SeanOMik
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2ffdd4085b
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lua: create `View`s that can query from the world
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2024-10-19 17:45:59 -04:00 |
SeanOMik
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d001e136d0
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lua: expose WorldTransform
CI / build (pull_request) Failing after 3m20s
Details
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2024-10-17 17:11:46 -04:00 |
SeanOMik
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6a47cd2671
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lua: expose DeviceEvent
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2024-10-13 11:43:49 -04:00 |
SeanOMik
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624cd5362f
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lua: change lyra-scripting path in lyra-engine crate
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2024-10-09 11:08:21 -04:00 |
SeanOMik
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eff6b221e0
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remove unused code, cleanup some warnings
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2024-10-09 10:56:54 -04:00 |
SeanOMik
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b90e19161d
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lua: expose FreeFlyCamera
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2024-10-07 16:28:38 -04:00 |
SeanOMik
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e9cbb48653
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lua: expose camera, support ToLua and FromLua structs in World:view
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2024-10-07 15:20:13 -04:00 |
SeanOMik
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140ca506d6
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lua: create type defs for World, Entity, ActionHandler, all asset handlers, add globals file
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2024-10-04 23:48:58 -04:00 |
SeanOMik
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06a4301c23
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lua: create type defs for Vec2, Vec3, Vec4, Quat, Transform, and DeltaTime
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2024-10-04 15:07:42 -04:00 |
SeanOMik
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de14b6211b
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lua: create type defs for Window and start on Vec2
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2024-10-03 19:07:11 -04:00 |
SeanOMik
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a2c52a0bb8
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ecs: fix Changed query; lua: lock and hide mouse in window
CI / build (push) Failing after 3m10s
Details
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2024-10-02 21:29:13 -04:00 |
SeanOMik
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76b7cac699
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lua: expose most fields for window component
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2024-10-02 20:54:54 -04:00 |
SeanOMik
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64099f598c
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fix ci test step
CI / build (push) Failing after 2m35s
Details
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2024-09-30 19:59:26 -04:00 |
SeanOMik
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ef2b0bf326
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ecs,scripting: fix invalid resources being passed to lua
CI / build (pull_request) Failing after 3m35s
Details
The issue was World::get_resource_ptr, it was returning a pointer to the AtomicRefCell instead of the actual resource data
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2024-09-29 14:35:24 -04:00 |
SeanOMik
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fa22a0310c
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scripting: switch to latest mlua, create custom impl of lua's `getmetatable`
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2024-09-29 15:59:48 -04:00 |
SeanOMik
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8fb686b7fe
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scripting: switch to mlua, scripts need to be tested and fixed
currently the lua-scripting example doesnt work. For some reason the userdata's metatable is a boolean...
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2024-09-28 12:32:37 -04:00 |
SeanOMik
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d6d6b2df72
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game: improve event system
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2024-09-27 21:03:57 -04:00 |
SeanOMik
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8b1077cab7
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engine: get a window showing and things rendered
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2024-09-18 21:45:15 -04:00 |
SeanOMik
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45fd190409
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update wgpu and winit to latest versions
need to make a WinitPlugin though, so no window currently
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2024-09-18 19:47:55 -04:00 |
SeanOMik
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8545e7e27d
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render: rewrite PCF for spot lights to somehow fix PCSS directional lights
CI / build (pull_request) Successful in 9m48s
Details
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2024-08-09 22:01:57 -04:00 |
SeanOMik
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a85178eeea
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Revert "render: shadow maps and PCF for spot lights"
This reverts commit 8c1738334c .
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2024-08-09 21:51:56 -04:00 |
SeanOMik
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8c1738334c
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render: shadow maps and PCF for spot lights
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2024-07-24 20:10:32 -04:00 |
SeanOMik
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fefcf58765
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render: make shadow depth bias configurable per light source
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2024-07-21 21:53:02 -04:00 |
SeanOMik
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fef709d5f1
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render: implement PCF for point lights, support per-light shadow settings
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2024-07-21 12:02:35 -04:00 |
SeanOMik
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4449172c2b
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render: implement PCSS for directional lights
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2024-07-18 23:43:08 -04:00 |
SeanOMik
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4c6c6c4dd5
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render: PCF with poisson disc on directional lights
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2024-07-14 22:14:08 -04:00 |
SeanOMik
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ff06bd55f3
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render: simple PCF
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2024-07-14 19:06:38 -04:00 |
SeanOMik
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b45c2f4fab
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render: point light shadows in texture atlas, fix bug with unaligned GpuSlotBuffer
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2024-07-13 00:56:09 -04:00 |
SeanOMik
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40fa9c09da
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render: fix shadow map atlas packing by writing my own skyline packer
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2024-07-12 14:58:18 -04:00 |
SeanOMik
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6d57b40629
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render: cull back faces, code cleanup to fix warnings
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2024-07-04 23:28:21 -04:00 |
SeanOMik
|
fd65f754cf
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render: get simple directional shadow maps working
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2024-07-04 13:43:36 -04:00 |
SeanOMik
|
7ff67a194b
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create an example for testing shadow maps
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2024-06-28 16:15:21 -04:00 |
SeanOMik
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6182a4b9c8
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render: simplify light buffer updating
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2024-06-15 23:52:46 -04:00 |
SeanOMik
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c846d52b0d
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render: finally get meshes and entities rendering again with the render graph!
ci/woodpecker/pr/debug Pipeline failed
Details
ci/woodpecker/pr/release Pipeline failed
Details
|
2024-05-31 20:11:35 -04:00 |
SeanOMik
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bccf6287c0
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render: get first image from RenderGraph, just a simple hard coded triangle
ci/woodpecker/pr/debug Pipeline failed
Details
ci/woodpecker/pr/release Pipeline failed
Details
|
2024-05-08 18:27:10 -04:00 |
SeanOMik
|
daa6fc3d4b
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move profiles to root workspace Cargo.toml so they aren't ignored
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2024-05-08 18:25:12 -04:00 |
SeanOMik
|
669cc7590c
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examples: remove some warnings
ci/woodpecker/push/debug Pipeline failed
Details
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2024-04-27 19:45:59 -04:00 |
SeanOMik
|
29c68abbbb
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scripting: fix lua scripting (#13), create an example for it
ci/woodpecker/push/debug Pipeline failed
Details
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2024-04-27 00:52:47 -04:00 |
SeanOMik
|
db501015d0
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Create an example project to test transform interpolation
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2024-04-24 00:30:30 -04:00 |
SeanOMik
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8eac563229
|
render: significantly improve performance of TransformBuffers
Before the changes, a release build of 'many-lights' was running at about 130fps, now its 430fps
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2024-04-21 00:54:45 -04:00 |
SeanOMik
|
24e1c0281e
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Make tracy profiling an optional feature, create 'many-lights' example
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2024-04-20 00:08:25 -04:00 |
SeanOMik
|
25aa902e02
|
render: use WorldTransforms in the renderer
ci/woodpecker/push/debug Pipeline failed
Details
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2024-04-17 20:46:46 -04:00 |
SeanOMik
|
a3118f32e2
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resource: implement retrieving loaded SceneGraph dependencies
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2024-03-31 13:37:25 -04:00 |
SeanOMik
|
aa8d94851c
|
game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer
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2024-03-31 13:24:32 -04:00 |
SeanOMik
|
e00d0d71d1
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examples: move assets outside of testbed for other examples
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2024-03-30 22:20:53 -04:00 |
SeanOMik
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763d51ae36
|
move some stuff out of testbed into lyra-game
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2024-03-22 22:55:22 -04:00 |
SeanOMik
|
0f11fe2e6d
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render: fix spot light culling
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2024-03-22 10:46:52 -04:00 |
SeanOMik
|
e2844a11a6
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render: create toggleable debug light cull view
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2024-03-20 19:03:39 -04:00 |
SeanOMik
|
f0b413d9ae
|
render: resize light grid with window, improve light buffer, add spot lights to the light cull compute
Spot lights are buggy. They get culled when they shouldn't be, maybe still an issue with the light grid :(
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2024-03-20 11:41:40 -04:00 |
SeanOMik
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65ff7c4f23
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render: retrieve light properties from components
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2024-03-19 22:40:15 -04:00 |