SeanOMik
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8d54c42d74
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update examples to use new camera bundles
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2024-11-03 15:02:49 -05:00 |
SeanOMik
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617c4d69e8
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render: fix 2d camera
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2024-11-02 21:46:21 -04:00 |
SeanOMik
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315924f920
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render: implement 2d sprite rendering
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2024-11-02 19:15:35 -04:00 |
SeanOMik
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5542467d7e
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separate GLTF loader to its own crate
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2024-11-01 12:09:01 -04:00 |
SeanOMik
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3ce9ab6fb3
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move crates into 'crates' folder
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2024-11-01 11:17:36 -04:00 |
SeanOMik
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f02d3c6b2f
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render: create a transform pass for sending transforms to the GPU
CI / build (push) Failing after 3m33s
Details
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2024-11-01 11:05:51 -04:00 |
SeanOMik
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fae2cdfadc
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lua: remove old implementation of world:view, replacing it with the new version
CI / build (pull_request) Failing after 4m7s
Details
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2024-10-29 23:20:52 -04:00 |
SeanOMik
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076676e486
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lua: write lua annotations for all queries and view one
CI / build (pull_request) Failing after 3m6s
Details
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2024-10-29 23:04:00 -04:00 |
SeanOMik
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0e613bd216
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lua: implement world:view_one for lua
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2024-10-29 21:56:07 -04:00 |
SeanOMik
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23a215ba46
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lua: create LuaTickOfQuery
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2024-10-29 09:32:32 -04:00 |
SeanOMik
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7c2efe3c6f
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lua: create LuaNotQuery
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2024-10-29 08:48:30 -04:00 |
SeanOMik
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8072ec1c7e
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lua: create LuaHasQuery
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2024-10-23 16:31:47 -04:00 |
SeanOMik
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4dbd96832f
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lua: add world:get_tick() to lua, write some missing type annotations
I tried to use generics to improve existing annotations, but I don't think it changed anything since the annotations for generics are kind of garbage
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2024-10-21 21:58:22 -04:00 |
SeanOMik
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2e33de5da2
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lua: implement Changed query that supports components and resources
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2024-10-20 21:20:43 -04:00 |
SeanOMik
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380b15e560
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lua: implement ecs queries that work with the new Views
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2024-10-19 20:42:28 -04:00 |
SeanOMik
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2ffdd4085b
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lua: create `View`s that can query from the world
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2024-10-19 17:45:59 -04:00 |
SeanOMik
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d001e136d0
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lua: expose WorldTransform
CI / build (pull_request) Failing after 3m20s
Details
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2024-10-17 17:11:46 -04:00 |
SeanOMik
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6a47cd2671
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lua: expose DeviceEvent
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2024-10-13 11:43:49 -04:00 |
SeanOMik
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624cd5362f
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lua: change lyra-scripting path in lyra-engine crate
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2024-10-09 11:08:21 -04:00 |
SeanOMik
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eff6b221e0
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remove unused code, cleanup some warnings
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2024-10-09 10:56:54 -04:00 |
SeanOMik
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b90e19161d
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lua: expose FreeFlyCamera
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2024-10-07 16:28:38 -04:00 |
SeanOMik
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e9cbb48653
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lua: expose camera, support ToLua and FromLua structs in World:view
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2024-10-07 15:20:13 -04:00 |
SeanOMik
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140ca506d6
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lua: create type defs for World, Entity, ActionHandler, all asset handlers, add globals file
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2024-10-04 23:48:58 -04:00 |
SeanOMik
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06a4301c23
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lua: create type defs for Vec2, Vec3, Vec4, Quat, Transform, and DeltaTime
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2024-10-04 15:07:42 -04:00 |
SeanOMik
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de14b6211b
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lua: create type defs for Window and start on Vec2
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2024-10-03 19:07:11 -04:00 |
SeanOMik
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a2c52a0bb8
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ecs: fix Changed query; lua: lock and hide mouse in window
CI / build (push) Failing after 3m10s
Details
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2024-10-02 21:29:13 -04:00 |
SeanOMik
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76b7cac699
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lua: expose most fields for window component
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2024-10-02 20:54:54 -04:00 |
SeanOMik
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64099f598c
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fix ci test step
CI / build (push) Failing after 2m35s
Details
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2024-09-30 19:59:26 -04:00 |
SeanOMik
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ef2b0bf326
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ecs,scripting: fix invalid resources being passed to lua
CI / build (pull_request) Failing after 3m35s
Details
The issue was World::get_resource_ptr, it was returning a pointer to the AtomicRefCell instead of the actual resource data
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2024-09-29 14:35:24 -04:00 |
SeanOMik
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fa22a0310c
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scripting: switch to latest mlua, create custom impl of lua's `getmetatable`
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2024-09-29 15:59:48 -04:00 |
SeanOMik
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8fb686b7fe
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scripting: switch to mlua, scripts need to be tested and fixed
currently the lua-scripting example doesnt work. For some reason the userdata's metatable is a boolean...
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2024-09-28 12:32:37 -04:00 |
SeanOMik
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d6d6b2df72
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game: improve event system
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2024-09-27 21:03:57 -04:00 |
SeanOMik
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8b1077cab7
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engine: get a window showing and things rendered
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2024-09-18 21:45:15 -04:00 |
SeanOMik
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45fd190409
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update wgpu and winit to latest versions
need to make a WinitPlugin though, so no window currently
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2024-09-18 19:47:55 -04:00 |
SeanOMik
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8545e7e27d
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render: rewrite PCF for spot lights to somehow fix PCSS directional lights
CI / build (pull_request) Successful in 9m48s
Details
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2024-08-09 22:01:57 -04:00 |
SeanOMik
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a85178eeea
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Revert "render: shadow maps and PCF for spot lights"
This reverts commit 8c1738334c .
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2024-08-09 21:51:56 -04:00 |
SeanOMik
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8c1738334c
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render: shadow maps and PCF for spot lights
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2024-07-24 20:10:32 -04:00 |
SeanOMik
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fefcf58765
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render: make shadow depth bias configurable per light source
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2024-07-21 21:53:02 -04:00 |
SeanOMik
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fef709d5f1
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render: implement PCF for point lights, support per-light shadow settings
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2024-07-21 12:02:35 -04:00 |
SeanOMik
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4449172c2b
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render: implement PCSS for directional lights
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2024-07-18 23:43:08 -04:00 |
SeanOMik
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4c6c6c4dd5
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render: PCF with poisson disc on directional lights
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2024-07-14 22:14:08 -04:00 |
SeanOMik
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ff06bd55f3
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render: simple PCF
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2024-07-14 19:06:38 -04:00 |
SeanOMik
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b45c2f4fab
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render: point light shadows in texture atlas, fix bug with unaligned GpuSlotBuffer
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2024-07-13 00:56:09 -04:00 |
SeanOMik
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40fa9c09da
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render: fix shadow map atlas packing by writing my own skyline packer
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2024-07-12 14:58:18 -04:00 |
SeanOMik
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6d57b40629
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render: cull back faces, code cleanup to fix warnings
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2024-07-04 23:28:21 -04:00 |
SeanOMik
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fd65f754cf
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render: get simple directional shadow maps working
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2024-07-04 13:43:36 -04:00 |
SeanOMik
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7ff67a194b
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create an example for testing shadow maps
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2024-06-28 16:15:21 -04:00 |
SeanOMik
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6182a4b9c8
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render: simplify light buffer updating
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2024-06-15 23:52:46 -04:00 |
SeanOMik
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c846d52b0d
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render: finally get meshes and entities rendering again with the render graph!
ci/woodpecker/pr/debug Pipeline failed
Details
ci/woodpecker/pr/release Pipeline failed
Details
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2024-05-31 20:11:35 -04:00 |
SeanOMik
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bccf6287c0
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render: get first image from RenderGraph, just a simple hard coded triangle
ci/woodpecker/pr/debug Pipeline failed
Details
ci/woodpecker/pr/release Pipeline failed
Details
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2024-05-08 18:27:10 -04:00 |