render: implement sprite pivot, fix sprite centering in ortho projection
This commit is contained in:
parent
3c3025668a
commit
e1f48d525a
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@ -17,20 +17,18 @@ use crate::{
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render::{
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graph::{Node, NodeDesc, NodeType, SlotAttribute},
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resource::{FragmentState, RenderPipeline, RenderPipelineDescriptor, VertexState},
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transform_buffer_storage::{TransformBuffers, TransformIndex},
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vertex::Vertex2D,
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},
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sprite::{AtlasSprite, Sprite},
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};
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use super::{BasePassSlots, RenderAssets};
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use super::{BasePassSlots, InterpTransform, RenderAssets};
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#[derive(Clone)]
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pub struct RenderJob {
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pub entity: Entity,
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pub shader_id: u64,
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pub asset_uuid: uuid::Uuid,
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pub transform_id: TransformIndex,
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pub atlas_frame_id: u64,
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}
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@ -64,11 +62,8 @@ pub struct SpritePass {
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pipeline: Option<RenderPipeline>,
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texture_bgl: Option<Arc<wgpu::BindGroupLayout>>,
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jobs: VecDeque<RenderJob>,
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/// Buffer that stores a `Rect` with `min` and `max` set to zero.
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/// This can be used for sprites that are not from an atlas.
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atlas_frames_buf: Option<Arc<wgpu::Buffer>>,
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sprite_instances_buf: Option<Arc<wgpu::Buffer>>,
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transform_buffers: Option<ResourceData>,
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texture_store: Option<ResourceData>,
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buffer_store: Option<ResourceData>,
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}
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@ -175,7 +170,7 @@ impl SpritePass {
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},
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);
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let frames = self.atlas_frames_buf.as_ref().unwrap();
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let sprite_instances = self.sprite_instances_buf.as_ref().unwrap();
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let bgl = self.texture_bgl.as_ref().unwrap();
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let tex_bg = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some(&format!("sprite_texture_bg_{}", uuid_str)),
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@ -192,7 +187,7 @@ impl SpritePass {
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wgpu::BindGroupEntry {
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binding: 2,
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resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
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buffer: &frames,
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buffer: &sprite_instances,
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offset: 0,
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size: None,
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}),
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@ -211,16 +206,13 @@ impl Node for SpritePass {
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) -> crate::render::graph::NodeDesc {
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let device = &graph.device;
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let atlas_frames = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("default_sprite_atlas_frame"),
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size: std::mem::size_of::<URect>() as u64 * 1000,
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let sprite_instances = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("sprite_instances"),
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size: std::mem::size_of::<SpriteInstance>() as u64 * 1000,
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usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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// write the rect for sprites that aren't part of the texture atlas.
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graph
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.queue
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.write_buffer(&atlas_frames, 0, bytemuck::bytes_of(&URect::ZERO));
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self.sprite_instances_buf = Some(Arc::new(sprite_instances));
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let bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("bgl_sprite_main"),
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@ -243,7 +235,7 @@ impl Node for SpritePass {
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},
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wgpu::BindGroupLayoutEntry {
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binding: 2,
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visibility: wgpu::ShaderStages::FRAGMENT,
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visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Storage { read_only: true },
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has_dynamic_offset: false,
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@ -254,7 +246,6 @@ impl Node for SpritePass {
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],
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});
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self.texture_bgl = Some(Arc::new(bgl));
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self.atlas_frames_buf = Some(Arc::new(atlas_frames));
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let mut desc = NodeDesc::new(NodeType::Render, None, vec![]);
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@ -282,16 +273,12 @@ impl Node for SpritePass {
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let diffuse_bgl = self.texture_bgl.clone().unwrap();
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let camera_bgl = graph.bind_group_layout(BasePassSlots::Camera).clone();
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let transforms = world
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.get_resource::<TransformBuffers>()
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.expect("Missing transform buffers");
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let transform_bgl = transforms.bindgroup_layout.clone();
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self.pipeline = Some(RenderPipeline::create(
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device,
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&RenderPipelineDescriptor {
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label: Some("sprite_pass".into()),
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layouts: vec![diffuse_bgl, transform_bgl, camera_bgl],
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layouts: vec![diffuse_bgl, camera_bgl],
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push_constant_ranges: vec![],
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vertex: VertexState {
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module: shader.clone(),
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@ -317,7 +304,6 @@ impl Node for SpritePass {
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},
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));
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drop(transforms);
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world.add_resource_default_if_absent::<RenderAssets<SpriteTexture>>();
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let texture_store = world
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.get_resource_data::<RenderAssets<SpriteTexture>>().unwrap();
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@ -327,22 +313,17 @@ impl Node for SpritePass {
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let buffer_store = world
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.get_resource_data::<FxHashMap<Entity, SpriteBuffers>>().unwrap();
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self.buffer_store = Some(buffer_store.clone());
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let transforms = world
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.get_resource_data::<TransformBuffers>()
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.expect("Missing transform buffers");
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self.transform_buffers = Some(transforms.clone());
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}
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let mut v = Vec::with_capacity(500);
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let mut sprite_instances = Vec::with_capacity(500);
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let world_tick = world.current_tick();
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let queue = &graph.queue;
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for (entity, (sprite, atlas_sprite), transform_idx, mut texture_store, mut buffer_store) in world
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for (entity, (sprite, atlas_sprite), interp_transform, mut texture_store, mut buffer_store) in world
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.view::<(
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Entities,
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Or<&Sprite, (&AtlasSprite, TickOf<AtlasSprite>)>,
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&TransformIndex,
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&InterpTransform,
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ResMut<RenderAssets<SpriteTexture>>,
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ResMut<FxHashMap<Entity, SpriteBuffers>>,
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)>()
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@ -374,13 +355,14 @@ impl Node for SpritePass {
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}
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}
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if !buffer_store.contains_key(&entity) {
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let dim = rect.unwrap_or_else(|| {
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let dim = rect
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.map(|r| r.dimensions())
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.unwrap_or_else(|| {
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let i = image.dimensions();
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URect::new(0, 0, i.0, i.1)
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UVec2::new(i.0, i.1)
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});
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debug!("storing rect: {dim:?}");
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let dim = dim.dimensions();
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if !buffer_store.contains_key(&entity) {
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let (vertex, index) = self.create_vertex_index_buffers(device, dim);
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buffer_store.insert(entity, SpriteBuffers { vertex_buffers: vertex, index_buffers: index });
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} else if let Some((ats, tick)) = &atlas_sprite {
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@ -393,29 +375,36 @@ impl Node for SpritePass {
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}
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}
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let frame_id = match rect {
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Some(r) => {
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v.push(r);
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// No -1 here since the gpu buffer is already offset by 1
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// to store the default rect at the front
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v.len() as u64
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}
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None => 0
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let pivot = atlas_sprite.map(|ats| ats.0.pivot)
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// unwrap is safe since its either AtlasSprite or Sprite.
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.unwrap_or_else(|| sprite.unwrap().pivot)
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.as_vec();
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let pivot_pos = dim.as_vec2() * (pivot - Vec2::splat(0.5));
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let transform = interp_transform.last_transform
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+ lyra_math::Transform::from_translation(Vec3::new(pivot_pos.x, pivot_pos.y, 0.0));
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let inst = SpriteInstance {
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atlas_frame: rect.unwrap_or(URect::ZERO),
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transform: transform.calculate_mat4(),
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pivot,
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_padding: [0; 2],
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};
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sprite_instances.push(inst);
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let inst_id = sprite_instances.len() as u64 - 1;
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self.jobs.push_back(RenderJob {
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entity,
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shader_id: 0,
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asset_uuid: texture_uuid,
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transform_id: *transform_idx,
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atlas_frame_id: frame_id,
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atlas_frame_id: inst_id,
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});
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};
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}
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let buf = self.atlas_frames_buf.as_ref().unwrap();
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let buf = self.sprite_instances_buf.as_ref().unwrap();
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// skip default rect
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queue.write_buffer(buf, std::mem::size_of::<URect>() as _, bytemuck::cast_slice(&v));
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queue.write_buffer(buf, 0, bytemuck::cast_slice(&sprite_instances));
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}
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fn execute(
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@ -430,8 +419,6 @@ impl Node for SpritePass {
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let texture_store: AtomicRef<RenderAssets<SpriteTexture>> = texture_store.get();
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let buffer_store = self.buffer_store.clone().unwrap();
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let buffer_store: AtomicRef<FxHashMap<Entity, SpriteBuffers>> = buffer_store.get();
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let transforms = self.transform_buffers.clone().unwrap();
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let transforms: AtomicRef<TransformBuffers> = transforms.get();
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let vt = graph.view_target();
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let view = vt.render_view();
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@ -468,12 +455,7 @@ impl Node for SpritePass {
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.expect("failed to find SpriteTexture for job asset_uuid");
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pass.set_bind_group(0, &tex.texture_bg, &[]);
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// Get the bindgroup for job's transform and bind to it using an offset.
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let bindgroup = transforms.bind_group(job.transform_id);
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let offset = transforms.buffer_offset(job.transform_id);
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pass.set_bind_group(1, bindgroup, &[offset]);
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pass.set_bind_group(2, camera_bg, &[]);
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pass.set_bind_group(1, camera_bg, &[]);
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// set vertex and index buffers
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let bufs = buffer_store
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@ -489,3 +471,12 @@ impl Node for SpritePass {
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}
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}
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}
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#[repr(C)]
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#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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struct SpriteInstance {
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atlas_frame: URect,
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transform: glam::Mat4,
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pivot: glam::Vec2,
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_padding: [u32; 2],
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}
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@ -25,8 +25,8 @@ use crate::{
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/// transform is updated less often than rendering.
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#[derive(Clone, Debug, Component)]
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pub struct InterpTransform {
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last_transform: Transform,
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alpha: f32,
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pub last_transform: Transform,
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pub alpha: f32,
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}
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#[derive(Default, Debug, Clone, Copy, Hash, RenderGraphLabel)]
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@ -23,6 +23,12 @@ struct URect {
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max: vec2<u32>,
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}
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struct SpriteInstance {
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atlas_frame: URect,
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transform: mat4x4<f32>,
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pivot: vec2<f32>,
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}
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struct CameraUniform {
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view: mat4x4<f32>,
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inverse_projection: mat4x4<f32>,
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@ -33,21 +39,21 @@ struct CameraUniform {
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}
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@group(1) @binding(0)
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var<uniform> u_model_transform_data: TransformData;
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@group(2) @binding(0)
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var<uniform> u_camera: CameraUniform;
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@vertex
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fn vs_main(
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in: VertexInput,
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) -> VertexOutput {
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let transform = u_sprite_instances[in.instance_index].transform;
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var world_position: vec4<f32> = transform * vec4<f32>(in.position, 1.0);
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var out: VertexOutput;
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var world_position: vec4<f32> = u_model_transform_data.transform * vec4<f32>(in.position, 1.0);
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out.world_position = world_position.xyz;
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out.tex_coords = in.tex_coords;
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out.clip_position = u_camera.view_projection * world_position;
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out.instance_index = in.instance_index;
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return out;
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}
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@ -58,11 +64,12 @@ var t_diffuse: texture_2d<f32>;
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var s_diffuse: sampler;
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@group(0) @binding(2)
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var<storage, read> u_sprite_atlas_frames: array<URect>;
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var<storage, read> u_sprite_instances: array<SpriteInstance>;
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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let frame = u_sprite_atlas_frames[in.instance_index];
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let sprite = u_sprite_instances[in.instance_index];
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let frame = sprite.atlas_frame;
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var region_coords = in.tex_coords;
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if (frame.min.x != 0 || frame.min.y != 0 || frame.max.x != 0 || frame.max.y != 0) {
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@ -34,6 +34,7 @@ impl Default for ScaleMode {
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#[derive(Debug, Clone, Copy, PartialEq, Reflect)]
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pub struct OrthographicProjection {
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pub viewport_origin: Vec2,
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pub scale_mode: ScaleMode,
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pub scale: f32,
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pub znear: f32,
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@ -43,6 +44,7 @@ pub struct OrthographicProjection {
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impl Default for OrthographicProjection {
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fn default() -> Self {
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Self {
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viewport_origin: Vec2::new(0.5, 0.5),
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scale_mode: Default::default(),
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scale: 1.0,
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znear: 0.0,
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@ -53,52 +55,44 @@ impl Default for OrthographicProjection {
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impl OrthographicProjection {
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fn get_rect(&self, viewport_size: Vec2) -> Rect {
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let origin;
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//let origin;
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let size;
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match self.scale_mode {
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ScaleMode::Viewport => {
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origin = viewport_size * 0.5;
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size = viewport_size;
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},
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ScaleMode::Width(width) => {
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let aspect = viewport_size.x / viewport_size.y;
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let origin_x = width * 0.5;
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let scaled_height = width / aspect;
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let origin_y = scaled_height * 0.5;
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origin = Vec2::new(origin_x, origin_y);
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size = Vec2::new(width, scaled_height);
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},
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ScaleMode::Height(height) => {
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let aspect = viewport_size.x / viewport_size.y;
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let origin_y = height * 0.5;
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let scaled_width = height * aspect;
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let origin_x = scaled_width * 0.5;
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origin = Vec2::new(origin_x, origin_y);
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size = Vec2::new(scaled_width, height);
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},
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ScaleMode::Size(s) => {
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origin = s * 0.5;
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size = s;
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},
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ScaleMode::MaxSize(s) => {
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let clamped = s.min(viewport_size);
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origin = clamped * 0.5;
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size = clamped;
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},
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ScaleMode::MinSize(s) => {
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let clamped = s.max(viewport_size);
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origin = clamped * 0.5;
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size = clamped;
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}
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}
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let origin = size * self.viewport_origin;
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Rect::new(self.scale * -origin.x,
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self.scale * -origin.y,
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self.scale * size.x - origin.x,
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self.scale * size.y - origin.y)
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self.scale * (size.x - origin.x),
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self.scale * (size.y - origin.y))
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}
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pub fn to_mat(&self, viewport_size: Vec2) -> Mat4 {
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@ -12,7 +12,7 @@ use tracing::error;
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use crate::DeltaTime;
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use super::{AtlasSprite, TextureAtlas};
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use super::{AtlasSprite, Pivot, TextureAtlas};
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/// A struct describing an animation of a Sprite.
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///
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@ -266,6 +266,7 @@ fn system_animation_entity_impl(
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let sprite = AtlasSprite {
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atlas: animations.atlas.clone(),
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sprite: rect,
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pivot: Pivot::default(),
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};
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commands.insert(en, sprite);
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@ -286,6 +287,7 @@ fn system_animation_entity_impl(
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let new_sprite = AtlasSprite {
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atlas: animations.atlas.clone(),
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sprite: rect,
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pivot: Pivot::default(),
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};
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let sprite = sprite.as_mut().unwrap();
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@ -24,8 +24,9 @@ pub enum Pivot {
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BottomLeft,
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BottomRight,
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BottomCenter,
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/// A custom anchor point relative to top left.
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/// Top left is `(0.0, 0.0)`.
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/// A custom anchor point.
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///
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/// Top left is (-0.5, 0.5), center is (0.0, 0.0).
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Custom(Vec2)
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}
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@ -35,15 +36,15 @@ impl Pivot {
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/// The point is offset from the top left `(0.0, 0.0)`.
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pub fn as_vec(&self) -> Vec2 {
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match self {
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Pivot::Center => Vec2::new(0.5, 0.5),
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Pivot::CenterLeft => Vec2::new(0.0, 0.5),
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Pivot::CenterRight => Vec2::new(1.0, 0.5),
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Pivot::TopLeft => Vec2::ZERO,
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Pivot::TopRight => Vec2::new(1.0, 0.0),
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Pivot::Center => Vec2::ZERO,
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Pivot::CenterLeft => Vec2::new(-0.5, 0.0),
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Pivot::CenterRight => Vec2::new(0.5, 0.0),
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Pivot::TopLeft => Vec2::new(-0.5, 0.5),
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Pivot::TopRight => Vec2::new(0.5, 0.5),
|
||||
Pivot::TopCenter => Vec2::new(0.0, 0.5),
|
||||
Pivot::BottomLeft => Vec2::new(0.0, 1.0),
|
||||
Pivot::BottomRight => Vec2::new(1.0, 1.0),
|
||||
Pivot::BottomCenter => Vec2::new(0.5, 1.0),
|
||||
Pivot::BottomLeft => Vec2::new(-0.5, -0.5),
|
||||
Pivot::BottomRight => Vec2::new(0.5, -0.5),
|
||||
Pivot::BottomCenter => Vec2::new(0.0, -0.5),
|
||||
Pivot::Custom(v) => *v,
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,8 @@ use lyra_math::URect;
|
|||
use lyra_reflect::Reflect;
|
||||
use lyra_resource::ResHandle;
|
||||
|
||||
use super::Pivot;
|
||||
|
||||
/// A texture atlas of multiple sprites.
|
||||
#[derive(Clone, Component, Reflect)]
|
||||
pub struct TextureAtlas {
|
||||
|
@ -60,17 +62,19 @@ impl lyra_resource::ResourceData for TextureAtlas {
|
|||
pub struct AtlasSprite {
|
||||
pub atlas: ResHandle<TextureAtlas>,
|
||||
pub sprite: URect,
|
||||
pub pivot: Pivot,
|
||||
}
|
||||
|
||||
impl AtlasSprite {
|
||||
#[inline(always)]
|
||||
pub fn from_atlas_index(atlas: ResHandle<TextureAtlas>, i: u32) -> Self {
|
||||
let a = atlas.data_ref().unwrap();
|
||||
let rect = a.frames.get(i as usize).cloned().unwrap(); //index_rect(i);
|
||||
let rect = a.frames.get(i as usize).cloned().unwrap();
|
||||
|
||||
Self {
|
||||
atlas: atlas.clone(),
|
||||
sprite: rect,
|
||||
pivot: Pivot::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -136,4 +136,26 @@ impl std::ops::Add for Transform {
|
|||
self.scale *= rhs.scale;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl std::ops::Sub for Transform {
|
||||
type Output = Transform;
|
||||
|
||||
fn sub(mut self, rhs: Self) -> Self::Output {
|
||||
self.translation -= rhs.translation;
|
||||
self.rotation *= rhs.rotation;
|
||||
self.scale *= rhs.scale;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl std::ops::Mul for Transform {
|
||||
type Output = Transform;
|
||||
|
||||
fn mul(mut self, rhs: Self) -> Self::Output {
|
||||
self.translation *= rhs.translation;
|
||||
self.rotation *= rhs.rotation;
|
||||
self.scale *= rhs.scale;
|
||||
self
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue