Commit graph

15 commits

Author SHA1 Message Date
aadc8e5094
scripting: expose all other ActionHandler methods to Lua 2024-02-25 20:53:20 -05:00
5521d4a659
scripting: start work on exposing InputActions to lua, implement inserting reflected resource 2024-02-25 17:06:53 -05:00
388f686917
scripting: create FN_NAME_INTERNAL_AS_COMPONENT for implicitly converting some types as components 2024-02-24 15:27:01 -05:00
6731fcd7f2
scripting: implement spawning entity with loaded 3d models 2024-02-24 14:32:06 -05:00
90b821f95c
scripting: implement loading assets in lua 2024-02-24 11:16:09 -05:00
e354528942
scripting: Implement LuaVec3:move_by, and add more methods for Lua on math types 2024-02-19 23:14:38 -05:00
e6b4e83dee
scripting: fix math type wrapper macro for lua. Expose math types as userdata through LuaProxy trait 2024-02-19 17:57:48 -05:00
ea958f9f18
scripting: convert LuaDeltaTime into a Lua Number instead of using it as userdata 2024-02-19 11:27:49 -05:00
20a36795dc
scripting: update elua, change test lua script 2024-02-17 19:08:11 -05:00
4247c4f5c1
scripting: switch to elua, create LuaTableProxy for proxying rust types into and from lua tables 2024-02-17 14:27:16 -05:00
e88758f59d
scripting: expose resources to the world 2024-01-20 00:54:36 -05:00
db77ca4388
scripting: lua script auto-reloading 2024-01-15 23:22:21 -05:00
e5599e1d27
scripting, ecs: expose Transform to lua, update component ticks on changes from lua 2024-01-13 11:52:20 -05:00
e49d69dbc1
scripting: update scripts on all game stages, create utility api provider
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2024-01-07 00:57:19 -05:00
13ad671a55
scripting: update lua scripts on 'update' stage 2024-01-06 23:06:00 -05:00