Commit graph

40 commits

Author SHA1 Message Date
3dfb2520ce
ecs: add some spans around the system executors
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2024-04-01 12:02:16 -04:00
0a9e5ebcdb
render: improve fix for rendering shared 3d modules 2024-04-01 10:50:17 -04:00
dd61e8e66c
render: hack to get rendering shared 3d modules working 2024-03-31 23:02:18 -04:00
aa8d94851c
game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer 2024-03-31 13:24:32 -04:00
763d51ae36
move some stuff out of testbed into lyra-game 2024-03-22 22:55:22 -04:00
0f11fe2e6d
render: fix spot light culling 2024-03-22 10:46:52 -04:00
e2844a11a6
render: create toggleable debug light cull view 2024-03-20 19:03:39 -04:00
f0b413d9ae
render: resize light grid with window, improve light buffer, add spot lights to the light cull compute
Spot lights are buggy. They get culled when they shouldn't be, maybe still an issue with the light grid :(
2024-03-20 11:41:40 -04:00
65ff7c4f23
render: retrieve light properties from components 2024-03-19 22:40:15 -04:00
834a864544
render: get forward+ rendering working with multiple light sources 2024-03-19 21:08:24 -04:00
014abcf7e6
render: fix the tile frustum used for culling lights 2024-03-19 21:07:39 -04:00
76ec9606ec
render: add some fields to the camera uniform 2024-03-17 16:07:24 -04:00
5c1ce809ff
render: get some lights showing up with tiled forward rendering
For some reason there's weird square in the light source, and the dynamic light is only applied to the top left tile
2024-03-17 15:20:17 -04:00
c73c1a7f43
render: fix segfault in LightCullCompute 2024-03-16 22:58:38 -04:00
4ce21d4db0
render: dont send the same material to the gpu multiple times, speeding up gpu texture loading 2024-03-16 19:12:32 -04:00
cfd5cabfbb
render: create light cull compute shader, bind buffers, etc. 2024-03-16 18:39:07 -04:00
22c08ba66e
render: improve the render buffer wrapper, use it for the camera uniform 2024-03-14 23:08:21 -04:00
1c29e6fa72
cleanup some simple compiler warnings 2024-03-09 00:48:23 -05:00
cd27c9602c Inline a few things 2024-03-09 00:46:42 -05:00
5331cfc2c4 resource, render: load in texture sampler from gltf and use them in the renderer 2024-03-09 00:46:42 -05:00
b941fa2fe0 cleanup some simple compiler warnings 2024-03-09 00:46:42 -05:00
e36307eef7 render: fix the TransformBuffers that could only store a single Transform for an entity
This caused Scenes to be rendered poorly since all meshes would use the Transform of the last processed mesh
2024-03-09 00:46:42 -05:00
fba925512b render: process GltfScenes and Node local transforms 2024-03-09 00:46:42 -05:00
70fecc8cdd
fixes across crates after changes to ecs 2024-03-02 22:55:13 -05:00
5521d4a659
scripting: start work on exposing InputActions to lua, implement inserting reflected resource 2024-02-25 17:06:53 -05:00
6731fcd7f2
scripting: implement spawning entity with loaded 3d models 2024-02-24 14:32:06 -05:00
0373f68cc3
resource: create the ability to keep resources as type erased data 2024-02-23 16:38:38 -05:00
e6b4e83dee
scripting: fix math type wrapper macro for lua. Expose math types as userdata through LuaProxy trait 2024-02-19 17:57:48 -05:00
4247c4f5c1
scripting: switch to elua, create LuaTableProxy for proxying rust types into and from lua tables 2024-02-17 14:27:16 -05:00
e88758f59d
scripting: expose resources to the world 2024-01-20 00:54:36 -05:00
db77ca4388
scripting: lua script auto-reloading 2024-01-15 23:22:21 -05:00
a9705b3f81
scripting, game: make fixes for changes to resource crate 2024-01-15 21:30:05 -05:00
189d05e323
split the math module into a lyra-math crate, implement Reflect and Component for Transform 2024-01-13 11:51:16 -05:00
d14abcc3e5
Get some math types and some ecs stuff exposed to lua 2024-01-12 14:11:33 -05:00
13ad671a55
scripting: update lua scripts on 'update' stage 2024-01-06 23:06:00 -05:00
ac24d1f913
Fix querying resources in fn systems, create CommonActionLabels, more code cleanup of free fly camera 2024-01-06 21:38:21 -05:00
22b582c3f8
Implement axises to input actions, use input actions with the free fly camera 2024-01-06 20:15:54 -05:00
6242abb35b
game: Create more stages and generalize them 2024-01-06 16:49:36 -05:00
9307265a5a
Implement staged system execution, make it easier to add systems, remove some compiler warnings 2024-01-06 15:40:13 -05:00
c673fd98ff
Large restructuring so lyra-scripting can create a Plugin
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ci/woodpecker/push/debug Pipeline failed
2024-01-04 23:25:29 -05:00