SeanOMik
f5aca87ede
ecs: don't automatically tick the world, use Res and ResMut anywhere ecs resources are requested to track changes better
...
now the user must manually tick the world. The engine will do this before every update
2024-09-27 21:03:27 -04:00
SeanOMik
45fd190409
update wgpu and winit to latest versions
...
need to make a WinitPlugin though, so no window currently
2024-09-18 19:47:55 -04:00
SeanOMik
3a80c069c9
render: move most of the mesh processing to a MeshPrepare node
...
Moving that out of the MeshesPass makes the rendering meshes accessible to other passes/nodes. The shadow pass will need access to them which is why this was done now
2024-06-29 22:23:49 -04:00
SeanOMik
9ce79e6b29
resource: fix tests, render: remove warning
ci/woodpecker/pr/debug Pipeline failed
Details
ci/woodpecker/pr/release Pipeline failed
Details
2024-06-12 21:23:27 -04:00
SeanOMik
1b08482ef7
resource: fix wait_for_load haning when using handles from 'request_raw'
2024-04-27 00:31:20 -04:00
SeanOMik
15807a3dc1
resource: impl Reflect for a bunch of types, add some utility methods to handles
2024-04-27 00:28:49 -04:00
SeanOMik
25aa902e02
render: use WorldTransforms in the renderer
ci/woodpecker/push/debug Pipeline failed
Details
2024-04-17 20:46:46 -04:00
SeanOMik
a3118f32e2
resource: implement retrieving loaded SceneGraph dependencies
2024-03-31 13:37:25 -04:00
SeanOMik
aa8d94851c
game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer
2024-03-31 13:24:32 -04:00
SeanOMik
a17c035c05
resource: use a SceneGraph for loading gltf nodes, make resources Send + Sync
2024-03-31 00:32:31 -04:00
SeanOMik
aa3a4a17d7
resource: implement waiting for resource dependencies to be loaded
2024-03-10 00:11:15 -05:00
SeanOMik
dead32dbab
resource: asyncronous loading of resources
2024-03-09 00:48:22 -05:00
SeanOMik
cd27c9602c
Inline a few things
2024-03-09 00:46:42 -05:00
SeanOMik
5331cfc2c4
resource, render: load in texture sampler from gltf and use them in the renderer
2024-03-09 00:46:42 -05:00
SeanOMik
c1b5ca768f
resource: Create Gltf object, expand GltfScene to collect all node transforms, other qol changes
2024-03-09 00:46:42 -05:00
SeanOMik
7db913d15b
resource: load multiple gltf scenes
2024-03-09 00:46:42 -05:00
SeanOMik
556b603f83
resource: improve gltf loader to show scene hierarchy and node local transform
2024-03-09 00:46:42 -05:00
SeanOMik
70fecc8cdd
fixes across crates after changes to ecs
2024-03-02 22:55:13 -05:00
SeanOMik
0373f68cc3
resource: create the ability to keep resources as type erased data
2024-02-23 16:38:38 -05:00
SeanOMik
639ec0ee42
resource: fix resource manager tests
...
A test was failing since 'watch_image' was deleting the file and recreating it while the other test was running
2024-02-18 23:43:02 -05:00
SeanOMik
db77ca4388
scripting: lua script auto-reloading
2024-01-15 23:22:21 -05:00
SeanOMik
47451a0571
resource: reloading of resources
2024-01-15 18:07:47 -05:00
SeanOMik
13ad671a55
scripting: update lua scripts on 'update' stage
2024-01-06 23:06:00 -05:00
SeanOMik
67c5876443
lyra-resource: Make it possible to add resource loaders to the resource manager
2024-01-04 20:42:56 -05:00
SeanOMik
10fc7842cf
Fix a painful amount of compiler warnings, and clippy warnings
2023-12-28 21:30:45 -05:00
SeanOMik
e412e589d1
Prototype implementation of specular maps
2023-12-21 17:35:30 -05:00
SeanOMik
63df35f8fc
Fix most warnings and clippy lints
ci/woodpecker/push/build Pipeline was successful
Details
2023-10-22 21:49:31 -04:00
SeanOMik
7ae59c0415
Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model
2023-10-21 22:19:34 -04:00
SeanOMik
fd9f4bee2a
Implement loading material textures from gltf and rendering them
2023-10-17 22:04:25 -04:00
SeanOMik
02a0eea7b3
Don't force loaded model indicies to U32
2023-10-08 00:03:53 -04:00
SeanOMik
8f7288339d
Add default texture which fixes render error, fix cube rendering
2023-10-05 11:42:24 -04:00
SeanOMik
9d6d51af83
Load materials from gltf
2023-09-29 14:20:28 -04:00
SeanOMik
792596078d
Create a material type for loading materials
2023-09-29 13:00:33 -04:00
SeanOMik
dabc051b58
Add ModelComponent, add model loader to resource manager's default loaders
2023-09-26 17:14:38 -04:00
SeanOMik
64817b6142
Add MeshVertexAttribute instead of directly storing positions
2023-09-22 12:42:36 -04:00
SeanOMik
e76ca1ec50
Write a very experimental gltf loader
2023-09-21 23:11:09 -04:00
SeanOMik
dddf6123c4
Continue working on gltf loader
2023-09-21 17:27:21 -04:00
SeanOMik
38e7b543c0
Start working on gltf
2023-09-21 14:22:46 -04:00
SeanOMik
b5079a659a
Add tests to lyra-resource
2023-09-21 09:36:44 -04:00
SeanOMik
bd21e62cba
Use resources from the resource manager, implement startup systems
2023-09-14 12:58:59 -04:00
SeanOMik
a1c3cd6d99
Write resource managers request function, needs testing
2023-09-12 19:07:03 -04:00
SeanOMik
e21490cd6a
Start working on assets
2023-09-12 14:25:33 -04:00