Expand transform buffers when they're full
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@ -57,12 +57,16 @@ struct TransformBufferIndices {
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}
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struct TransformBuffers {
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//transform_layout: wgpu::BindGroupLayout,
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/// A vector storing the EntityId and
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just_updated: HashMap<EntityId, TransformBufferIndices>,
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not_updated: HashMap<EntityId, TransformBufferIndices>,
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dead_indices: VecDeque<TransformBufferIndices>,
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next_indices: TransformBufferIndices,
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buffer_bindgroups: Vec<(wgpu::Buffer, wgpu::BindGroup)>,
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/// (transform count, buffer, bindgroup)
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buffer_bindgroups: Vec<(usize, wgpu::Buffer, wgpu::BindGroup)>,
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/// The max amount of transforms in a buffer
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max_transform_count: usize,
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}
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impl TransformBuffers {
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@ -72,25 +76,31 @@ impl TransformBuffers {
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.expect("Use 'insert_entity' for new entities");
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self.just_updated.insert(entity, indices);
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let (buffer, _) = self.buffer_bindgroups.get(indices.buffer_index).unwrap();
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let (_, buffer, _) = self.buffer_bindgroups.get(indices.buffer_index).unwrap();
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queue.write_buffer(buffer, indices.transform_index as u64 * limits.min_uniform_buffer_offset_alignment as u64, bytemuck::bytes_of(&transform));
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}
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/// Insert a new entity into the buffer, returns where it was stored.
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fn insert_entity(&mut self, queue: &wgpu::Queue, limits: &Limits, entity: EntityId, transform: glam::Mat4) -> TransformBufferIndices {
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// get a dead index, or create a new one
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let indices = if let Some(index) = self.dead_indices.pop_front() {
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index
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let (indices, buffer) = if let Some(index) = self.dead_indices.pop_front() {
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let (_, buffer, _) = self.buffer_bindgroups.get(index.buffer_index).unwrap();
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(index, &*buffer)
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} else {
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// TODO: Create new buffer if this one is full
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let indices = &mut self.next_indices;
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let new = indices.clone();
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let this_idx = indices.clone();
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let (count, buffer, _) = self.buffer_bindgroups.get_mut(indices.buffer_index).unwrap();
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if count.clone() >= self.max_transform_count {
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panic!("Transform buffer is filled and 'next_indices' was not incremented! Was a new buffer created?");
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}
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*count += 1;
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indices.transform_index += 1;
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new
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(this_idx, &*buffer)
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};
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let (buffer, _) = self.buffer_bindgroups.get(indices.buffer_index).unwrap();
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queue.write_buffer(buffer, Self::get_offset_for(limits, indices), bytemuck::bytes_of(&transform));
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self.just_updated.insert(entity, indices);
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@ -112,6 +122,15 @@ impl TransformBuffers {
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fn get_offset_for(limits: &Limits, indices: TransformBufferIndices) -> u64 {
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indices.transform_index as u64 * limits.min_uniform_buffer_offset_alignment as u64
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}
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/// Returns whether or not the transform buffers should be expanded
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fn should_expand(&self) -> bool {
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if let Some(( count, _, _ )) = self.buffer_bindgroups.last() {
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count.clone() >= self.max_transform_count
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} else {
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true
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}
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}
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}
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pub struct BasicRenderer {
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@ -280,7 +299,8 @@ impl BasicRenderer {
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// create create the transform buffer storage
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//let transforms = AVec::new(render_limits.min_uniform_buffer_offset_alignment as usize);
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let transform_buffers = TransformBuffers {
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buffer_bindgroups: vec![( transform_buffer, transform_bind_group )],
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max_transform_count: (render_limits.max_uniform_buffer_binding_size / mem::size_of::<glam::Mat4>() as u32) as usize,
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buffer_bindgroups: vec![( 0, transform_buffer, transform_bind_group )],
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just_updated: HashMap::new(),
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not_updated: HashMap::new(),
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dead_indices: VecDeque::new(),
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@ -438,6 +458,42 @@ impl BasicRenderer {
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transform_index: transform_indices
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}
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}
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fn expand_transform_buffers(&mut self) -> TransformBufferIndices {
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let buffers = &mut self.transform_buffers;
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let transform_buffer = self.device.create_buffer(
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&wgpu::BufferDescriptor {
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label: Some(&format!("Transform Buffer {}", buffers.buffer_bindgroups.len())),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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size: self.render_limits.max_uniform_buffer_binding_size as u64,
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mapped_at_creation: false,
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}
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);
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let stride = self.render_limits.min_uniform_buffer_offset_alignment as usize + mem::size_of::<glam::Mat4>();
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let transform_bind_group = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.transform_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer(
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wgpu::BufferBinding {
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buffer: &transform_buffer,
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offset: 0,
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size: Some(NonZeroU64::new(stride as u64).unwrap())
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}
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)
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}
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],
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label: Some("transform_bind_group"),
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});
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let indices = TransformBufferIndices { buffer_index: buffers.buffer_bindgroups.len(), transform_index: 0 };
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buffers.buffer_bindgroups.push(( 0, transform_buffer, transform_bind_group ));
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buffers.next_indices = indices;
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indices
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}
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}
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impl Renderer for BasicRenderer {
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@ -448,15 +504,25 @@ impl Renderer for BasicRenderer {
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let job = RenderJob::new(model.mesh.clone(), model.material.clone(), entity, transform.transform, None);
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self.render_jobs.push_back(job);
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if self.buffer_storage.get(&entity).is_none() {
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if self.buffer_storage.get(&entity).is_none() { // TODO: Delete dead entites from buffer_storage
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// check if the transform buffers need to be expanded
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if self.transform_buffers.should_expand() {
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self.expand_transform_buffers();
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}
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// insert transform into buffers
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let indices = self.transform_buffers.insert_entity(&self.queue, &self.render_limits,
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entity, transform.transform.calculate_mat4());
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// create the mesh's buffers
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let buffers = self.create_model_buffers(model, indices);
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self.buffer_storage.insert(entity, buffers);
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} else {
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// update entity transforms
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self.transform_buffers.update_entity(&self.queue, &self.render_limits,
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entity, transform.transform.calculate_mat4());
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// TODO: Update model buffers in storage
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}
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}
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@ -512,7 +578,7 @@ impl Renderer for BasicRenderer {
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// Get the bindgroup for job's transform and bind to it using an offset.
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let transform_indices = buffers.transform_index;
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let (_, bindgroup) = self.transform_buffers.buffer_bindgroups.get(transform_indices.buffer_index).unwrap();
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let (_, _, bindgroup) = self.transform_buffers.buffer_bindgroups.get(transform_indices.buffer_index).unwrap();
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let offset = TransformBuffers::get_offset_for(&self.render_limits, transform_indices);
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render_pass.set_bind_group(1, bindgroup, &[ offset as u32, ]);
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