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249b87afed
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Create simple keyboard controlled free fly camera
ci/woodpecker/push/build Pipeline was successful
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2023-10-24 20:03:27 -04:00 |
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63df35f8fc
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Fix most warnings and clippy lints
ci/woodpecker/push/build Pipeline was successful
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2023-10-22 21:49:31 -04:00 |
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7ae59c0415
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Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model
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2023-10-21 22:19:34 -04:00 |
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fd9f4bee2a
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Implement loading material textures from gltf and rendering them
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2023-10-17 22:04:25 -04:00 |
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02a0eea7b3
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Don't force loaded model indicies to U32
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2023-10-08 00:03:53 -04:00 |
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8f7288339d
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Add default texture which fixes render error, fix cube rendering
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2023-10-05 11:42:24 -04:00 |
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fdf1c4d338
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Start implementing the new Model and Mesh types with the renderer
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2023-09-29 14:46:08 -04:00 |
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5828d00b74
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Fix the constant window updates, move the mouse centering code out of input.rs
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2023-09-19 23:05:51 -04:00 |
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db84f03b57
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Change the requested cursor grab depending on platform support, fix setting window size
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2023-09-19 00:16:01 -04:00 |
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fef032351e
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Add WindowOptions for changing window behavior
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2023-09-17 12:08:08 -04:00 |
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2e08a5a784
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Add 2d camera
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2023-09-14 22:33:11 -04:00 |
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bd21e62cba
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Use resources from the resource manager, implement startup systems
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2023-09-14 12:58:59 -04:00 |
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31e6af7015
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Clean up code to be better suited to be used as a library
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2023-09-08 01:06:51 -04:00 |
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32689e77ce
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Convert the engine into a lib package
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2023-09-08 01:06:50 -04:00 |
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3d350448dc
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Add depth buffer
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2023-09-08 01:06:47 -04:00 |
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25aff0cc1f
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Remove resources created by entities after they die
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2023-09-08 01:06:46 -04:00 |
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ef4426a991
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Update entity model buffers when changed
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2023-09-08 01:06:45 -04:00 |
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f339d048b2
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Expand transform buffers when they're full
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2023-09-08 01:06:45 -04:00 |
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ec960b8f94
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Fix rendering multiple entities
this is done by using a large dynamic uniform buffer for storing all transforms of entities
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2023-09-08 01:06:44 -04:00 |
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73b44857eb
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Switch ecs to edict
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2023-09-08 01:06:42 -04:00 |
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d25ecf0e00
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Add resource system, early input system, custom hecs world wrapper
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2023-09-08 01:06:38 -04:00 |
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4c6edff639
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implement simple ecs systems
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2023-09-08 01:06:36 -04:00 |
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d51e783a50
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fix some issues caused by the rebase
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2023-09-08 01:06:34 -04:00 |
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f11c175db1
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add transform matrix buffer
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2023-09-08 01:06:32 -04:00 |
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5d81d0acfe
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change method name
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2023-09-08 01:06:31 -04:00 |
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b957414143
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Use an actual render queue instead of a HashMap
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2023-09-08 01:06:31 -04:00 |
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645dd93f21
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Add better 3d camera, fix memory 'leak' caused by not clearing the RenderJob queue
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2023-09-08 01:06:30 -04:00 |
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3fc8cefa0e
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add simple 3d camera, rename Model2dComponent to MeshComponent, rename base shader file
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2023-09-08 01:06:29 -04:00 |
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77d29d68c8
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Move Transform to math module
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2023-09-08 01:06:28 -04:00 |
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836afe2c0e
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Add helper methods to Transform
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2023-09-08 01:06:27 -04:00 |
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265c3dbc5a
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Significant render refactoring, implement transformation matrix
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2023-09-08 01:06:26 -04:00 |
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0b4d062725
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Implmenting indices, and textures
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2023-09-08 01:06:24 -04:00 |
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b7200a4cc6
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Implement vertex buffers
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2023-09-08 01:06:24 -04:00 |
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