SeanOMik
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cfd5cabfbb
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render: create light cull compute shader, bind buffers, etc.
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2024-03-16 18:39:07 -04:00 |
SeanOMik
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22c08ba66e
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render: improve the render buffer wrapper, use it for the camera uniform
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2024-03-14 23:08:21 -04:00 |
SeanOMik
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1c29e6fa72
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cleanup some simple compiler warnings
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2024-03-09 00:48:23 -05:00 |
SeanOMik
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cd27c9602c
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Inline a few things
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2024-03-09 00:46:42 -05:00 |
SeanOMik
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5331cfc2c4
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resource, render: load in texture sampler from gltf and use them in the renderer
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2024-03-09 00:46:42 -05:00 |
SeanOMik
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b941fa2fe0
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cleanup some simple compiler warnings
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2024-03-09 00:46:42 -05:00 |
SeanOMik
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e36307eef7
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render: fix the TransformBuffers that could only store a single Transform for an entity
This caused Scenes to be rendered poorly since all meshes would use the Transform of the last processed mesh
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2024-03-09 00:46:42 -05:00 |
SeanOMik
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fba925512b
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render: process GltfScenes and Node local transforms
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2024-03-09 00:46:42 -05:00 |
SeanOMik
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70fecc8cdd
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fixes across crates after changes to ecs
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2024-03-02 22:55:13 -05:00 |
SeanOMik
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5521d4a659
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scripting: start work on exposing InputActions to lua, implement inserting reflected resource
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2024-02-25 17:06:53 -05:00 |
SeanOMik
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6731fcd7f2
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scripting: implement spawning entity with loaded 3d models
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2024-02-24 14:32:06 -05:00 |
SeanOMik
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0373f68cc3
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resource: create the ability to keep resources as type erased data
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2024-02-23 16:38:38 -05:00 |
SeanOMik
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e6b4e83dee
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scripting: fix math type wrapper macro for lua. Expose math types as userdata through LuaProxy trait
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2024-02-19 17:57:48 -05:00 |
SeanOMik
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4247c4f5c1
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scripting: switch to elua, create LuaTableProxy for proxying rust types into and from lua tables
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2024-02-17 14:27:16 -05:00 |
SeanOMik
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e88758f59d
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scripting: expose resources to the world
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2024-01-20 00:54:36 -05:00 |
SeanOMik
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db77ca4388
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scripting: lua script auto-reloading
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2024-01-15 23:22:21 -05:00 |
SeanOMik
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a9705b3f81
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scripting, game: make fixes for changes to resource crate
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2024-01-15 21:30:05 -05:00 |
SeanOMik
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189d05e323
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split the math module into a lyra-math crate, implement Reflect and Component for Transform
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2024-01-13 11:51:16 -05:00 |
SeanOMik
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d14abcc3e5
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Get some math types and some ecs stuff exposed to lua
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2024-01-12 14:11:33 -05:00 |
SeanOMik
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13ad671a55
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scripting: update lua scripts on 'update' stage
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2024-01-06 23:06:00 -05:00 |
SeanOMik
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ac24d1f913
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Fix querying resources in fn systems, create CommonActionLabels, more code cleanup of free fly camera
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2024-01-06 21:38:21 -05:00 |
SeanOMik
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22b582c3f8
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Implement axises to input actions, use input actions with the free fly camera
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2024-01-06 20:15:54 -05:00 |
SeanOMik
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6242abb35b
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game: Create more stages and generalize them
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2024-01-06 16:49:36 -05:00 |
SeanOMik
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9307265a5a
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Implement staged system execution, make it easier to add systems, remove some compiler warnings
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2024-01-06 15:40:13 -05:00 |
SeanOMik
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c673fd98ff
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Large restructuring so lyra-scripting can create a Plugin
ci/woodpecker/push/debug Pipeline failed
Details
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2024-01-04 23:25:29 -05:00 |