Interpolation fixes for snowhead/ikana boulders and beaver race rings (#18)
This commit is contained in:
parent
76a879359e
commit
6aaf0bbd71
|
@ -8,6 +8,8 @@
|
|||
#include "overlays/actors/ovl_En_Osn/z_en_osn.h"
|
||||
#include "overlays/actors/ovl_En_Fall2/z_en_fall2.h"
|
||||
#include "overlays/actors/ovl_Obj_Entotu/z_obj_entotu.h"
|
||||
#include "overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.h"
|
||||
#include "overlays/actors/ovl_En_Twig/z_en_twig.h"
|
||||
|
||||
extern EnTanron2* D_80BB8458[82];
|
||||
extern Boss04* D_80BB8450;
|
||||
|
@ -1068,3 +1070,42 @@ void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx)
|
|||
CLOSE_DISPS(gfxCtx);
|
||||
}
|
||||
}
|
||||
|
||||
// @recomp Skip interpolation on the boulders in the path to Snowhead and the path to Ikana Canyon when they teleport back to their home position.
|
||||
void func_8093EE64(EnGoroiwa* this, s32 arg1) {
|
||||
Vec3s* temp_v0 = &this->pathPoints[arg1];
|
||||
|
||||
this->actor.world.pos.x = temp_v0->x;
|
||||
this->actor.world.pos.y = temp_v0->y;
|
||||
this->actor.world.pos.z = temp_v0->z;
|
||||
|
||||
// @recomp Skip interpolation if their next goal position is their home position.
|
||||
if (arg1 == 0) {
|
||||
actor_set_interpolation_skipped(&this->actor);
|
||||
}
|
||||
}
|
||||
|
||||
extern Gfx object_twig_DL_001C38[];
|
||||
extern Gfx object_twig_DL_0014C8[];
|
||||
|
||||
// @recomp Skip interpolation on the rotation for the beaver race rings in order to retain the intended animation look.
|
||||
void EnTwig_Draw(Actor* thisx, PlayState* play) {
|
||||
EnTwig* this = (EnTwig*)thisx;
|
||||
|
||||
switch (this->unk_160) {
|
||||
case 1:
|
||||
// @recomp Set the matrix group to skip interpolation on rotation.
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
gEXMatrixGroupDecomposedSkipRot(POLY_OPA_DISP++, actor_transform_id(thisx), G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
|
||||
Gfx_DrawDListOpa(play, object_twig_DL_001C38);
|
||||
|
||||
// @recomp Pop the tag.
|
||||
gEXPopMatrixGroup(POLY_OPA_DISP++, G_MTX_MODELVIEW);
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
break;
|
||||
case 2:
|
||||
Gfx_DrawDListOpa(play, object_twig_DL_0014C8);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue