Commit Graph

110 Commits

Author SHA1 Message Date
SeanOMik 380b15e560
lua: implement ecs queries that work with the new Views 2024-10-19 20:42:28 -04:00
SeanOMik 2ffdd4085b
lua: create `View`s that can query from the world 2024-10-19 17:45:59 -04:00
SeanOMik d001e136d0
lua: expose WorldTransform
CI / build (pull_request) Failing after 3m20s Details
2024-10-17 17:11:46 -04:00
SeanOMik 6a47cd2671
lua: expose DeviceEvent 2024-10-13 11:43:49 -04:00
SeanOMik 624cd5362f
lua: change lyra-scripting path in lyra-engine crate 2024-10-09 11:08:21 -04:00
SeanOMik eff6b221e0
remove unused code, cleanup some warnings 2024-10-09 10:56:54 -04:00
SeanOMik b90e19161d
lua: expose FreeFlyCamera 2024-10-07 16:28:38 -04:00
SeanOMik e9cbb48653
lua: expose camera, support ToLua and FromLua structs in World:view 2024-10-07 15:20:13 -04:00
SeanOMik 140ca506d6
lua: create type defs for World, Entity, ActionHandler, all asset handlers, add globals file 2024-10-04 23:48:58 -04:00
SeanOMik 06a4301c23
lua: create type defs for Vec2, Vec3, Vec4, Quat, Transform, and DeltaTime 2024-10-04 15:07:42 -04:00
SeanOMik de14b6211b
lua: create type defs for Window and start on Vec2 2024-10-03 19:07:11 -04:00
SeanOMik a2c52a0bb8
ecs: fix Changed query; lua: lock and hide mouse in window
CI / build (push) Failing after 3m10s Details
2024-10-02 21:29:13 -04:00
SeanOMik 76b7cac699
lua: expose most fields for window component 2024-10-02 20:54:54 -04:00
SeanOMik 64099f598c
fix ci test step
CI / build (push) Failing after 2m35s Details
2024-09-30 19:59:26 -04:00
SeanOMik ef2b0bf326
ecs,scripting: fix invalid resources being passed to lua
CI / build (pull_request) Failing after 3m35s Details
The issue was World::get_resource_ptr, it was returning a pointer to the AtomicRefCell instead of the actual resource data
2024-09-29 14:35:24 -04:00
SeanOMik fa22a0310c
scripting: switch to latest mlua, create custom impl of lua's `getmetatable` 2024-09-29 15:59:48 -04:00
SeanOMik 8fb686b7fe
scripting: switch to mlua, scripts need to be tested and fixed
currently the lua-scripting example doesnt work. For some reason the userdata's metatable is a boolean...
2024-09-28 12:32:37 -04:00
SeanOMik d6d6b2df72
game: improve event system 2024-09-27 21:03:57 -04:00
SeanOMik 8b1077cab7
engine: get a window showing and things rendered 2024-09-18 21:45:15 -04:00
SeanOMik 45fd190409
update wgpu and winit to latest versions
need to make a WinitPlugin though, so no window currently
2024-09-18 19:47:55 -04:00
SeanOMik 8545e7e27d
render: rewrite PCF for spot lights to somehow fix PCSS directional lights
CI / build (pull_request) Successful in 9m48s Details
2024-08-09 22:01:57 -04:00
SeanOMik a85178eeea Revert "render: shadow maps and PCF for spot lights"
This reverts commit 8c1738334c.
2024-08-09 21:51:56 -04:00
SeanOMik 8c1738334c
render: shadow maps and PCF for spot lights 2024-07-24 20:10:32 -04:00
SeanOMik fefcf58765
render: make shadow depth bias configurable per light source 2024-07-21 21:53:02 -04:00
SeanOMik fef709d5f1
render: implement PCF for point lights, support per-light shadow settings 2024-07-21 12:02:35 -04:00
SeanOMik 4449172c2b
render: implement PCSS for directional lights 2024-07-18 23:43:08 -04:00
SeanOMik 4c6c6c4dd5
render: PCF with poisson disc on directional lights 2024-07-14 22:14:08 -04:00
SeanOMik ff06bd55f3
render: simple PCF 2024-07-14 19:06:38 -04:00
SeanOMik b45c2f4fab
render: point light shadows in texture atlas, fix bug with unaligned GpuSlotBuffer 2024-07-13 00:56:09 -04:00
SeanOMik 40fa9c09da
render: fix shadow map atlas packing by writing my own skyline packer 2024-07-12 14:58:18 -04:00
SeanOMik 6d57b40629
render: cull back faces, code cleanup to fix warnings 2024-07-04 23:28:21 -04:00
SeanOMik fd65f754cf
render: get simple directional shadow maps working 2024-07-04 13:43:36 -04:00
SeanOMik 7ff67a194b
create an example for testing shadow maps 2024-06-28 16:15:21 -04:00
SeanOMik 6182a4b9c8
render: simplify light buffer updating 2024-06-15 23:52:46 -04:00
SeanOMik c846d52b0d
render: finally get meshes and entities rendering again with the render graph!
ci/woodpecker/pr/debug Pipeline failed Details
ci/woodpecker/pr/release Pipeline failed Details
2024-05-31 20:11:35 -04:00
SeanOMik bccf6287c0
render: get first image from RenderGraph, just a simple hard coded triangle
ci/woodpecker/pr/debug Pipeline failed Details
ci/woodpecker/pr/release Pipeline failed Details
2024-05-08 18:27:10 -04:00
SeanOMik daa6fc3d4b
move profiles to root workspace Cargo.toml so they aren't ignored 2024-05-08 18:25:12 -04:00
SeanOMik 669cc7590c
examples: remove some warnings
ci/woodpecker/push/debug Pipeline failed Details
2024-04-27 19:45:59 -04:00
SeanOMik 29c68abbbb
scripting: fix lua scripting (#13), create an example for it
ci/woodpecker/push/debug Pipeline failed Details
2024-04-27 00:52:47 -04:00
SeanOMik db501015d0
Create an example project to test transform interpolation 2024-04-24 00:30:30 -04:00
SeanOMik 8eac563229
render: significantly improve performance of TransformBuffers
Before the changes, a release build of 'many-lights' was running at about 130fps, now its 430fps
2024-04-21 00:54:45 -04:00
SeanOMik 24e1c0281e
Make tracy profiling an optional feature, create 'many-lights' example 2024-04-20 00:08:25 -04:00
SeanOMik 25aa902e02
render: use WorldTransforms in the renderer
ci/woodpecker/push/debug Pipeline failed Details
2024-04-17 20:46:46 -04:00
SeanOMik a3118f32e2
resource: implement retrieving loaded SceneGraph dependencies 2024-03-31 13:37:25 -04:00
SeanOMik aa8d94851c
game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer 2024-03-31 13:24:32 -04:00
SeanOMik e00d0d71d1
examples: move assets outside of testbed for other examples 2024-03-30 22:20:53 -04:00
SeanOMik 763d51ae36
move some stuff out of testbed into lyra-game 2024-03-22 22:55:22 -04:00
SeanOMik 0f11fe2e6d
render: fix spot light culling 2024-03-22 10:46:52 -04:00
SeanOMik e2844a11a6
render: create toggleable debug light cull view 2024-03-20 19:03:39 -04:00
SeanOMik f0b413d9ae
render: resize light grid with window, improve light buffer, add spot lights to the light cull compute
Spot lights are buggy. They get culled when they shouldn't be, maybe still an issue with the light grid :(
2024-03-20 11:41:40 -04:00