SeanOMik
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ec960b8f94
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Fix rendering multiple entities
this is done by using a large dynamic uniform buffer for storing all transforms of entities
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2023-09-08 01:06:44 -04:00 |
SeanOMik
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73b44857eb
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Switch ecs to edict
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2023-09-08 01:06:42 -04:00 |
SeanOMik
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d25ecf0e00
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Add resource system, early input system, custom hecs world wrapper
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2023-09-08 01:06:38 -04:00 |
SeanOMik
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4c6edff639
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implement simple ecs systems
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2023-09-08 01:06:36 -04:00 |
SeanOMik
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d51e783a50
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fix some issues caused by the rebase
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2023-09-08 01:06:34 -04:00 |
SeanOMik
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f11c175db1
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add transform matrix buffer
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2023-09-08 01:06:32 -04:00 |
SeanOMik
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5d81d0acfe
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change method name
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2023-09-08 01:06:31 -04:00 |
SeanOMik
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b957414143
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Use an actual render queue instead of a HashMap
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2023-09-08 01:06:31 -04:00 |
SeanOMik
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645dd93f21
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Add better 3d camera, fix memory 'leak' caused by not clearing the RenderJob queue
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2023-09-08 01:06:30 -04:00 |
SeanOMik
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3fc8cefa0e
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add simple 3d camera, rename Model2dComponent to MeshComponent, rename base shader file
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2023-09-08 01:06:29 -04:00 |
SeanOMik
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77d29d68c8
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Move Transform to math module
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2023-09-08 01:06:28 -04:00 |
SeanOMik
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836afe2c0e
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Add helper methods to Transform
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2023-09-08 01:06:27 -04:00 |
SeanOMik
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265c3dbc5a
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Significant render refactoring, implement transformation matrix
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2023-09-08 01:06:26 -04:00 |
SeanOMik
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0b4d062725
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Implmenting indices, and textures
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2023-09-08 01:06:24 -04:00 |
SeanOMik
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b7200a4cc6
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Implement vertex buffers
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2023-09-08 01:06:24 -04:00 |