Disable autosave debug
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@ -222,7 +222,7 @@ Gfx* GfxEx_DrawRect_DropShadow(Gfx* gfx, s16 rectLeft, s16 rectTop, s16 rectWidt
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bool autosave_was_ready = false;
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s32 recomp_autosave_debug_enabled() {
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return 1;
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return 0;
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}
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void draw_autosave_icon(PlayState* play) {
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