_SetPageVertices(PlayState* play, Vtx* vtx, s16 vtxPage, s16 num
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s32 cur_y;
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u32 row;
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cur_y = PAGE_BG_HEIGHT / 2;
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cur_y = (PAGE_BG_HEIGHT + 2) / 2;
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// 2 verts per row plus 2 extra verts at the start and the end.
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for (row = 0; row < RECOMP_PAGE_ROW_COUNT + 2; row++) {
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s32 next_y = MAX(cur_y - RECOMP_PAGE_ROW_HEIGHT, -PAGE_BG_HEIGHT / 2);
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s32 next_y = MAX(cur_y - RECOMP_PAGE_ROW_HEIGHT, -(PAGE_BG_HEIGHT + 2) / 2);
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vtx[4 * row + 0].v.ob[0] = -PAGE_BG_WIDTH / 2;
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vtx[4 * row + 1].v.ob[0] = PAGE_BG_WIDTH / 2;
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@ -234,7 +234,7 @@ Gfx* KaleidoScope_DrawPageSections(Gfx* gfx, Vtx* vertices, TexturePtr* textures
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// Draw the rows.
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for (u32 bg_row = 0; bg_row < RECOMP_PAGE_ROW_COUNT; bg_row++) {
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u32 cur_row_height = MIN(RECOMP_PAGE_ROW_HEIGHT, PAGE_BG_HEIGHT - bg_row * RECOMP_PAGE_ROW_HEIGHT);
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u32 cur_row_height = MIN(RECOMP_PAGE_ROW_HEIGHT, PAGE_BG_HEIGHT + 1 - bg_row * RECOMP_PAGE_ROW_HEIGHT);
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gDPLoadTextureTile(gfx++, *cur_image,
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G_IM_FMT_IA, G_IM_SIZ_8b, // fmt, siz
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PAGE_BG_WIDTH + 2, PAGE_BG_HEIGHT + 2, // width, height
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