Commit graph

33 commits

Author SHA1 Message Date
249b87afed
Create simple keyboard controlled free fly camera
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2023-10-24 20:03:27 -04:00
63df35f8fc
Fix most warnings and clippy lints
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ci/woodpecker/push/build Pipeline was successful
2023-10-22 21:49:31 -04:00
7ae59c0415
Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model 2023-10-21 22:19:34 -04:00
fd9f4bee2a
Implement loading material textures from gltf and rendering them 2023-10-17 22:04:25 -04:00
02a0eea7b3
Don't force loaded model indicies to U32 2023-10-08 00:03:53 -04:00
8f7288339d
Add default texture which fixes render error, fix cube rendering 2023-10-05 11:42:24 -04:00
fdf1c4d338
Start implementing the new Model and Mesh types with the renderer 2023-09-29 14:46:08 -04:00
5828d00b74
Fix the constant window updates, move the mouse centering code out of input.rs 2023-09-19 23:05:51 -04:00
db84f03b57
Change the requested cursor grab depending on platform support, fix setting window size 2023-09-19 00:16:01 -04:00
fef032351e
Add WindowOptions for changing window behavior 2023-09-17 12:08:08 -04:00
2e08a5a784
Add 2d camera 2023-09-14 22:33:11 -04:00
bd21e62cba
Use resources from the resource manager, implement startup systems 2023-09-14 12:58:59 -04:00
31e6af7015
Clean up code to be better suited to be used as a library 2023-09-08 01:06:51 -04:00
32689e77ce
Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
3d350448dc
Add depth buffer 2023-09-08 01:06:47 -04:00
25aff0cc1f
Remove resources created by entities after they die 2023-09-08 01:06:46 -04:00
ef4426a991
Update entity model buffers when changed 2023-09-08 01:06:45 -04:00
f339d048b2
Expand transform buffers when they're full 2023-09-08 01:06:45 -04:00
ec960b8f94
Fix rendering multiple entities
this is done by using a large dynamic uniform buffer for storing all transforms of entities
2023-09-08 01:06:44 -04:00
73b44857eb
Switch ecs to edict 2023-09-08 01:06:42 -04:00
d25ecf0e00
Add resource system, early input system, custom hecs world wrapper 2023-09-08 01:06:38 -04:00
4c6edff639
implement simple ecs systems 2023-09-08 01:06:36 -04:00
d51e783a50
fix some issues caused by the rebase 2023-09-08 01:06:34 -04:00
f11c175db1
add transform matrix buffer 2023-09-08 01:06:32 -04:00
5d81d0acfe
change method name 2023-09-08 01:06:31 -04:00
b957414143
Use an actual render queue instead of a HashMap 2023-09-08 01:06:31 -04:00
645dd93f21
Add better 3d camera, fix memory 'leak' caused by not clearing the RenderJob queue 2023-09-08 01:06:30 -04:00
3fc8cefa0e
add simple 3d camera, rename Model2dComponent to MeshComponent, rename base shader file 2023-09-08 01:06:29 -04:00
77d29d68c8
Move Transform to math module 2023-09-08 01:06:28 -04:00
836afe2c0e
Add helper methods to Transform 2023-09-08 01:06:27 -04:00
265c3dbc5a
Significant render refactoring, implement transformation matrix 2023-09-08 01:06:26 -04:00
0b4d062725
Implmenting indices, and textures 2023-09-08 01:06:24 -04:00
b7200a4cc6
Implement vertex buffers 2023-09-08 01:06:24 -04:00