lyra-engine/src/render
SeanOMik ec960b8f94
Fix rendering multiple entities
this is done by using a large dynamic uniform buffer for storing all transforms of entities
2023-09-08 01:06:44 -04:00
..
camera.rs implement simple ecs systems 2023-09-08 01:06:36 -04:00
desc_buf_lay.rs Significant render refactoring, implement transformation matrix 2023-09-08 01:06:26 -04:00
material.rs Significant render refactoring, implement transformation matrix 2023-09-08 01:06:26 -04:00
mesh.rs Significant render refactoring, implement transformation matrix 2023-09-08 01:06:26 -04:00
mod.rs add simple 3d camera, rename Model2dComponent to MeshComponent, rename base shader file 2023-09-08 01:06:29 -04:00
render_buffer.rs Significant render refactoring, implement transformation matrix 2023-09-08 01:06:26 -04:00
render_job.rs Switch ecs to edict 2023-09-08 01:06:42 -04:00
render_pipeline.rs Significant render refactoring, implement transformation matrix 2023-09-08 01:06:26 -04:00
renderer.rs Fix rendering multiple entities 2023-09-08 01:06:44 -04:00
shader_loader.rs Significant render refactoring, implement transformation matrix 2023-09-08 01:06:26 -04:00
texture.rs Significant render refactoring, implement transformation matrix 2023-09-08 01:06:26 -04:00
vertex.rs Significant render refactoring, implement transformation matrix 2023-09-08 01:06:26 -04:00