render: fix 2d camera
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6b9561d9bd
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c4e5147967
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@ -1,38 +1,85 @@
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use glam::{Mat4, Vec2};
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use lyra_math::Transform;
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use lyra_reflect::Reflect;
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use winit::dpi::PhysicalSize;
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use crate::{math::{Angle, OPENGL_TO_WGPU_MATRIX}, scene::CameraComponent};
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use crate::math::Angle;
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Reflect)]
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pub enum CameraProjectionMode {
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/// 3d camera projection
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Perspective,
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/// 2d camera projection
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Orthographic,
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#[derive(Debug, Clone, Copy, PartialEq, Reflect)]
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pub struct OrthographicProjection {
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pub scale: f32,
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pub znear: f32,
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pub zfar: f32,
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}
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#[derive(Debug, Clone)]
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pub struct Projection {
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aspect: f32,
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znear: f32,
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zfar: f32,
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}
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impl Projection {
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pub fn new(width: u32, height: u32, znear: f32, zfar: f32) -> Self {
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impl Default for OrthographicProjection {
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fn default() -> Self {
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Self {
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aspect: width as f32 / height as f32,
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znear,
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zfar,
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scale: 1.0,
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znear: 0.0,
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zfar: 1000.0,
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}
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}
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}
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pub fn resize(&mut self, width: u32, height: u32) {
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self.aspect = width as f32 / height as f32;
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impl OrthographicProjection {
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pub fn to_mat(&self, viewport_size: Vec2) -> Mat4 {
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let origin_x = viewport_size.x as f32 * 0.5;
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let origin_y = viewport_size.y as f32 * 0.5;
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glam::Mat4::orthographic_rh(
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self.scale * -origin_x,
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self.scale * viewport_size.x as f32 - origin_x,
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self.scale * -origin_y,
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self.scale * viewport_size.y as f32 - origin_y,
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-1000.0,
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1000.0,
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)
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}
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}
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pub fn calc_matrix(&self, fov: Angle, _mode: CameraProjectionMode) -> glam::Mat4 {
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OPENGL_TO_WGPU_MATRIX * glam::Mat4::perspective_rh_gl(fov.to_radians(), self.aspect, self.znear, self.zfar)
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#[derive(Debug, Clone, Copy, PartialEq, Reflect)]
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pub struct PerspectiveProjection {
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pub fov: Angle,
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pub znear: f32,
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pub zfar: f32,
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}
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impl Default for PerspectiveProjection {
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fn default() -> Self {
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Self {
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fov: Angle::Degrees(45.0),
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znear: 0.0,
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zfar: 100.0,
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}
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}
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}
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impl PerspectiveProjection {
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pub fn to_mat(&self, viewport_size: Vec2) -> Mat4 {
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let aspect = viewport_size.x / viewport_size.y;
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glam::Mat4::perspective_rh(
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self.fov.to_radians(),
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aspect,
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self.znear,
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self.zfar,
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)
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Reflect)]
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pub enum CameraProjectionMode {
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/// 3d camera projection
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Perspective(PerspectiveProjection),
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/// 2d camera projection
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Orthographic(OrthographicProjection),
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}
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impl CameraProjectionMode {
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pub fn to_mat4(&self, viewport_size: Vec2) -> Mat4 {
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match self {
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CameraProjectionMode::Perspective(proj) => proj.to_mat(viewport_size),
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CameraProjectionMode::Orthographic(proj) => proj.to_mat(viewport_size),
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}
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}
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}
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@ -43,14 +90,13 @@ pub struct CameraUniform {
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pub view: glam::Mat4,
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/// The inverse of the projection matrix of the camera
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pub inverse_projection: glam::Mat4,
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/// The view projection matrix
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/// The view projection matrix
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pub view_projection: glam::Mat4,
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pub projection: glam::Mat4,
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/// The position of the camera
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pub position: glam::Vec3,
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pub tile_debug: u32,
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_padding: u32,
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//_padding: [u8; 3],
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}
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impl Default for CameraUniform {
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@ -61,106 +107,45 @@ impl Default for CameraUniform {
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view_projection: glam::Mat4::IDENTITY,
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projection: glam::Mat4::IDENTITY,
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position: Default::default(),
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tile_debug: 0,
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//_padding: 0,
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_padding: 0,
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}
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}
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}
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impl CameraUniform {
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pub fn new(view: glam::Mat4, inverse_projection: glam::Mat4, view_projection: glam::Mat4, projection: glam::Mat4, position: glam::Vec3) -> Self {
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pub fn new(
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view: glam::Mat4,
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inverse_projection: glam::Mat4,
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view_projection: glam::Mat4,
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projection: glam::Mat4,
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position: glam::Vec3,
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) -> Self {
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Self {
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view,
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inverse_projection,
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view_projection,
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projection,
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position,
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tile_debug: 0
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_padding: 0,
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}
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}
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}
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#[derive(Debug, Clone)]
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pub struct RenderCamera {
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view_proj: glam::Mat4,
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#[allow(dead_code)]
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size: PhysicalSize<u32>,
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aspect: f32,
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znear: f32,
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zfar: f32,
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}
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pub fn from_component(transform: Transform, projection: CameraProjectionMode, viewport_size: Vec2) -> Self {
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let position = transform.translation;
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let forward = transform.forward();
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let up = transform.up();
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let view = glam::Mat4::look_to_rh(position, forward, up);
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let projection = projection.to_mat4(viewport_size);
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let view_projection = projection * view;
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impl RenderCamera {
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pub fn new(size: PhysicalSize<u32>) -> Self {
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Self {
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view_proj: glam::Mat4::IDENTITY,
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size,
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aspect: size.width as f32 / size.height as f32,
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znear: 0.1,
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zfar: 100.0,
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}
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}
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pub fn update_aspect_ratio(&mut self, size: PhysicalSize<u32>) {
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self.aspect = size.width as f32 / size.height as f32;
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}
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/// Calculates the view projection, and the view
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///
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/// Returns: A tuple with the view projection as the first element, and the
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/// view matrix as the second.
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pub fn calc_view_projection(&mut self, camera: &CameraComponent) -> CameraUniform {
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let position = camera.transform.translation;
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let forward = camera.transform.forward();
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let up = camera.transform.up();
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let view = glam::Mat4::look_to_rh(
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view,
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inverse_projection: projection.inverse(),
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view_projection,
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projection,
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position,
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forward,
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up
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);
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match camera.mode {
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CameraProjectionMode::Perspective => {
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let proj = glam::Mat4::perspective_rh_gl(camera.fov.to_radians(), self.aspect, self.znear, self.zfar);
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self.view_proj = OPENGL_TO_WGPU_MATRIX * proj * view;
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//(&self.view_proj, view)
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CameraUniform {
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view,
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inverse_projection: proj.inverse(),
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view_projection: self.view_proj,
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projection: proj,
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position,
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tile_debug: camera.debug as u32,
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}
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},
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CameraProjectionMode::Orthographic => {
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let target = camera.transform.rotation * glam::Vec3::new(0.0, 0.0, -1.0);
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let target = target.normalize();
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let ratio_size_per_depth = ((camera.fov.to_radians() / 2.0) * 2.0).atan();
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let distance = (target - position).length();
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let size_y = ratio_size_per_depth * distance;
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let size_x = ratio_size_per_depth * distance * self.aspect;
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let proj = glam::Mat4::orthographic_rh_gl(-size_x, size_x, -size_y, size_y, self.znear, self.zfar);
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self.view_proj = OPENGL_TO_WGPU_MATRIX * proj;
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CameraUniform {
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view,
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inverse_projection: proj.inverse(),
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view_projection: self.view_proj,
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projection: proj,
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position,
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tile_debug: camera.debug as u32,
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}
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},
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_padding: 0,
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}
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}
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}
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}
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@ -2,12 +2,12 @@ use std::sync::Arc;
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use glam::UVec2;
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use lyra_game_derive::RenderGraphLabel;
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use lyra_math::Transform;
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use tracing::warn;
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use winit::dpi::PhysicalSize;
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use crate::{
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render::{
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camera::{CameraUniform, RenderCamera},
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camera::CameraUniform,
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graph::{
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Node, NodeDesc, NodeType, RenderGraph, RenderGraphContext, SlotAttribute, SlotValue
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},
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@ -114,13 +114,9 @@ impl Node for BasePass {
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}
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fn prepare(&mut self, graph: &mut RenderGraph, world: &mut lyra_ecs::World, context: &mut RenderGraphContext) {
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if let Some(camera) = world.view_iter::<&mut CameraComponent>().next() {
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if let Some((camera, transform)) = world.view_iter::<(&CameraComponent, &Transform)>().next() {
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let screen_size = graph.view_target().size();
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let mut render_cam =
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RenderCamera::new(PhysicalSize::new(screen_size.x, screen_size.y));
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let uniform = render_cam.calc_view_projection(&camera);
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let uniform = CameraUniform::from_component(*transform, camera.projection, screen_size.as_vec2());
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context.queue_buffer_write_with(BasePassSlots::Camera, 0, uniform)
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} else {
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warn!("Missing camera!");
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@ -1,23 +1,18 @@
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use lyra_ecs::Component;
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use lyra_reflect::Reflect;
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use crate::{math::{Angle, Transform}, render::camera::CameraProjectionMode};
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use crate::render::camera::{CameraProjectionMode, OrthographicProjection, PerspectiveProjection};
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#[derive(Clone, Component, Reflect)]
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pub struct CameraComponent {
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pub transform: Transform,
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pub fov: Angle,
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pub mode: CameraProjectionMode,
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pub debug: bool,
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pub projection: CameraProjectionMode,
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//pub debug: bool,
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}
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impl Default for CameraComponent {
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fn default() -> Self {
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Self {
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transform: Transform::default(),
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fov: Angle::Degrees(45.0),
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mode: CameraProjectionMode::Perspective,
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debug: false,
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projection: CameraProjectionMode::Perspective(PerspectiveProjection::default()),
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}
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}
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}
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@ -29,7 +24,7 @@ impl CameraComponent {
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pub fn new_2d() -> Self {
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CameraComponent {
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mode: CameraProjectionMode::Orthographic,
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projection: CameraProjectionMode::Orthographic(OrthographicProjection::default()),
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..Default::default()
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}
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}
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@ -1,11 +1,10 @@
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use glam::{EulerRot, Quat, Vec3};
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use lyra_ecs::{query::{Res, View}, Component};
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use lyra_math::Transform;
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use lyra_reflect::Reflect;
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use crate::{game::App, input::ActionHandler, plugin::Plugin, DeltaTime};
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use super::CameraComponent;
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pub const ACTLBL_MOVE_UP_DOWN: &str = "MoveUpDown";
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pub const ACTLBL_MOVE_LEFT_RIGHT: &str = "MoveLeftRight";
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pub const ACTLBL_MOVE_FORWARD_BACKWARD: &str = "MoveForwardBackward";
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@ -40,11 +39,11 @@ impl FreeFlyCamera {
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}
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}
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pub fn free_fly_camera_controller(delta_time: Res<DeltaTime>, handler: Res<ActionHandler>, view: View<(&mut CameraComponent, &FreeFlyCamera)>) -> anyhow::Result<()> {
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pub fn free_fly_camera_controller(delta_time: Res<DeltaTime>, handler: Res<ActionHandler>, view: View<(&mut Transform, &FreeFlyCamera)>) -> anyhow::Result<()> {
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let delta_time = **delta_time;
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for (mut cam, fly) in view.into_iter() {
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let forward = cam.transform.forward();
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let left = cam.transform.left();
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for (mut transform, fly) in view.into_iter() {
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let forward = transform.forward();
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let left = transform.left();
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let up = Vec3::Y;
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let move_y = handler.get_axis_modifier(ACTLBL_MOVE_UP_DOWN).unwrap_or(0.0);
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@ -57,7 +56,7 @@ pub fn free_fly_camera_controller(delta_time: Res<DeltaTime>, handler: Res<Actio
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velocity += move_z * forward;
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if velocity != Vec3::ZERO {
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cam.transform.translation += velocity.normalize() * fly.speed * delta_time; // TODO: speeding up
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transform.translation += velocity.normalize() * fly.speed * delta_time; // TODO: speeding up
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}
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let motion_x = handler.get_axis_modifier(ACTLBL_LOOK_LEFT_RIGHT).unwrap_or(0.0);
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@ -72,13 +71,13 @@ pub fn free_fly_camera_controller(delta_time: Res<DeltaTime>, handler: Res<Actio
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if camera_rot != Vec3::ZERO {
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let look_velocity = camera_rot * fly.look_speed * delta_time;
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let (mut y, mut x, _) = cam.transform.rotation.to_euler(EulerRot::YXZ);
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let (mut y, mut x, _) = transform.rotation.to_euler(EulerRot::YXZ);
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x += look_velocity.x;
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y += look_velocity.y;
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x = x.clamp(-1.54, 1.54);
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// rotation is not commutative, keep this order to avoid unintended roll
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cam.transform.rotation = Quat::from_axis_angle(Vec3::Y, y)
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transform.rotation = Quat::from_axis_angle(Vec3::Y, y)
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* Quat::from_axis_angle(Vec3::X, x);
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}
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}
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@ -10,7 +10,7 @@ pub fn radians_to_degrees(radians: f32) -> f32 {
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radians * 180.0 / PI
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}
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#[derive(Clone, Copy, Debug)]
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum Angle {
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Degrees(f32),
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Radians(f32),
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@ -1,21 +1,68 @@
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use crate::{
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lua::{
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wrappers::{LuaAngle, LuaTransform},
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LuaWrapper
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wrappers::LuaAngle,
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LuaWrapper,
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},
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ScriptBorrow,
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};
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use lyra_game::{render::camera::CameraProjectionMode, scene::CameraComponent};
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use lyra_reflect::Enum;
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use lyra_game::{
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render::camera::{CameraProjectionMode, OrthographicProjection, PerspectiveProjection},
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scene::CameraComponent,
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};
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use lyra_scripting_derive::to_lua_convert;
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fn projection_mode_from_str(s: &str) -> Option<CameraProjectionMode> {
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match s {
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"perspective" => Some(CameraProjectionMode::Perspective),
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"orthographic" => Some(CameraProjectionMode::Orthographic),
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_ => None,
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fn projection_as_table(lua: &mlua::Lua, projection: CameraProjectionMode) -> mlua::Result<mlua::Table> {
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let table = lua.create_table()?;
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match projection {
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CameraProjectionMode::Perspective(proj) => {
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table.set("type", "perspective")?;
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table.set("fov", LuaAngle(proj.fov))?;
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table.set("znear", proj.znear)?;
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table.set("zfar", proj.zfar)?;
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},
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CameraProjectionMode::Orthographic(proj) => {
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table.set("type", "orthographic")?;
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table.set("scale", proj.scale)?;
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table.set("znear", proj.znear)?;
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table.set("zfar", proj.zfar)?;
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},
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}
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}
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Ok(table)
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}
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fn projection_from_table(t: &mlua::Table) -> mlua::Result<CameraProjectionMode> {
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let ty: String = t.get("type")?;
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let ty = ty.as_str();
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let znear: f32 = t.get("znear")?;
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let zfar: f32 = t.get("zfar")?;
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match ty {
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"perspective" => {
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let fov: LuaAngle = t.get("fov")?;
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Ok(CameraProjectionMode::Perspective(PerspectiveProjection {
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fov: fov.0,
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znear,
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zfar,
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}))
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}
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"orthographic" => {
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let scale: f32 = t.get("scale")?;
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Ok(CameraProjectionMode::Orthographic(OrthographicProjection {
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scale,
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znear,
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zfar,
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}))
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}
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_ => Err(mlua::Error::FromLuaConversionError {
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from: "Table",
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to: "CameraProjection".into(),
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message: Some(format!("unknown projection type: '{}'", ty)),
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}),
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}
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}
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to_lua_convert!(
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// Struct that is being wrapped
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||||
|
@ -27,20 +74,16 @@ to_lua_convert!(
|
|||
// Reflection type, can be 'component' or 'resource'
|
||||
reflect=component,
|
||||
fields={
|
||||
transform: wrap(LuaTransform),
|
||||
fov: wrap(LuaAngle),
|
||||
(
|
||||
mode,
|
||||
// Get the table from the value, result must be `CameraProjectionMode`
|
||||
projection,
|
||||
get={
|
||||
let mode: String = table.get("mode")?;
|
||||
projection_mode_from_str(&mode).unwrap()
|
||||
let p: mlua::Table = table.get("projection")?;
|
||||
projection_from_table(&p)?
|
||||
|
||||
},
|
||||
// Get the value from self, result must be the type in Lua, here its `String`.
|
||||
set={
|
||||
self.mode.variant_name().to_lowercase()
|
||||
}
|
||||
),
|
||||
debug: bool
|
||||
projection_as_table(lua, self.projection)?
|
||||
},
|
||||
)
|
||||
}
|
||||
);
|
||||
|
|
|
@ -1,10 +1,24 @@
|
|||
use lyra_engine::{
|
||||
assets::{Image, ResourceManager, Texture}, ecs::query::View, game::App, gltf::Gltf, input::{
|
||||
assets::{Image, ResourceManager, Texture},
|
||||
ecs::query::View,
|
||||
game::App,
|
||||
gltf::Gltf,
|
||||
input::{
|
||||
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
||||
InputActionPlugin, KeyCode, LayoutId,
|
||||
}, math::{self, Transform, Vec3}, render::light::directional::DirectionalLight, scene::{
|
||||
system_update_world_transforms, CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
||||
}, sprite::{self, Sprite}, winit::WindowOptions
|
||||
},
|
||||
math::{self, Transform, Vec3},
|
||||
render::{
|
||||
camera::{CameraProjectionMode, OrthographicProjection},
|
||||
light::directional::DirectionalLight,
|
||||
},
|
||||
scene::{
|
||||
system_update_world_transforms, CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin,
|
||||
WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
|
||||
ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||
},
|
||||
sprite::{self, Sprite},
|
||||
winit::WindowOptions,
|
||||
};
|
||||
|
||||
#[async_std::main]
|
||||
|
@ -84,7 +98,11 @@ async fn main() {
|
|||
.with_plugin(action_handler_plugin)
|
||||
//.with_plugin(camera_debug_plugin)
|
||||
.with_plugin(FreeFlyCameraPlugin)
|
||||
.with_system("system_update_world_transforms", system_update_world_transforms, &[]);
|
||||
.with_system(
|
||||
"system_update_world_transforms",
|
||||
system_update_world_transforms,
|
||||
&[],
|
||||
);
|
||||
a.run();
|
||||
}
|
||||
|
||||
|
@ -113,8 +131,7 @@ fn setup_scene_plugin(app: &mut App) {
|
|||
cube_gltf.wait_recurse_dependencies_load();
|
||||
let cube_mesh = &cube_gltf.data_ref().unwrap().scenes[0];
|
||||
|
||||
let image = resman.request::<Image>("../assets/Egg_item.png")
|
||||
.unwrap();
|
||||
let image = resman.request::<Image>("../assets/Egg_item.png").unwrap();
|
||||
image.wait_recurse_dependencies_load();
|
||||
|
||||
drop(resman);
|
||||
|
@ -131,9 +148,9 @@ fn setup_scene_plugin(app: &mut App) {
|
|||
pivot: sprite::Pivot::Center,
|
||||
},
|
||||
WorldTransform::default(),
|
||||
Transform::from_xyz(0.0, 0.0, -20.0),
|
||||
Transform::from_xyz(0.0, 0.0, -10.0),
|
||||
));
|
||||
|
||||
|
||||
{
|
||||
let mut light_tran = Transform::from_xyz(1.5, 2.5, 0.0);
|
||||
light_tran.scale = Vec3::new(0.5, 0.5, 0.5);
|
||||
|
@ -149,7 +166,14 @@ fn setup_scene_plugin(app: &mut App) {
|
|||
));
|
||||
}
|
||||
|
||||
let mut camera = CameraComponent::new_3d();
|
||||
camera.transform.translation += math::Vec3::new(0.0, 0.0, 5.5);
|
||||
world.spawn((camera, FreeFlyCamera::default()));
|
||||
world.spawn((
|
||||
CameraComponent {
|
||||
projection: CameraProjectionMode::Orthographic(OrthographicProjection {
|
||||
scale: 0.75,
|
||||
..Default::default()
|
||||
}),
|
||||
},
|
||||
Transform::from_xyz(200.0, 120.0, 0.0),
|
||||
FreeFlyCamera::default(),
|
||||
));
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue