SeanOMik
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8fb686b7fe
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scripting: switch to mlua, scripts need to be tested and fixed
currently the lua-scripting example doesnt work. For some reason the userdata's metatable is a boolean...
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2024-09-28 12:32:37 -04:00 |
SeanOMik
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9b1cc8c364
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game: improve event handling, update input systems to use new event handling
CI / build (push) Failing after 12m37s
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2024-09-24 20:43:08 -04:00 |
SeanOMik
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45fd190409
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update wgpu and winit to latest versions
need to make a WinitPlugin though, so no window currently
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2024-09-18 19:47:55 -04:00 |
SeanOMik
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2b44d7f354
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render: implement wgsl-preprocessor, split shaders
CI / build (push) Failing after 7m56s
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2024-09-14 20:08:18 -04:00 |
SeanOMik
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4c6c6c4dd5
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render: PCF with poisson disc on directional lights
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2024-07-14 22:14:08 -04:00 |
SeanOMik
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40fa9c09da
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render: fix shadow map atlas packing by writing my own skyline packer
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2024-07-12 14:58:18 -04:00 |
SeanOMik
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87aa440691
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render: create a GpuSlotBuffer for stable indices in a gpu buffer
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2024-07-11 20:00:46 -04:00 |
SeanOMik
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a4ce4cb432
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render: implement packed texture atlas for shadow maps
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2024-07-10 20:16:21 -04:00 |
SeanOMik
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7ff67a194b
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create an example for testing shadow maps
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2024-06-28 16:15:21 -04:00 |
SeanOMik
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28b9604189
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render: rename RenderGraphPass to Node to better represent what it actually is in the RenderGraph
A node wont always render or compute, so it wouldn't actually be a pass. Calling it a node is a better representation of what it actually is
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2024-06-06 19:37:25 -04:00 |
SeanOMik
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ef68b2a4c5
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render: create a RenderGraphLabel trait for graph labels instead of strings
ci/woodpecker/pr/debug Pipeline failed
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ci/woodpecker/pr/release Pipeline failed
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2024-06-02 21:35:59 -04:00 |
SeanOMik
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9a48075f07
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render: change to manual creation of render graph exeuction path, rewrite light cull compute pass into the render graph
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2024-05-25 19:27:36 -04:00 |
SeanOMik
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bccf6287c0
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render: get first image from RenderGraph, just a simple hard coded triangle
ci/woodpecker/pr/debug Pipeline failed
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ci/woodpecker/pr/release Pipeline failed
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2024-05-08 18:27:10 -04:00 |
SeanOMik
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29c68abbbb
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scripting: fix lua scripting (#13), create an example for it
ci/woodpecker/push/debug Pipeline failed
Details
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2024-04-27 00:52:47 -04:00 |
SeanOMik
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db501015d0
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Create an example project to test transform interpolation
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2024-04-24 00:30:30 -04:00 |
SeanOMik
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e2c6b557bb
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render: improve performance of transform interpolation by using ecs components
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2024-04-22 01:07:35 -04:00 |
SeanOMik
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8eac563229
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render: significantly improve performance of TransformBuffers
Before the changes, a release build of 'many-lights' was running at about 130fps, now its 430fps
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2024-04-21 00:54:45 -04:00 |
SeanOMik
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24e1c0281e
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Make tracy profiling an optional feature, create 'many-lights' example
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2024-04-20 00:08:25 -04:00 |
SeanOMik
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246705b80b
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game: some profiling improvements
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2024-04-19 23:37:08 -04:00 |
SeanOMik
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25aa902e02
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render: use WorldTransforms in the renderer
ci/woodpecker/push/debug Pipeline failed
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2024-04-17 20:46:46 -04:00 |
SeanOMik
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3dfb2520ce
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ecs: add some spans around the system executors
ci/woodpecker/push/debug Pipeline failed
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2024-04-01 12:02:16 -04:00 |
SeanOMik
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aa8d94851c
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game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer
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2024-03-31 13:24:32 -04:00 |
SeanOMik
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a17c035c05
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resource: use a SceneGraph for loading gltf nodes, make resources Send + Sync
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2024-03-31 00:32:31 -04:00 |
SeanOMik
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61efc358ce
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scene: make scenes own its own world, no references
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2024-03-24 22:40:38 -04:00 |
SeanOMik
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aa3a4a17d7
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resource: implement waiting for resource dependencies to be loaded
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2024-03-10 00:11:15 -05:00 |
SeanOMik
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dead32dbab
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resource: asyncronous loading of resources
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2024-03-09 00:48:22 -05:00 |
SeanOMik
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fba925512b
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render: process GltfScenes and Node local transforms
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2024-03-09 00:46:42 -05:00 |
SeanOMik
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8aae479df3
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Create a new crate! lyra-scene for representing a SceneGraph in an ECS world
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2024-03-09 00:46:42 -05:00 |
SeanOMik
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de4fb76f31
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scripting: update for elua and new wip support for teal
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2024-02-28 21:10:52 -05:00 |
SeanOMik
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aadc8e5094
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scripting: expose all other ActionHandler methods to Lua
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2024-02-25 20:53:20 -05:00 |
SeanOMik
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5521d4a659
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scripting: start work on exposing InputActions to lua, implement inserting reflected resource
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2024-02-25 17:06:53 -05:00 |
SeanOMik
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5dfc073db5
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ecs: add commands test and fix Commands
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2024-02-24 11:09:26 -05:00 |
SeanOMik
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0373f68cc3
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resource: create the ability to keep resources as type erased data
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2024-02-23 16:38:38 -05:00 |
SeanOMik
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f2f8248de7
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scripting: add elua as a git submodule, remove mlua from the cargo.toml
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2024-02-14 20:33:07 -05:00 |
SeanOMik
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db77ca4388
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scripting: lua script auto-reloading
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2024-01-15 23:22:21 -05:00 |
SeanOMik
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a9705b3f81
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scripting, game: make fixes for changes to resource crate
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2024-01-15 21:30:05 -05:00 |
SeanOMik
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189d05e323
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split the math module into a lyra-math crate, implement Reflect and Component for Transform
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2024-01-13 11:51:16 -05:00 |
SeanOMik
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9307265a5a
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Implement staged system execution, make it easier to add systems, remove some compiler warnings
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2024-01-06 15:40:13 -05:00 |
SeanOMik
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c673fd98ff
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Large restructuring so lyra-scripting can create a Plugin
ci/woodpecker/push/debug Pipeline failed
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2024-01-04 23:25:29 -05:00 |
SeanOMik
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6caf235a6f
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Add early scripting system with lua
ci/woodpecker/push/debug Pipeline failed
Details
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2024-01-04 20:52:47 -05:00 |
SeanOMik
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52e58b1ca5
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Add lyra-reflect
ci/woodpecker/push/debug Pipeline failed
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2023-12-30 18:55:05 -05:00 |
SeanOMik
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d075fd5d5f
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Fix test failure caused by invalid pointer free, remove unused dependencies
ci/woodpecker/push/debug Pipeline was successful
Details
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2023-12-28 22:54:19 -05:00 |
SeanOMik
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09bba5b3b3
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Switch to lyra-ecs systems, move ecs mod to scene mod, reexport lyra-ecs as ecs
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2023-12-26 23:48:46 -05:00 |
SeanOMik
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2805399fe4
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Switch to use lyra-ecs
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2023-12-26 14:12:53 -05:00 |
SeanOMik
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e95a45fd53
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Implement a single point light with blinn-phong lighting
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2023-11-10 09:14:18 -05:00 |
SeanOMik
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b9b2c9f8e7
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Finish fixed rate transform interpolation for the renderer
ci/woodpecker/push/build Pipeline failed
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2023-11-03 19:50:00 -04:00 |
SeanOMik
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7ae59c0415
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Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model
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2023-10-21 22:19:34 -04:00 |
SeanOMik
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fd9f4bee2a
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Implement loading material textures from gltf and rendering them
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2023-10-17 22:04:25 -04:00 |
SeanOMik
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8f7288339d
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Add default texture which fixes render error, fix cube rendering
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2023-10-05 11:42:24 -04:00 |
SeanOMik
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dabc051b58
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Add ModelComponent, add model loader to resource manager's default loaders
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2023-09-26 17:14:38 -04:00 |